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Pirate Piece of the Day

Morning Star

Piece Ratings: 4.35

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - March
30, 2010

 
Cadet-Captain Mike Name:    Morning Star (Pirates)
Card:    FS #204 (Limited Edition)
Points:  12
Masts: 5
Cargo: 5
Moves: L
Guns : 2S,2S,3S,3S,3S
Hit %: 283 (S), 0 (L)
Ability: When this ship sinks another ship, you can repair one of this ship's masts.
 
The Fire & Steel release had a different version of the Morning Star for each of the main factions. Most of them were on the mediocre side. This Pirate version (misidentified as Spanish on WizKids' site) might be one of the better ones.
 
Her guns, cargo, speed, and ability are all in the "ho-hum, so what else is new" category. Her low cost sets her apart, though, for the same reasons as yesterday's Flying Dutchman. This five-master costs one point more, but has slightly better cannons and an ability that, although unlikely, might come in handy. If you'd rather, you can just give her a Helmsman and use her as a gold ship that can ignore small fighters, take a pounding from big ones, and still have enough masts left to get home with the goodies.
 
This Morning Star is not an exceptional ship, but she can take on any of the game's major roles (gold, fighting, and boarding) with an above-average chance of success. Versatility is good. So is the value you get from this ship.
 
Goldship rating: 3.3 / 5
Gun Ship rating: 3.7 / 5
Boarding rating: 3.5 / 5
Value for points: 3.7 / 5
= = = = = = = = = = = = = = =
Buckland

Name: Morning Star
Masts: 5
Cargo: 6
Speed: S+S
Firepower: one 3S, four 4S
Cost: 9pts
Ability: Eliminate one of this ship's mast's when she rolls a 1 on any cannon roll.
Morning Star is the cheapest five mast ship in the game and she’s Spanish. Not the best guns or ability  in the world. However, she’s got an excellent cargo hold and a decent top speed.
 
Gold collecting is clearly this ship’s main task but she’s capable of more. You may not think that she’ll make a good gunship but you’ll be wrong. Any five master is formidable, some more then others. This one is a support gunship for your main fighter. She might not have that great guns but there are five of them and further more. She costs the same as a decent two mast gunship.
 
Kit her out with the usual captain and helmsman and a shipwright. Having Robert Santana or Thomas Gunn in your fleet might be handy to improve those guns. The shipwright can deal with any dice rolls which land a one. Keep her near another gunship which, if your lucky will drew the enemies attention. Allowing the less fearsome Morning Star the chance to strike. With all those masts and a good top speed she’ll serve well in the boarding roll too.
 
I’ve played against this ship many times and I still ignore her more then I should. She has proved hard to kill and landed more then her fair share of damage against me. A good ship.
 
 
The breakdown of points.
Masts – 2.5pts
Cargo­ – 3pts
Speed – 2.8pts
Cannons – 1.83pts
Ability –  -1.1pts
    
Gunship rating 3.5/5
Gold ship rating 3.5/5
Fleet support rating 5/5
Value rating 5/5


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