Pirates Home Page
Message Board
News
Pojo's Books
Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT
Magic
Yu-Gi-Oh!
Pirates
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Mermaids, Divers and Foul Winds
Events in Pirates of the Revolution
By
Cap’n William ‘WildWill’ Noetling
“Cap’n, I spy something
on the horizon.”
“Smee, what it be?”
“I don’t know Cap’n, looks like…Mermaids!”
“Mermaids? Smee, have you been doubling up on your Rum
ration?”
“No sir. I see Mermaids.”
“Give me that spyglass. Aaaarrrgh, well shiver me timbers
and blow me down…”
WizKids introduced a new game mechanic with the Pirates of
the Revolution set, and it’s taking the Pirates Meta game by
storm…heh. Events are tokens that you purchase at the
beginning of your game, and their point cost is included
with your total fleet build. Events are not necessarily
assigned to a specific ship, and most have triggering
effects, such as Raft, which you can only play immediately
after one of your ships sinks. Events, as far as I know, are
not unique, and you may play more than one at a time, unless
they specifically say you can’t. Nice thing about Events are
that they are all common, so you will most likely be able to
get all of them in just a few packs. Each event is available
on two cards currently.
I’ve listed each of the five current events below along with
my commentary.
Event Name |
Picture |
Effect |
Card #s |
Cost |
Commentary |
Becalmed |
|
Reveal this event
at the beginning of one of your turns and place its
token anywhere on the play area (except on an island
or a ship). No ship within L of the token may be
given a move action unless she can move when
derelict. Remove Becalmed from the game at the
beginning of your next turn. |
098
100
|
4 |
For four points
you get to make your opponent lose a turn. Nice, but
expensive. Still, if you’re on your last legs and
you’re about to get creamed, Becalmed sure comes in
handy. |
Divers |
|
You may reveal
this event immediately after one of your ships sinks
an enemy ship, but you may not reveal it on the same
turn an opponent reveals Raft. You receive all gold
from the sunken ship. Remove Divers from the game. |
20
21
|
1 |
Similar to Raft, only this one is an offensive
event. For one point you basically can steal your
opponent’s treasure, as long as he doesn’t play a
Raft. Pretty nice. I know one’s going in each one of
my fleet builds. |
Foul Winds |
|
Reveal this event
at the beginning of one of your turns and place its
token anywhere on the play area (except on an island
or a ship). Any ship (except docked ships) within L
of the token is moved L in one direction chosen by
the player to the left of that ship's controller. If
a ship touches an island, eliminate one of her
masts. Remove Foul Winds from the game. |
97
99
|
3 |
A
nasty offensive event, you (or another player if
you’re playing a multi-player game) get to move your
opponent’s ships 1 L movement, and if they crash
into an island as a result, they lose a mast. Very
nasty, but also a tad expensive at 3 points. I would
definitely consider using this event. |
Mermaids |
|
Reveal this event
at the beginning of one of your turns and place its
token on a non-docked enemy ship. That ship may not
be given an action for a number of turns equal to
the number of crew on her when Mermaids was
revealed. After those turns have elapsed, remove
Mermaids from the game. |
63
96
|
3 |
The crew killer, Mermaids. This event was
specifically designed to counter the sac-captain
massive fleet builds. Got an opponent with a Jonah
and 20 crew aboard their ship? Not anymore they
don’t. Sure the crew doesn’t go anywhere, but then
again, neither does the ship. For 3 points, this
event is a must in any competitive game. |
Raft |
|
You may reveal
Raft immediately after one of your ships sinks.
Place all crew and gold on that ship onto the
nearest wild island. Remove Raft from the game. |
37
64
|
1 |
Your basic last ditch effort to keep your gold and
crew. Very nice. For 1 point, it’s also a must in
every competitive fleet build. |
So there you have it. Mermaids and Raft are the real winners
here, with the others offering more flavor for the game. The
only thing I don’t like about Events is that you can play
multiples of the same event. How long before we’ll see
speedy treasure fleets with 3-4 mermaids?
Until next time, I’m your Cap’n WildWill. I’ll see YOU on
the High Seas.
|