Name:
A Fearsome Creature (Pirates)
Card:
PC #200 (Value Tin)
Points:
19
Masts: 8
Cargo: 0
Moves: L
Guns : 4S,3S,3S,2S,2S,3S,3S,4S
Hit %: 400 (S), 0 (L)
Ability: Kraken.
This is the first time I've tried
to review a kraken. No one in my gaming circle owns
one, so I've never seen one in action (aside from in
the movies, of course), and I'm not 100% sure how
the rules work for them. So if I bungle this review,
chalk it up to inexperience.
The first thing you notice when
you look at a kraken is all those arms.
Way too many arms! Each arm equals
a cannon, and that's a lot of shooting, even if the
cannons are somewhat lackluster. If I understand the
rules, the kraken has to engulf a ship by touching
it before it can shoot, but once it gets its suckers
on a ship, that ship can't get away until it or the
kraken is dead. With eight cannons, not many ships
can expect to survive such an encounter. But if they
hurt it badly enough, it might think twice about
attacking anything else, and who needs a 19-point
ship that's good for only one battle? So your
targets should not include big fighters, Broadsides
Attackers, or three-masted longships.
The real key to taking down a
kraken is to sink the ship that carries the Kraken
Gong, without which the kraken's owner can't choose
targets for it. The other key is to use fast ships
so the kraken can't catch them, but that may not
always work. If an enemy put one of these monsters
on the game table, my tactics would involve staying
as far away from it as possible, which would give
the other admiral an advantage.
For nineteen points, it BETTER do
something good! And this is the least of the
krakens; the others are even more expensive.
I don't see how A Fearsome
Creature could ever be worth the points, compared to
ships with fewer cannons but the ability to carry
crew. This isn't a "ship" that you would use all the
time; it's something you'd use now and then to scare
the enemy and throw his game plan into a cocked hat.
Other ships certainly lack a kraken's terror factor,
but most of them give better value for their point
cost.
Goldship rating: 1.0 / 5
Gun Ship rating: 3.4 / 5
Boarding rating: 3.1 / 5
Value for points: 2.3 / 5
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