Name:
Nightmare (Cursed)
Card:
OE #009 (Common)
Points:
13
Masts: 3
Cargo: 5
Moves: S
Guns : 2S,3S,4S
Hit %: 150 (S), 0 (L)
Ability: Schooner. If this ship wins a boarding
party, she may take as much treasure from the other
ship as she can carry.
The Nightmare personifies everything that's good and
bad about the Cursed.
The good: she's kitted out for boarding, with a good
pair of abilities and deep cargo holds. You can pull
alongside the gold ship of your choice, do a
schooner turn to make contact without getting
pinned, and if you win your boarding action, you can
loot the enemy blind. Her cannons are okay in a
pinch, in case a boarded ship shoots back.
The bad: she's hopelessly slow and badly overpriced.
If you want to catch anything faster than an
iceberg, you'll need a Helmsman; that just isn't up
for negotiation. Now you're up to 15 points, and
you're still slower than most gold ships. Consider
some other 13-point ships with 5
cargo: HMS Prince of Chichester, Le Descharges, USS
Louisiana, Grand Barnacle, or the magnificent Le
Soleil Royal -- all are faster and better armed, and
most have better abilities. Even the Cursed can do
better for 13 points, with ships like the Pale Moon,
Sea Monkey, or Hades' Realm.
This ship personifies everything that's good and bad
about the Cursed.
IMHO, there's more bad than good. If you can use a
gunship to damage the enemy's gold ships and corral
them away from their home island, the Nightmare can
catch them and pillage them. Otherwise, this ship
isn't much more than a waste of plastic.
Goldship rating: 2.5 / 5
Gun Ship rating: 2.4 / 5
Boarding rating: 2.8 / 5
Value for points: 2.1 / 5
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