Pojo's Pokemon news, tips, strategies and more! | |||||
|
|||||
Pokemon Home
Magic
|
Guy on Pokemon
Greeting Pojo Peoples! This is Guy with a review of my
Salamence Deck. Unfortunately, I have decided to retire the
deck for now, so I thought I would release the list and a
strategy overview of the deck. Salamence was pretty decent
before it ran into an explosion of Gengar…but since then it
has only been sub par. Hopefully you all have read my
articles about this deck in the Killer Deck Reports section,
so you’ll know a little history of my play experience with
it. It finished 3rd in Battle Roads, and won a
City Championship, so I am pleased, but it’s simply time to
move on. I am going to provide the lists for the deck, a
strategy report, a look at matchups, and a recap of my
Georgia Marathon experience.
First things first: The List.
For Battle Roads, I ran a
Salamence/Kingdra
variation which managed to go 3-1 against Dragonite/Gyrados
SP deck, Speedrill, and a Gardivoir/Gallade/Dusknoir before
losing to BlazeRay. For that tournament I ran the following
list:
4-2-4 Salamence
2-1-2 Kingdra
2-2 Claydol
2 Uxie
4 Bebe’s Search
4 Roseanne’s Research
1 Luxury Ball
3 Great Ball
1 Poke Ball
2 Team Galactic’s Wager
2 Warp Point
1 Night Maintenance
4 Rare Candy
3 Broken Time Space
7 Fire energy
7 Water energy
I know, I know. No Call Energy, no Cynthia’s Feelings, no
Unown G. I simply did not have those cards, and just had to
play with what I had. I was proud of the performance of the
deck without them…and that Poke Ball actually pulled off a
few crucial flips at times! I like have 17+ search and draw
cards in any deck I play, and this exceeded that number by
2. So even though I was missing a few key cards, it still
managed to do what I needed it to…at least for this
tournament.
The strategy for this deck was to attack with Salamence and
use Kingdra as backup when Salamence got in trouble. Also,
Kingdra could start the game until Salamence got set up and
ready to go. It was also nice to have 5-7 water energies in
the discard pile during the late game and use Kingdra to
attack for 50-70 damage and send some energies back into the
deck. Also, the ability to snipe anything for 20 put the
finishing touches on the Beedrill and Gardy/Gallade game.
This was the deck I played from day one in my return to the
game in August of last year until the Arceus set was
released. With the release of that set I dropped the whole
Kingdra idea, added Spiritombs, Expert Belts, the
Accelerator Sal and the lv. X, added Delcatty, Nidoqueen,
and a few other cards. I play tested this deck a lot and
took it to City’s.
City Championship list:
1 Salamence lv. X
2 Salamence (
1 Salamence (Top Accelerator)
2 Shelgon
4 Bagon
2-2 Delcatty
2-2 Claydol
1 Uxie
2 Spiritomb
2 Unown G
1-1-1 Nidoqueen
3 Bebe’s Search
4 Roseanne’s Research
1 Cynthia’s Feelings
1 Luxury Ball
1 Premier Ball
3 Rare Candy
2 Broken Time Space
2 Night Maintenance
2 Warp Point
2 Expert Belt
1 Memory
4 Fire energy
4 Water energy
3 Call Energy
1 Rainbow energy
1 Cyclone energy
This list was quite consistent. If I had to make some
changes now I would drop one Bagon and the one Memory
The idea was to set up the Accelerator Salamence, the Battle
Rush Salamence, a Claydol, and a Delcatty while Spiritomb
was active (with an extra Spiritomb on the bench). Basically
I would lose if Spiritomb got knocked out early, because
that is a
In the
Game 1 – 6-0 Win vs. Random Grass deck
Game 2 – 3-0 Loss vs. Dialga/Garchomp
Game 3 – 6-4 Loss vs. Gengar/Spiritomb
Game 4 – 6-4 Loss vs. Beedrill/Dusknoir (I was feeling quite
despondent at this point)
Game 5 – 6-1 Win vs. Tangrowth/Shamin
Game 6 – 6-4 Win vs. Speedrill
I managed to pull 3-3 but felt a little overwhelmed by the
competition!
For day two I decided to play a 1-1-1 Gardevior line instead
of the Nidoqueen line to see if it would help me with speed
(by using Telepass)
Day 2:
Game 1 – Donk Loss vs. Machamp
Game 2 – Sudden death 6-5 Loss vs. Gengar/Dusknoir
Game 3 – 4-0 Win vs Ampharos
Game 4 – 6-5 Win vs. FlyChamp
Game 5 – 6-4 Loss vs. Gyrados
Game 6 – Win by Opp. Forfeit
I went 3-3 again, but both days I finished in the bottom of
the standings. I talked to a guy about dropping the 1-1-1
tech line and the rainbow energy for some consistency by
adding a Cynthia, a Call, an Upper energy, and a Chatot. It
definitely helped….but Sal just can’t beat Gengar.
Day 3:
Game 1 – 6-5 Win vs. Dialga/Garchomp
Game 2 – 6-2 Win vs. Speedrill
Game 3 – 1-0 Loss vs. Jason Klaczynski with Gengar (I
enjoyed our game. We played for fun and he crushed me again!
Haha. It was fun, and he gave me the advice about playing
the 4th Bebe)
Game 4 – 6-2 Win vs. Kingdra/Ampharos
Game 5 – 6-5 Loss vs. Gengar/Spiritomb
Game 6 – 6-3 Loss vs. Gengar/Spiritomb
So as you can see, the deck played a little better, but it
still could not beat Gengar. It finished with a 9-9 record
for the
I decided to retire the deck after playing in one last City
Championship in NC where I went 2-3. My wins came against a
Gengar (only because the guy playing it was still learning
the deck), and a Luxray GL X/Quagsire GL/Magnezone build. My
losses came to Regigigas, LuxApe, and Metal Gengar.
Salamence’s Premier Event Record – 25 Wins 15 Losses (24 – 9
vs non-Gengar. This is why I’m retiring it)
Salamence’s Overall Record (play testing and league play) –
85 Wins 45 Losses
Match Ups in Premier Events:
vs. Speedrill 3-1
vs. SP 2-4
vs. Gengar variants
1-6
vs. Flygon variants
3-0
vs. Gardevior
variants 3-2
vs. Gyrados 0-2
Thank you for reading! Good luck to all of you for the rest
of the season!!!
Guy
|
||||
Copyright© 1998-2010 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |