Cadet-Captain Mike |
Name:
Dungeon (Pirates)
Card:
DJC #212 (Limited Edition)
Points:
10
Masts: 1
Cargo: 1
Moves: S+S+S
Guns : 3S
Hit %: 50 (S), 0 (L)
Ability: Turtle Ship. Fear.
This is S+S+S Move Week, where we
examine ships with my favorite attribute, speed. No
complaints about "this ship is too slow" this week,
no sirree Bob! We'll start with a limited-edition
Pirate turtle ship, the Dungeon.
Turtle ships are nifty little
creatures; they usually have worthwhile abilities, a
low price tag, and a good value-for-points score.
This ship has an ability I hold in contempt, because
it works only 1/3 of the time, but the low price and
the high rating are still there. That's because her
speed and the protection she gets from her turtle
panels make her a fine ship for snagging gold from
the islands that get fought over. With only one
cargo, she can't bring much home, but she'll get
that one coin home almost every time. She can't be
boarded without your consent, it takes four hits to
sink her, and she can at least try to throw Fear at
an enemy, even though it probably won't work. You
could put a Captain on her and try to support your
bigger fighters, but the Pirates have plenty of
better choices for that role. The only crew I'd
consider putting on her is Gentleman Jocard for an
extra cargo space.
The Pirates have six turtle ships
to choose from; all but one are LE's like this one.
The Dungeon is the most expensive of the lot. If you
have a choice, the Beast's Belly is a better ship;
she's slower, but costs less, holds more cargo, and
has a much more useful ability. But this is still a
good value for a small ship.
Goldship rating: 4.1 / 5
Gun Ship rating: 2.1 / 5
Boarding rating: 2.7 / 5
Support
rating: 3.3 / 5
Value for points: 4.0 / 5
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