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Rocket Boss's Deck Fixes

Bad Breath Prime Deck Fix
October 4, 2010

Rocket Boss here with my grand return to the deck garage! I received this deck from Cartoon Eric and this is what he had to say:

I recently got back into the Pokemon TCG game several months back and have really caught up on the rules, some of them anyway, and the new style of play and have been collecting cards all over again.  Feeling inspired I decided I wanted reconstruct and upgrade an old deck I had since the early days of the TCG I called "Bad Breath".  It's a mono-grass deck with the theme of inflicting as many status problems to the opponent for maximum annoyance. I called it "Bad Breath" because it's based on the attack name of the monster Malboro from the Final Fantasy series. I just thought it'd be a little clever to go with a theme like that. Now looking at the wider range of Pokemon cards that could take better advantage of inflicting and using status effects I decided I want to try and recreate that Bad Breath deck of mine. Upgrading it and calling it "Bad Breath Prime"! Now this is where I'd like to ask fellow users for advice on what would be best to fit into this little deck idea of mine. I have a good idea on what cards to use, like UD Leafeon's Miasma Wind attack which I think I'd like to take advantage of. Along with UL Roserade's Poke-Power Energy Signal and Rainbow Energy. Just to name a few.

So here's the deck idea run down so far.  Now I don't have every single card from this deck yet, but I figured a little constructive criticism would be helpful even before the deck is fully complete. So here is Bad Breath Prime:

Pokemon:

4 Leafeon UD-17
4 Eevee UD-48
3 Roselia UL-61
3 Roserade UL-23
3 Tropius UL-66
2 Houndour UD-53
2 Houndoom Prime UD-82
2 Drowzee HS-62
2 Hypno HS-23

Trainer/Supporter/Stadium:

3 Switch HS-102
1 Broken-Time Space PL-104
2 Bebe's Search RR-89
2 Super Scoop Up UL-83
1 Luxury Ball SF-86
3 Night Maintenance MT-113
3 Energy Exchange UD-73

Energy:

10 Grass Energy Basic
2 Psychic Energy Basic
4 Darkness Energy UD-79
4 Rainbow Energy HS-104

-----------

Well Eric, all in all it seems like a pretty solid setup for the goal you are looking to achieve (and yes, the name is pretty clever too!!).  First of all there are some cards that need cut just to be able to make your deck tournament legal for the new MD-on format so we'll start by dropping the Night Maintenance, an unfortunate loss but there are other cards we can substitute to help instead.  For the sake of consistency and the need for other integral cards we'll also remove 3 Tropius (flipping coins for the sake of setting up isn't always a risk worth taking when adding more supporters and other cards can create a more consistent set up than needing energy to flip a coin and hope for a set up), 3 Switch (we'll want other cards with added benefits instead of just switch), 2 Grass Energy and 4 Darkness Energy (there are some special energy cards we'll go with instead of these, plus Houndoom is just a tech card, a Bench sitter, so we won't be needing attacks from him).

So as of now we have room for 15 cards to go into the deck.  To make up for not having Night Maintenance we'll add 1 Flower Shop Lady and 1 Palmer's Contribution, both are excellent recovery cards and in some circumstances one is better than the other so we'll just split the difference and go with one of each. If you find success with one more than the other by all means go with two of that one instead, but for argument's sake we'll go 1-1 for now.  With the loss off 3 Pokemon from dropping Tropius we'll add 2 Shaymin UL.  This Shaymin will help keep Energy flowing on the field so you can attach to Roserade to gain the effects and then rotate the Energy to your main attacker if there is still a need for Energy to attack.  Finally for Pokemon we'll add 2 Uxie LA to help set up better with its PokePower Set Up.  In the T/S/S section of the deck we'll increase the Broken Time-Space count to 2 because that extra one will make a world of a difference for your set up.  We'll also add 2 more Super Scoop-Up to help with recovering Pokemon to re-use Powers and to help bring Energies back to your hand.  Let's go with 2 Pokemon Communication to help make sure you have the right Pokemon when you need them, 2 Pokemon Collector to help add to set up and to fuel Pokemon Communication depending on how your hand looks at the time you go to use it, and a Cynthia's Feelings for more hand recovery and some cycling of the deck.  This leaves us only 2 more places in the deck to utilize and I'll leave it a little more open ended to you depending on the availability of cards to you... my suggestion is to cut one Leafeon and add one Leafeon Lv. X, and then add a Premier Ball and another Psychic Energy.  Leafeon Lv. X will add HP to Leafeon, and it's Power will allow you to attach a second Energy card giving you the potential to use Roserade to add 2 effects as long as you attach both a Psychic and a Grass Energy that turn, and of course Premier Ball will help you to use Leafeon Lv. X and the extra Psychic Energy helps with a more consistent variety of status effects being added.  If you don't have access to Leafeon Lv. X then maybe use the two final spots for Call Energy to further assist setting up.

So now we're looking at:

26 Pokemon

3 Leafeon UD-17
1 Leafeon Lv. X MD
4 Eevee UD-48
3 Roselia UL-61
3 Roserade UL-23
2 Houndour UD-53
2 Houndoom Prime UD-82
2 Drowzee HS-62
2 Hypno HS-23
2 Uxie LA
2 Shaymin UD

20 T/S/S

2 Broken-Time Space PL-104
2 Bebe's Search RR-89
4 Super Scoop Up UL-83
1 Luxury Ball SF-86
2 Pokemon Communication
2 Pokemon Collector
2 Any Combo of Flower Shop Lady/Palmer's Contribution
3 Energy Exchange UD-73
1 Cynthia's Feelings
1 Premier Ball

14 Energy

8 Grass Energy Basic
2 Psychic Energy Basic
4 Rainbow Energy HS-104

I hope this Build helps you Cartoon Eric, it looks more consistent and it may wind up helping you to success. 

Keep the Deck Ideas coming Pojo Fans, I'm hoping to do at least one a week, but I need your submissions!! Until next time this is Rocket Boss blasting off again!!

 

 


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