Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May
21, 2010
Buckland
Name: Crypt
Masts: 1
Cargo: 2
Speed: S+S
Firepower: 2S
Cost: 11pts
Ability: Turtle Ship. If this ship succeeds at a
boarding party, she may eliminate all of the other
ship's crew.
We complete the week with a nice little support
fighter. Priced about right, with useful attributes
she has her use, problem being she’s hard to get
hold of.
Given the fact that a large proportion of points are
for her ability, it comes as no surprise to say that
her use is boarding. One mast is a problem, her
shell panels with keep her safe from boarding and
adds a little more durability from cannon fire. Just
keep her away from Broadsides and fire-pots. Keep
her in the shadow of a larger gunship for two
reasons. One, target any hostile ships carrying crew
with the bigger ship. With a few masts removed from
that target ship you can then send in Crypt to do
what she does best. Two, sometimes players can
ignore smaller ships and concentrate too much on the
larger ones. Which will not only keep Crypt’s mast
safe but give her the opportunities that are needed.
Her cargo is good enough and I would put aboard a
helmsman and Sammy from DJC. You can then move a
shoot and make use of that cracking little gun and
more importantly. Get +1 to your boarding. Being
rammed is always a problem with one mast ships. But
not so with this one, it might give Crypt what’s she
looking for. (An excuse to board).
The only thing with this ship is her cost. Although
priced right, she’s not cheap. To make her pay
you’ll probably have to board at least two ships to
kill at least 11pts worth of crew. The breakdown of
points.