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Pojo's Pirates Constructible Strategy Game
Card of the Day

HMS Durham

Piece Ratings: See Below

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec.
12, 2012

 
Cadet-Captain Mike
Name:    HMS Durham (England)
Card:    BC #049 (Uncommon)
Points:  15
Masts: 4
Cargo: 5
Moves: S+L
Guns : 2S,3S,3S,2S
Hit %: 233 (S), 0 (L)
Ability: Schooner. This ship gets +1 to her boarding rolls.
 
After reviewing two rather lackluster ships, I found a good one for today. Actually, HMS Durham is quite good, and not at just one role.
 
She's got the speed and cargo for a gold ship, the cannons for a fighter, and the masts and ability of a boarder. Her only fault is the lack of any L-range guns, and that isn't a killer when everything else is so good. Unlike many ships, where I have to figure out what their role is, my job in this review is to decide which role she's best at.
 
I'll rule out gold, only because of her price tag; 15 points could get you HMS Alexander and HMS Hound, with the same speed and double the cargo. I'll rule out fighting only because England has so many excellent fighters in this price range (like HMS Grand Temple), while the Durham is merely a good one. And I'll rule out boarding, even though this is one of the best boarders in the Royal Navy, only because boarding isn't how England wins battles. So what does that leave?
 
HMS Durham's best role is "all of the above." I'd give her a Captain and send her out to see how the battle develops. If the enemy is combative, I'd use her to fight; if he plays a gold game, I'd steal some of his stuff by boarding, and load more from a wild island on the way home. If the enemy changes his game in the middle of the fight, the Durham can handle whatever he comes up with. I give this ship above-average marks in every regard, including the all-important value-for-points score.
 
Goldship rating: 4.5 / 5
Gun Ship rating: 3.5 / 5
Boarding rating: 4.7 / 5
Value for points: 3.7 / 5
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