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Pirate Piece of the Day

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Red Curse

Piece Ratings: 3.15

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - March
26, 2010

 
Cadet-Captain Mike Name:    Red Curse (Pirates)
Card:    RV #146 (Special Edition)
Points:  14
Masts: 4
Cargo: 5
Moves: L
Guns : 2S,3L,3L,2S
Hit %: 233 (S), 100 (L)
Ability: This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.
 
The Red Curse was one of the first batch of value-box ships, and unlike most of them, she's focused on treasure. Unlike many treasure ships, though, she can also fight well.
 
Five cargo and the home-island-robber ability say "gold ship" loud and clear. Four good cannons say "fighting ship" pretty clearly, too.
Logically, your best move is to give her Captain and Helmsman and use her for both roles at once. Even if she never gets close to your enemy's home port, just a feint in that direction will force him to react and throw his own plans into disarray.
 
But she isn't the best ship you can get for that role. If you don't plan to rob home islands, the Darkhawk II has more cargo for four points less. If you do want to use that ability, I'd spend one point more on the White Rose, which has one slightly-worse cannon but which doesn't need a Helmsman. If I didn't own either of those ships, the Red Curse will certainly get the job done, whatever that job might be.
 
Goldship rating: 3.8 / 5
Gun Ship rating: 3.4 / 5
Boarding rating: 3.0 / 5
Value for points: 3.3 / 5
Buckland

Name: Red Curse
Masts: 4
Cargo: 5
Speed: L
Firepower: one 2S, two 3L, one 2S
Cost: 14pts
Ability: This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

I think this ship would be better at fighting then gold. Her guns and speed say fighting and her large cargo and ability say gold.

Unfortunately her speed makes it hard to use that ability. When nicking stuff off an enemy home island you need to make a swift get-a-away. With a base move of only L, that’s not going to happen. However, load her up with a captain and helmsman and loiter around the enemy home island. Then watch him come for you, which could serve as a good diversion. While the rest of your fleet get to work.

I can’t help but wonder, whether you’ll be better off using another ship. Such as the Eagle, Jape or Diamond Strike. However, she’s priced bang on but it’s hard to get 4pts worth from her ability.

The breakdown of points.
Masts – 2pts
Cargo¬ – 2.5pts
Speed – 2pts
Cannons – 3.33pts
Ability – 4pts

Gunship rating 3.5/5
Gold ship rating 2.5/5
Fleet support rating 3/5
Value rating 3/5


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