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Pirate Piece of the Day

HMS Dunlap (England)

Piece Ratings: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - February
24, 2010

 
Cadet-Captain Mike

Name:   HMS Dunlap (England)

Card:    OE #047 (Uncommon)

Points:  11

Masts: 4

Cargo: 3

Moves: L

Guns : 2S,3S,3S,3S

Hit %: 217 (S), 0 (L)

Ability: Schooner. When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry.

 

This is our third ship in a row with four masts, three cargo, a move of L, and average ratings. HMS Dunlap makes an okay shooter, or an okay boarder. Her ability would be worth more if she had more cargo; without a Helmsman, she won't catch many Pirates, which means "as much as she can carry" means two treasures, tops. Her short-range cannons are no handicap if boarding is her game.

 

This is just another average ship, neither horrible nor excellent. If you're looking to try a different ship from your same-old same-old, try her and see what she does for you.

 

Goldship rating: 2.4 / 5

Gun Ship rating: 3.0 / 5

Boarding rating: 3.1 / 5

Value for points: 3.1 / 5

Buckland

Name: HMS Dunlap
Masts: 4
Cargo: 3
Speed: L
Firepower: 0ne 2S, three 3S.
Cost: 11pts

Ability: Schooner. When touching a Pirate ship, this ship may load as much of that ship's treasure and she can carry.

We have another ship with, four masts, three cargo and L speed. With a mediocre ability. This is starting to feel like ground hog day.

Anyway, despite that she’s useful. Whack a captain and the good old trusted helmsman on. Thomas Gunn or Hermione Gold R/F, will give you both and save a cargo space, which is needed. Then look for a gold hauling Pirate ship. A gold hauler not a gold runner, as you’ll never catch them. No...Look for those bigger ships with big pockets. The Pirates have a few like, Darkhawk II, Cassandra or Pandora. These ships make for bigger, fatter and slower targets.

If you are lucky enough to get with in ramming range, don’t ram just touch. If you use the side of the ship, which is shaped like a “D”. You should be able to just touch without using the bow to ram. Then grab some gold and you’ll find that you’ve avoided getting pinned, lovely jubbley. The trouble is some of these types of ships can have half decent cannons and captains. And will not take too kindly to you nicking their booty. But HMS Dunlap, with a captain and half decent cannons herself should be capable to deal with any risk of retaliation.

The main problem I have is that for the same points you can get HMS London. With the same ability and better stat’s that cost 10.4pts without the ability. That’s a big defference in value batween the two ships. Also that is one....lets say; prat-a-around way of getting gold. Personnelly I can’t see what’s wrong with just sailing up to a wild island, loading gold and sailing back again. Much simpler.

That’s take a look at the breakdown of costs.
Masts – 2pts
Cargo¬ – 1.5pts
Speed – 2pts
Cannons – 2.16pts
Ability – 3pts +

Gunship rating 3/5
Gold ship rating 2.5/5
Fleet support rating 2.5/5
Value rating 2.5/5


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