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“Freebooters
Beware, these be MY Treasures”
The FIFTH aaaaaarticle on the Treasures of the Pirates Game
By
Cap’n William ‘WildWill’ Noetling
“Ten paces north. Two paces east. Five long
strides Northeast. Turn around one hundred eighty degrees
and take one small step forward. Start digging. The
treasure be buried less than a fathom down”
Ahh the treasures, you knew this was coming.
With each set I do a review of all the treasures (and events
as well, that’s forthcoming). This time, I’ll be looking at
the South China Seas Unique Treasures, a mixed bag to be
sure, but nothing too horrible.
If ye would like to read the previous four
aaaaarticles I wrote on this subject you can find them here:
Spanish Main:
Crimson Coast:
Revolution:
Barbary Coast:
Treasures of the South China Seas (10 Rare)
Card # |
Card Name |
Effect |
Commentary |
Hi$ |
Lo$ |
99 |
Fireworks |
Load this treasure face down. On any
one of your turns, you may reveal Fireworks to give
this ship +2 to her cannon rolls that turn. Then
remove Fireworks from the game. |
I always enjoy temporary bonuses, and
+2 to any cannon roll is about the biggest bonus you
can get. In fact, this makes those rank 6 cannons
viable, for one shot at least. Still, it’s not a
game-changing piece, and perhaps that’s for the
best. |
3 |
2 |
100 |
Rotting Hull |
This ship gets –1 to her cargo
capacity. If this causes the ship to exceed her
current cargo, you must transfer the excess to the
wild island where Rotting Hull was loaded. This ship
cannot unload Rotting Hull, but you may give her a
repair action to eliminate Rotting Hull instead of
repairing a mast. |
The first of our negative treasures,
which work great on your opponent, not so good for
you. Losing a cargo spot is NEVER good, but at
least it’s easily fixable, if you call losing a turn
with that ship easily fixable. |
3 |
1 |
101 |
Jade |
Jade takes up one cargo space, and
you may choose not to unload it. Whenever this ship
docks at your home island, double the gold value of
the treasure with the lowest gold value on this
ship. |
You can increase your chances of
getting decent value out of this treasure by seeding
only higher treasure coins in your portion of the
treasure pool. This treasure is eerily similar to
Spices from the last set, only this time; you don’t
get to choose which treasure gets doubled. Meh. |
3 |
1 |
102 |
Volcano |
When revealed, eliminate one random
treasure from the island and one random crew from
every ship docked at the island. Then remove Volcano
from the game. |
Your standard flavor adder treasure.
Since it affects most players evenly, especially if
there are multiple players docked at that island, it
could potentially be game changing. Then again, the
effect is not that exciting. Still it’s a fun
piece. |
4 |
3 |
103 |
Kharmic Idol |
When revealed, remove all face-up
unique treasure from the game. If such a unique
treasure changed the value of a treasure coin, that
coin regains its printed value. |
Your basic reset piece. If you’re
playing with a lot of UT’s, you might want to seed
this one as well, just to give yourself an out if
there’s too many upturned treasures.
|
4 |
2 |
104 |
Bad Maps |
When you place Bad Maps face up on
this ship, as a free action the opponent to your
left moves this ship and the island Bad Maps was on
2 <L> in any direction. |
This is the only piece in the game
that allows you to physically change the playing
surface, but wait, it doesn’t allow YOU to change
the game, and it allows your opponent. Sure is
nifty. |
5 |
1 |
105 |
Albatross |
This ship gets –1 to the result of
every die roll you make for her. At the beginning of
each of your turns, roll a d6. On a result of 6, the
player to your right places Albatross on another of
your ships. Albatross cannot be unloaded unless the
ship it is on sinks. |
Samuel Taylor Coleridge gets another
shout out (and if you have no idea what I’m talking
about, you need to read “Rime of the Ancient
Mariner”. Here, I’ll wait.
Are you back? Good. Now I hate
poetry, but that poem, I love. Why? It’s so
freaking weird. Dude kills a bird and bad luck
ensues. This treasure gives you nothing but bad
luck (though in reality, the bird gave good luck
before it was killed). Just like the other really
nasty treasures, this one will be game changing when
it’s revealed, especially since it can only be
removed by sinking or Kharmic Idol |
4 |
2 |
106 |
Trade Route |
Load this treasure face down. When
revealed, trade one random treasure from your home
island with a random treasure from an enemy home
island. Both home islands must have treasure in
order for Trade Route to be used. Then remove Trade
Route from the game. |
Ooohh whoop-di-doo. Yet ANOTHER
treasure that duplicates a crew ability. You know
how I feel about those. |
3 |
2 |
107 |
Pension |
Load this treasure face down. Reveal
it when unloaded at your home island: You may choose
to eliminate crew from this ship. For each crew you
eliminate, you gain 1 gold. Then remove Pension from
the game. |
Now this one is interesting, you can
remove your own crew and get one gold for them. At
the end of the game it might be exactly what you
need to put you over the top. Otherwise it’s a
waste of plastic. |
4 |
1 |
108 |
Pandora’s Box |
When revealed, each player must
choose and put a unique treasure from outside the
game aboard this ship. |
The single most powerful UT in the
game, as far as I’m concerned. It allows BOTH
players to pick a treasure from outside the game and
put it in play immediately. Can be extremely useful
in that rare situation where you have Fruit but no
Scurvy, or for a quick kill bonus where you get
Neptune’s Trident or Poseiden’s Breath. The only
drawback is that your opponent gets the same
opportunity. Still, it’s an insanely useful piece. |
5 |
2 |
We’ve already had our
first peak at the next set of Pirates and the Unique
Treasures found within. Thus far they all appear to be
super-natural themed, with one allowing you to put a
crewmember on your sea-monsters. What? You don’t know about
sea monsters? Get over to the Sneak Peak right now. You can
find that
here.
In the mean time, comments, missives, hate or love mail can
be spammed, err…I mean sent to wmnoe@yahoo.com.
Until next time, I’m your Cap’n WildWill. I’ll see YOU on
the High Seas.
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