Pojo's
Pirates Constructible Strategy Game
Card of the Day
HMS Durham
Piece Ratings:
See Below
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Dec.
12, 2012
Cadet-Captain Mike
Name: HMS Durham (England)
Card: BC #049 (Uncommon)
Points: 15
Masts: 4
Cargo: 5
Moves: S+L
Guns : 2S,3S,3S,2S
Hit %: 233 (S), 0 (L)
Ability: Schooner. This ship gets +1 to her boarding
rolls.
After reviewing two rather lackluster ships, I found
a good one for today. Actually, HMS Durham is quite
good, and not at just one role.
She's got the speed and cargo for a gold ship, the
cannons for a fighter, and the masts and ability of
a boarder. Her only fault is the lack of any L-range
guns, and that isn't a killer when everything else
is so good. Unlike many ships, where I have to
figure out what their role is, my job in this review
is to decide which role she's best at.
I'll rule out gold, only because of her price tag;
15 points could get you HMS Alexander and HMS Hound,
with the same speed and double the cargo. I'll rule
out fighting only because England has so many
excellent fighters in this price range (like HMS
Grand Temple), while the Durham is merely a good
one. And I'll rule out boarding, even though this is
one of the best boarders in the Royal Navy, only
because boarding isn't how England wins battles. So
what does that leave?
HMS Durham's best role is "all of the above." I'd
give her a Captain and send her out to see how the
battle develops. If the enemy is combative, I'd use
her to fight; if he plays a gold game, I'd steal
some of his stuff by boarding, and load more from a
wild island on the way home. If the enemy changes
his game in the middle of the fight, the Durham can
handle whatever he comes up with. I give this ship
above-average marks in every regard, including the
all-important value-for-points score.