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“Cursed Aztec Gold? Nay, I’ll be having
NONE of that if ye please…”
The FOURTH in the increasingly incorrectly
titled Treasure Trilogy Reviews
Treasures of the Barbary Coast
By:
Cap’n William ‘WildWill’ Noetling
Well shiver me timbers and blow me down. It’s been mighty a
ev’nin’ since we last locked spyglasses on one another. Your
trusty cap’n is FINALLY back to give you the lowdown on the
Treasures of the Barbary Coast, just like I did on the
previous three sets.
If you missed those articles, you can find those here:
Spanish Main,
Crimson Coast,
Revolution
Card # |
Card Name |
Effect |
Commentary |
Hi$ |
Lo$ |
100 |
Spices |
Double the value of one non-unique treasure on this
ship when unloaded at your home island or fort, and
then remove Spices from the game. |
I’ve said it before, and I’ll have to keep saying it
I suppose, I HATE unique treasures that actually
just duplicate an ability of a unique crew. At
least this one is a pretty nice bonus. If you
manage to get it on the 7 gold treasure, that’s 14
gold! |
2 |
1 |
101 |
Maps of Alexandria |
When revealed, turn all treasure on all wild islands
face up for the remainder of the game. Remove Maps
of Alexandria from the game. |
This particular UT would be quite fun in a friendly
game. In a tournament game, it could spell disaster
for either party. |
4 |
1 |
102 |
Relics |
If one of this ship’s masts or crew would be
eliminated by a ship, you may give Relics to the
attacker instead, ending that ship’s turn. |
A free one-mast fix. Nice, but, I don’t really see
using it in a game. |
2 |
1 |
103 |
Wolves |
No treasure may be loaded from this wild island
until Wolves is eliminated. Wolves is eliminated if
successfully hit once by either a Musketeer or a
crew with the Marine keyword. |
Wolves is actually a pretty nifty treasure. I
always like pieces that add some flavor to the
game. Then again, it could conceivably be a nasty
stopper at the crucial time. You never know. |
2 |
1 |
104 |
Wine |
This ship may dock at an opponent’s home island or
fort; while there, you may exchange Wine for one
treasure there of your choosing. This ship cannot
shoot or be shot at if it is within S of an
opponent’s home island or fort. |
Wine reads more like a scenario rather than a unique
treasure. Another treasure that adds flavor to the
game, but doesn’t really add to the game-play in of
itself. |
2 |
1 |
105 |
Rats |
Each non-unique treasure on this ship is worth 1
fewer gold when unloaded. Rats cannot be unloaded. |
There’s usually at least one nasty treasure in each
set, this time it’s Rats. If Plague, Scurvy and
Fruit didn’t thrill you, Rats won’t either. Then
again, if you’re into wanton mayhem, seed Rats on
your opponent. |
3 |
1 |
106 |
Knights of Malta Banner |
If loaded by a Barbary Corsair ship, Knights of
Malta Banner is worth 5 gold when unloaded at your
home island. If loaded by another nation’s ship, it
is worth 1 gold for every mast that ship eliminates
while Knights of Malta Banner is aboard. |
Bonus treasure and another flavor adder. Once again
a UT sounds more like a scenario, but this time, the
scenario is a bit more balanced. Personally I like
it. |
2 |
1 |
107 |
Barbary Banner |
If loaded by a Barbary Corsair ship, Barbary Banner
is worth 1 gold for every mast that ship eliminates
while Barbary Banner is aboard. If loaded by another
nation’s ship, it is worth 5 gold when unloaded at
your home island. |
But I didn’t need two of them. This is the same UT
as above, worded a little bit differently. |
2 |
1 |
108 |
Wet Gunpowder |
This ship cannot be given shoot actions. Wet
Gunpowder cannot be unloaded from this ship, but you
may give this ship a repair action to eliminate Wet
Gunpowder instead of repairing a mast. |
A second nasty treasure in the set. This one has an
out, but if you think about it, you can only
eliminate it IF you wait a turn to repair a mast.
So you’re already wounded, and you have to wait to
repair. This might be the nastiest UT in the
game. |
2 |
1 |
109 |
Poseiden’s Breath |
Load this treasure face down. When this ship is
given a move action, you may reveal Poseidon’s
Breath: This ship may move her base move as many
times as she has masts; no other special abilities
may affect her movement. When the movement action
ends, eliminate one of this ship’s masts, and then
remove Poseidon’s Breath from the game. |
I LOVE the treasures that give a minor power boost
for one shot. This is similar to Neptune’s Trident,
however instead of shooting a tsunami, you get to
move up to as many masts that you have. Conceivably
you could go up to 5L in one fell swoop. But then
you lose a mast. Six of one, half a dozen of the
other. |
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So
there you have it, the Unique Treasures of the Barbary
Coast. I’m out of school for a couple weeks in between
quarters at UCLA, so if I get the opportunity I’ve got a
couple more aaaaaaaarticles coming your way.
In the mean time, comments, missives, hate or love mail can
be spammed, err…I mean sent to
wmnoe@yahoo.com.
Until next time, I’m your Cap’n WildWill. I’ll see YOU on
the High Seas.
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