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Pirate Piece of the Day

Carcajou

Piece Ratings: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - March
1, 2010

 
Cadet-Captain Mike

Name: Carcajou (France)
Card: FS #041 (Uncommon)
Points: 11
Masts: 2
Cargo: 2
Moves: S+S
Guns : 3L,3L
Hit %: 100 (S), 100 (L)
Ability: Once per turn, one of this ship's cannons can shoot again if it misses.

French Week begins with the Carcajou, a thoroughly average little fighter.

I can't say much about her, good or bad. It would be nice if she had a bit more cargo, or if one of her cannons was S-range for flexibility, but she doesn't and it isn't. Her ability equals a built-in Cannoneer, which will be a help with her average cannons. Her price tag is a very fair estimate of her value; at least, if you use her, you aren't overpaying. The trouble is, the French already have better fighting ships for the same point cost or less.

If you have a decent French collection, you probably already own La Lyon (FN), Le Lache du Calvados (MI), or La Felicite (RV). These all cost the same as the Carcajou and give considerably more fighting power. Or you could save a point and still get a better fighter with Le Courageux (RV), Le Bonne Chance (OE), or Le St. Michel (CC). Heck, you could go as low as 7 points and still get a better fighter with L'Afrique (OE). I don't know what "Carcajou" means in French, but it doesn't mean "excellent ship."

Goldship rating: 2.7 / 5
Gun Ship rating: 2.4 / 5
Boarding rating: 2.2 / 5
Value for points: 3.0 / 5

Buckland

Name: Carcajou

Masts: 2

Cargo: 2

Speed: S+S

Firepower: two 3L cannons

Cost: 11pts

Ability: Once per turn, one of these ship’s cannons can shoot again if it misses.

Well bonjour! Welcome to French week. I hope this week I’ll have my format worked out. I changed it halfway though English week and reverted back. Only something went wrong, so I do apologize for making my OE reviews harder to read.

Anyway, we start with a two mast ship from fire and steel. Quite a reasonable little fighter. I say fighter because of her ability. Rank three guns are average but with the cannoneer ability you stand quite a good chance landing a hit or two. The problem is that she’s not that good value. Without her ability she comes out at just under seven points. That’s fine but you’re paying four points for a two point ability, which I can’t understand.

Either way she’ll serve a purpose, get into a fight and use those cannons to make the most of that expensive ability. 

The breakdown of points.

Masts – 1pt

Cargo­ – 1pt

Speed – 2.8pts

Cannons – 2pts

Ability –  4pts+

 

Gunship rating 3/5

Gold ship rating 2.5/5

Fleet support rating 3/5

Value rating 2.5/5


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