Name: Concord
Masts: 3
Cargo: 3
Speed: S+S
Firepower: Three 2S cannons
Cost: 13 points
Ability:
Schooner.
This ship gets +1 to her boarding rolls.
Today we had a nice little American schooner from
BC. Unlike yesterday’s Concord, I find this one a
little more interesting. Now her ability isn’t going
to get you all excited and make you start drooling.
But it can make her quite flexible. Boarding isn’t
the best activity to be doing if you want to win the
game, but it can be fun. Here’s how I would use
her:-
Load her with crew, first stick on Montana Mays from
FS. He will give you crew protection and the captain
keyword. A helmsman for a little extra speed and a
grapple shot. Then Wayne Nolan, he’s linked to a
crew, costs nothing and gives you that all important
reroll in case your grapple shot fails. You will not
only lose the grapple but also cause damage to your
own ship. If that were to happen you could find
yourself in a rather sticky situation. In fact you
would be in the most stickiest situation since
sticky the stick insect got stuck on a sticky bun.
Trust me it’s a good idea to have a reroll.
If you really wanted to go the whole hog and spend
the maximum point value of the ship, drop the
helmsman for Commander Albert Crenshaw. Now you can
grapple and board from L away so you don’t get
pinned by the ram. You have three S range guns
shooting out to L range. So now this ship can deal
with ships that can’t be hit by L range guns. Also
ships with the ability, can’t be shot at within S.
This in turn can provide excellent support for any
main gunship. The down side is the reduced speed
with no helmsman and the high cost involved. Also
all cargo spaces are taken, so no grabbing a goodie
if you did win a boarding.
The more cheaper option if you didn’t want to blow
the full thirteen points in crew for this ship. Is
to put on a captain, helmsman and the grapple shot.
Along with an oarsman as a shield if you did lose a
boarding. If extra cargo space is needed then don’t
forget the USA have the only generic cargo master.
This will give Concord a fourth cargo space and also
all other American ships in your fleet, worth five
points.
However, a fourth cargo space on this ship is only
worth it if you can manage to snare yourself a gold
runner. This ship just isn’t quite fast enough for
that. If you had helmsman, giving a move of S+S+S
and an L range forward cannon in which to shoot the
grapple you could pull it off easily, but you don’t.
Those S range cannons could still work, but it is a
shame that there’re all S. Furthermore the USS
Jackson form FN, can offer about the same. She’s
only got rank three guns, but there are four of them
and she can board from S away. So no need for a
grapple, also she has a forth cargo space and costs
one point more.
The breakdown of points.
Masts – 1.5 points
Cargo – 1.5 points.
Speed – 2.8 points.
Cannons – 2 points
Ability –
5+ Points –.
Total
12.8
points.
Gunship rating 3.5/5
Gold ship rating 2.5/5
Fleet support rating 3.5/5
Value rating 3/5
|