Name:
USS Cardinal (USA)
Card:
OE #205 (Limited Edition)
Points:
11
Masts: 2
Cargo: 2
Moves: L
Guns : 3L,3L
Hit %: 100 (S), 100 (L)
Ability: After this ship resolves
a shoot action, she may move as a free action.
This is Reverse Captain Week, for
ships that can move after shooting.
This ability is overpriced, in my
opinion; a crew with this ability costs 6 points,
compared to 3 points for a normal Captain. And the
normal Captain is more useful, again in my opinion.
And WizKids made the ability even less useful by
saying you can't use a Captain and Reverse-Captain
in the same turn, which was a mistake (still my
opinion). But let's take a look at five ships that
can shoot and move, and see how they stack up.
Our first victim is the USS
Cardinal, a limited-edition ship from the Ocean's
Edge release. She's kind of an ordinary small
fighter, with two adequate cannons, small cargo,
poor speed, and a cost that's a bit high for what
you get. Probably the best thing you can do with her
is give her a Captain and Helmsman and sic her on
enemy gold ships, which means you don't use her
ability. That ability works best for gold ships who
want to smack a pursuer before leaving the scene,
and for boarders who want to soften up their target
before ramming; the Cardinal is neither.
The Americans have no shortage of
11-point ships that can fight better than this one
(the Pawtucket, Mohican, and Kentucky come to mind).
So if you managed to acquire this
LE ship, I hope you didn't assemble her. She's worth
a lot more as trade bait than as a fighting ship.
Goldship rating: 2.2 / 5
Gun Ship rating: 2.2 / 5
Boarding rating: 2.4 / 5
Value for points: 2.5 / 5
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