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Pojo's Pirates Constructible Strategy Game
Card of the Day

Dungeon

Piece Ratings: See Below

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan.
21, 2013

 
Cadet-Captain Mike

Name:    Dungeon (Pirates)

Card:    DJC #212 (Limited Edition)

Points:  10

Masts: 1

Cargo: 1

Moves: S+S+S

Guns : 3S

Hit %: 50 (S), 0 (L)

Ability: Turtle Ship. Fear.

 

This is S+S+S Move Week, where we examine ships with my favorite attribute, speed. No complaints about "this ship is too slow" this week, no sirree Bob! We'll start with a limited-edition Pirate turtle ship, the Dungeon.

 

Turtle ships are nifty little creatures; they usually have worthwhile abilities, a low price tag, and a good value-for-points score. This ship has an ability I hold in contempt, because it works only 1/3 of the time, but the low price and the high rating are still there. That's because her speed and the protection she gets from her turtle panels make her a fine ship for snagging gold from the islands that get fought over. With only one cargo, she can't bring much home, but she'll get that one coin home almost every time. She can't be boarded without your consent, it takes four hits to sink her, and she can at least try to throw Fear at an enemy, even though it probably won't work. You could put a Captain on her and try to support your bigger fighters, but the Pirates have plenty of better choices for that role. The only crew I'd consider putting on her is Gentleman Jocard for an extra cargo space.

 

The Pirates have six turtle ships to choose from; all but one are LE's like this one. The Dungeon is the most expensive of the lot. If you have a choice, the Beast's Belly is a better ship; she's slower, but costs less, holds more cargo, and has a much more useful ability. But this is still a good value for a small ship.

 

Goldship rating: 4.1 / 5

Gun Ship rating: 2.1 / 5

Boarding rating: 2.7 / 5

Support  rating: 3.3 / 5

Value for points: 4.0 / 5

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