Name:
Bruja (Pirates)
Card:
SS #016 (Uncommon)
Points:
15
Masts: 4
Cargo: 2
Moves: L
Guns : 3L,3L,3S,3S
Hit %: 200 (S), 100 (L)
Link:
Isandro Ramirez
Ability: Fear.
When this ship hits an enemy ship, you can
also eliminate one cargo from that ship.
"Bruja" is Spanish for "witch," in
case you're curious. This ship is no witch, although
your enemies may call her something that rhymes with
"witch." She's a fighter with a serious mean streak.
Her cannons are pretty average,
although the mix of S and L range is nice. It's her
abilities that make her so hateful. You can expect
to score two hits a turn, on average, which means
you'll cost your enemy two crew (or treasures) per
turn. That's nasty. Not many gunships can take that
kind of attrition for long. Her other ability, Fear,
is overrated and does nothing 2/3 of the time, but
if you get lucky and it works, it will only make
life more difficult for your targets.
The one problem with this ship is
her small cargo holds; she needs a Captain and
Helmsman, and that leaves no room for any other
fighting crew. But WizKids did something with this
ship that they didn't do very
often: they fixed it so her linked
crew is a superb choice for her.
Isandro Ramirez combines the
Captain and world-hater abilities, and because he's
linked, he doesn't take up a cargo space. Now your
cannons are 2-rank, and you've still got a free
space for one more crew of your choosing. A
same-action-twice crew would really let you mow down
the enemy.
The Bruja will cut a path through
any ships the enemy can throw at her.
The solution to her ability is a
crew that keeps your crew from being eliminated, but
only the Americans (four), Pirates (four), and
English
(one) have crew like that. There
are a few ships with that ability, but most of them
don't have the battle power to fight the Bruja
evenly. That means the enemy will probably have to
send two ships, or one really big one, to deal with
your one ship, and I'm sure you see the merit in
that.
This sea-witch can tie your
enemy's plans in knots while your gold ships do
their job in peace.
The only trouble with this ship is
her cost. That's because of the Fear ability. If
they'd made her without Fear, she'd cost a couple of
points less, and she'd be a fine value. Even as she
is, I'd love to see her in action some day.
Goldship rating: 2.2 / 5
Gun Ship rating: 3.2 / 5
Boarding rating: 3.1 / 5
Support
rating: 3.5 / 5
Value for points: 2.9 / 5
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