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21times on Pokemon
Abstract
This project compiled the
amount of damage done to the player’s active Pokemon
over a span of one month’s time, encompassing over seven
hundred attacks.
It calculated many high level statistics and
provided a detailed breakdown as well, including damage
done by individual attacking Pokemon.
The research identified the occurrence of each
amount of damage and an analysis of the frequency of
amounts of damage.
Finally, this study also recorded the frequency
of attacks that included an effect upon the active
Pokemon.
Introduction
This study tracked the amount
of damage an opponent’s attacking Pokemon did to the
player’s active Pokemon.
It also recorded whether or not the attack
included an effect upon the player’s active Pokemon.
This analysis identified many high level
statistics and provided a detailed analysis at the
individual Pokemon level as well.
This study also only included attacks from
opponents’ Pokemon.
All data was recorded from games taking place on
the Pokemon Trading Card Game Online website in matches
either on the versus ladder or in tournament events.
A few of the major tenets
guiding the study need to be clarified before presenting
the details of this research.
Identifying the
amount of damage an active Pokemon does to the
opponent’s active Pokemon sometimes varies depending
upon cards played by the attacking player.
For example,
Professor Kukui
(Sun & Moon, 148/149) adds an additional
twenty damage to the amount of damage done to the
opponent’s active Pokemon.
Fighting
Fury Belt (Breakpoint, 99/122) adds an
additional ten damage to the attack.
This study included all increases from damage
augmenting cards.
For example, if
Tauros GX (Sun
& Moon, 144/149) had a
Fighting Fury Belt
attached to it, seventy damage was recorded for this
study.
However, if a Pokemon had the
advantage of weakness – meaning that the opposing active
Pokemon was weak to the attacker – then that damage to
the defending Pokemon was reduced by half.
Although this study included all damage
augmenting cards, it did not include the full amount of
damage if the defending Pokemon was weak to the
attacker. In
this case, the weakness was ignored (reduced by half)
and recorded in the study as if the defender was not
weak to the attacking Pokemon.
For example, if
Volcanion EX (Steam Siege, 107/114) attacked
Decidueye GX (Sun
& Moon, 12/149), 130 damage was recorded and not
260.
Only attacks with effects that
directly impacted the active Pokemon were included for
purposes of this study.
For example, if
Jolteon EX (Generations, 28/83) attacked with
Flash Ray,
this would not have counted as an attack with an effect.
Espeon GX’s
(Sun & Moon, 61/149)
Psybeam
attack, however, would be recorded as an attack with an
effect. The
only effects covered by this study include paralysis,
sleep, poison, burn, confusion, and discards of energy.
Damage done to benched Pokemon was also excluded
from the compilation.
Summarized Analysis of Damage
The average amount of damage
done per attack for this study was 88.
This analysis included 718 attacks over a time
period from March 17th, 2017 through April 14th,
2017. The
total amount of damage done for all 718 attacks totaled
63,280. The
median damage point was 80.
A point scale for damage is included below:
This means that half of
attacks on an active Pokemon were for 80 damage or less
and that 75% of attacks did 120 damage or less to the
active Pokemon.
Below is a list of the
frequency that amounts of damage occurred.
The results of this analysis
show that if a Pokemon has even only 90 HP, it will be
knocked out by a single attack less than half of the
time. If a
Pokemon has an HP of 160 or more, then 90% of the time,
it will not be knocked out by a single attack.
Finally, for some of the new GX Pokemon with 240
or 250 HP, only about one percent of the time would they
be knocked out by a single attack.
Another look at the same data,
this time in a line chart:
Here you can see that the vast
majority of attacks do less than 150 damage.
Please keep in mind that
weakness or resistance were not factored into the damage
amounts for these calculations.
The highest amount of damage done during this
collection was 420.
The amounts of damage that
occurred most often are detailed below.
Below is a list of the average
amount of damage done per attack by an individual
Pokemon.
Please note that there is a six attack minimum for
inclusion in this chart.
Pokemon that attacked five times or less were
excluded from this chart.
A full list of every Pokemon
and every attack can be found in the Appendix at the end
of this report.
Analysis of the Frequency of Attacks that Include an
Effect
This study also looked at how
often attacks on an active Pokemon included an effect
that directly impacted the active Pokemon.
The effects included in this analysis include:
paralysis, poison, sleep, burn, confusion, and the
discarding of energy from the active Pokemon.
This study found that, on average, only 13% of
all attacks included an effect that directly impacted
the active Pokemon.
This number includes coin flip related effects
that failed.
A detailed list of all Pokemon and their attacks can be
found in the Appendix at the end of this paper.
Conclusion This study found that the average amount of damage done to the active Pokemon was about 88 points. The median damage amount was 80 points. The vast majority of attacks did less than 150 damage to the active Pokemon. 13% of all of the attacks collected in this analysis included effects that could directly impact the active Pokemon.
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