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ChaosReaper's Graveyard of Ships
Arrrrr! Welcome
all to the graveyard of ships, my own page of
creative custom scenarios. If you have some ideas,
specific scenario questions, or just feel like
talking like a pirate, feel free to e-mail me @
justinturtle@hotmail.com .
The actual
scenario:
The Graveyard of
Ships
Arrrr, welcome ya
scallywags! These be the first of many a tale from
the high seas ye can relive, if ye dare.....
Captain's log,
day 13:
We are nearly
there. The crew thinks the sea has given us fortune
in our easy trip here. I think that it just has been
fooling us, makings us cocky and careless. We only
had a few run-ins with small groups of pirates. But
things have been going wrong all day. We woke up to
a sail that was cut clean in half. Then a few crew
disappeared. Another few have gotten hysterical, and
even one jumped overboard. As we have neared the
Legendary Graveyard of Ships, our lookout noticed
that the wrecked ships didn't seem to show any signs
of being shot at. Something is wrong here, and I
have a bad feeling we are going to find more
than gold here.
Your fleet (as
well as a unknown number of others) has arrived at
the Legendary Graveyard of Ships in search of gold
and other treasures on the ships stuck in the reef.
But something is wrong. There is an eerie stillness
in the air, and strange things have been happening
to your fleet the whole day. The other fleets won't
be your only worries...
Setup:
The wrecked ship
fleet's build total is double the entire build total
for all players. You may use any and all ships.
Board: Place reef
terrain( or things representing reefs) in a cluster
in the middle of the playing area(3 for every
player). Place the players' home islands 4L away
from the cluster and at least 3L away from other
fleet's home islands.
Take all the
game's gold and distribute it among the wrecked ship
fleet's stat cards. don't worry about those ships
cargo numbers)
Place all player
ships on the respective home islands. Take all of
the wrecked ship fleet's ships and remove one side
piece from them to represent a 'wrecked' status.
Then place them all ON the reef cluster pieces
Playing:
-To retrieve gold
from a wrecked ship, treat it like you would a Wild
Island
-At the end of
each human player's turn, roll a d6. On a 2 or 6,
take any wrecked ship, replace its side piece and
place in with its stern touching the edge of the
reef cluster (turn player decides where to put it).
That ships gains the Ghostship keyword, and loses
its ability and keywords besides ghost ship.
-Taking the
wrecked ship fleet's turn. This is a turn applied
after everyone else's turns are over.
Every revived
ship in its fleet will move toward the nearest ship
and attempt to fire when in range.
These ships are
always 'ghostly' when moving (meaning the ghost ship
keyword is in effect).
-The game ends
when either the last of the gold on the wrecked
ships are taken (not the revived ones), or when a
fleet is the only one with a non-derilict ship.
Winning
conditions:
-A player wins
when he/she has the most gold, or has the last
surviving non-derelict ship. Otherwise the Graveyard
of Ships wins and now has more ships to tempt the
brave, greedy and foolish
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