Pojo's Pirates news, tips, strategies and more!

Pirates Home Page
Message Board
News
Pojo's Books

Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT

Magic
DBZ
Pokemon

Pirates
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pirate Piece of the Day

Duke

Piece Ratings: See Below

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - January
10, 2011

 
Cadet-Captain Mike

Name:    Duke (Pirates)
Card:    CC #013 (Common)
Points:  15
Masts: 3
Cargo: 3
Moves: S+L
Guns : 3S,3L,3S
Hit %: 150 (S), 50 (L)
Ability: Schooner. L-range cannons cannot hit this ship.
 
Fifteen-Point Ships Week commences with an old Pirate ship, the Duke.
Like many of the older ships, there's a lot to like about her.
 
Speed is great; guns and cargo are adequate for a three-master; and the defensive ability is always useful. I'm just not sure she's worth fifteen points. Compare her to a very similar ship, the Jarvis, and
(amazingly) the American ship comes off the better value, with three red cannons and four cargo for the same price. If you're running a Pirate fleet, you'd compare her to the Silverback, which is slower and has slightly better cannons for three points less.
 
If you use her for gold, she needs no crew, but if you use a 15-point ship with only three cargo for gold, you need your piratical head examined. For fighting, all she needs is a Captain, but for fighting, you might prefer the Longshanks (one of my favorite Pirate ships), which has the same guns and speed but no red-cannon immunity, for only six points. She can ram and board, but you could buy a much better boarder for fifteen points (or less).
 
The Duke's only real problem is her high cost, which is probably due to her ability. Don't get me wrong -- that ability can save her life, or let her bang away at some enemies without retribution. But for fifteen points? That's just a bit high, especially for a Pirate. She's a pretty good ship, as long as you're willing to pay for her.
 
Goldship rating: 3.4 / 5
Gun Ship rating: 3.3 / 5
Boarding rating: 3.2 / 5
Value for points: 3.2 / 5

Buckland

Name: Duke
Masts: 3
Cargo: 3
Speed: S+L
Firepower: 3S, 3L, 3S
Cost: 15pts
Ability: Schooner; L- range cannons can’t hit this ship.
 
My first review in quite a while and we start with a Pirate ship. Not the cheapest Pirate ship going and probably not the best, but she does have a use.
 
That use is fighting, she’ll never make a capital ship and gold running is best left to cheaper ships with bigger pockets. It’s that ability which you need to make full use of, otherwise there’s no point. She came out in the Crimson Coast expansion, along with forts. Since forts are mainly equipped with Long range guns the Duke’s ability comes into her own. Don’t forget that she’ll also make a good secondary fighter, even if she is a little costly. She’ll be perfect for helping to deal with those big gunships that have all long range guns.
 
For crew all you need is a captain, since she won’t probably be your main gunship due to her size. Chances are you’ll want to keep points for crew to put on the bigger gunships. You probably won’t need a helmsman since she’s fast enough. Forts don’t move and the large majority of large gunships won’t be moving much faster than S+L anyway. Plus with less crew you’ll have room to maybe pick up the odd goodie if you’re lucky.
 
Just remember she’s not cheap, if fact a little over priced so you'll need to make the most of that ability. If you don’t she’s not going to pay for herself.
 
The costs;
Masts: 1.5pts
Cargo: 1.5pts
Speed: 3.4pts
Guns: 2.0pts
Ability: 6.6pts
 
Gunship rating: 3.5/5
Gold ship rating: 2.5/5
Support rating: 3.0/5
Value rating: 2.0/5
Overall rating: 2.8/5


Copyright© 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.