To anyone
who is
reading
this, I bid
you welcome.
If you're a
keen reader
of Pojo's
Card of the
Day reviews
you may
recognise me
as Mad
Mattezhion,
or if you
found this
while
messing
about with
the search
function you
may
recognise me
as yet
another
opinionated
lunatic let
loose upon
the
Internet.
But now,
instead of
rating cards
and giving
headaches to
Nintendo's
design team
with my
impossible
expectations,
I'd like to
share a few
thoughts on
the Poke'mon
TCG itself.
Specifically,
why I still
collect and
play this
game after
so many
years.
The first
and most
important
reason is
because it
is a massive
amount of
fun! Sunday
is my
favourite
day of the
week simply
because my
local League
has its
meetings on
that day,
which means
four
glorious
hours of
trading,
strategy,
inside jokes
and maniacal
cackling
amoung
friends. The
Poke'mon TCG
puts a
bright spot
on my
calendar
whenever a
tournament
is
announced,
and each
prerelease
is a buildup
of
anticipation
that makes
for truly
memorable
events
(getting
smashed 5
times with a
succesful
double flip
from V-Blast
Victini is
just one
such story).
Trust me,
you always
remember
when you
pull
something
awesome out
of a
prerelease
pack!
But Poke'mon
is more than
just a game.
Sure,
building up
a big
creature and
going on a
rampage,
only to be
shut down
when one of
the cutesy
critters
across the
table grows
some teeth,
is good for
a laugh and
will keep
you playing
for several
hours. But
the lasting
appeal of
Poke'mon is
in the
people you
play with,
the
challenge of
becoming a
better
player/collector
and the
thrill of
helping new
people enjoy
discover the
same joy in
this
simple-to-learn-but-complex-to-master
game.
Let's start
with the
people. As
I've said
above, my
local League
is a great
place for
gathering
with
like-minded
people who
love to
share a joke
and have a
game. Even
if you don't
have a
League near
enough for
you to get
to, you can
still find a
group of
friends and
get together
for some
gaming
goodness,
whether it
be at
school, a
regular LAN
event or
even while
you're at
another club
if you have
some
downtime
(such as at
conventions,
or between
longer games
like
Dungeons &
Dragons) .
Or you can
start your
own League
if you are
over 18 and
have a
friendly
neighbourhood
gaming store
to rely on
(this is a
must, both
for the
initial
application
and for
smoother
running of
the club
with regular
supplies).
Of course,
finidng the
people in
the first
place can be
difficult.
You may not
know anyone
else who
plays
Poke'mon in
your area,
and trying
to find them
can be
discouraging.
Still, if
you don't
know anyone
you can
introduce
people you
do know to
the game.
Basically if
you know
someone who
is a good
sport,
enjoys a
challenge
and can
laugh at
themselves
then chances
are they'll
like
Poke'mon
enough to
play it more
than once.
The above
qualities
are
something
that
Poke'mon
likes to
call the
Spirit of
the Game,
which
applies to
both players
and
collectors.
Getting
along with
other people
is at the
heart of
Poke'mon, as
is the
ability to
have fun
(yes, even
when,
perhaps
especially
when there
are big
tournament
prizes on
the line).
To be a true
member of
the Poke'mon
community,
you have to
be able to
put aside
any
disappointment
if you can't
seal a deal
or win a
match and
enjoy
yourself
anyway along
with helping
others to
have a good
time for the
same
reasons. To
be around
people who
understand
all of the
references
and get the
jokes, to
share both
your
experiences
and your
knowledge
with your
fellow
gamers is
the entire
point of
Poke'mon.
For the more
serious
players it
can be
especially
difficult to
keep that in
mind. But if
you can take
pleasure in
a learning
from defeat
and looking
forward to
an equally
close
rematch then
you have
learned the
secret to
enjoying any
competition,
as well as
the secret
to good
gaming. No
matter
whether it's
winning or
losing, a
one-sided
match isn't
as
satisfying
as a
close-fought
one (even
if, like me,
you enjoy
the
'Godzilla
takes out
Tokyo'
effect
one-sided
matches
have). Make
no mistake,
the fastest
way to kill
the fun is
to unfairly
stack the
odds.
The same is
true for
collectors.
It can be
hard to keep
everything
straight
when you
have several
people all
wanting to
trade with
you at once,
and dealing
with whiners
who won't
take no for
an answer is
aggravating
in the
extreme (I'm
begging you,
no matter
how much you
want the
card, please
don't be
that pain in
the
eardrum!).
Suffering at
the hands of
immoral
scalpers and
thieves is
downright
painful, but
even though
you are
right to be
angry you
can't take
that out on
everyone
else. In the
end, all you
can do is
keep a close
eye on
anyone
looking
through your
binder and
,if you are
doing the
looking, be
polite
enough to
stay near
the owner as
well as
being honest
enough not
to steal.
Other than
that, offer
fair value
in trades
and you
can't go
wrong (sure,
you want to
get the
better end
of the deal
and that's
the point of
negotiating,
but don't
let the
newbies make
ridiculous
trades when
they have no
idea what
they're
offering).
Now, once
you have
your group
of
enthusiastic
gamers on
hand, we get
to the
challenge of
the game.
The Poke'mon
TCG tests
many parts
of your
mental
mettle, from
basic math
and tactical
thinking to
expanding
your
understanding
of languages
and reading
the
intentions
of your
opponents.
If you want
to become
the best
player you
can be then
you can't
avoid
learning all
of those
things that
your
teachers
told you
"will be
very
important
and useful
later in
life!"
You don't
think a card
game can be
a crash
course in
every lesson
you ever
had? The
attacks are
always about
calculations
(addition,
subtraction,
multiplication,
algebra and
probability
all come
into it) and
figuring out
which cards
to play and
which to
hold for
later is all
about
logistics
(both
dealing with
the threats
in play and
holding an
ace in
reserve).
Deck
building is
a crash
course in
statistics
as well as
teaching you
to be firm
in decision
making (that
60-card
limit will
punish the
disorganised!)
while also
having to
consider
combos for
an overall
strategy.
Then there
is the
guesswork of
what your
competition
will do,
both in
building
their decks
and during
the game, as
well as the
memory
and
comprehension
challenge of
knowing
which cards
are likely
to be paired
up with
others (lots
and lots of
reading and
logic
puzzles in
there!).
Then there
is the
learning
curve
outside of
the actual
card game.
Trading is
another
world again,
requiring
you to
negotiate as
well as know
the value of
one card
against
another.
Will you
trade
one-for-one,
or can you
get them to
sweeten the
deal a
little if
you throw in
few of the
reverse
holos you
have sitting
around? Is
that
in-demand
playset of
Poke'mon
Collector
you have
worth
trading for
one of the
Full Arts of
Secret rares
that the
other player
has spare in
their
binder? It's
all about
investment
and trying
to make a
deal
everyone
likes.
Finally, and
perhaps most
importantly,
we come to
my third
bullet
point. By
teaching
other people
to play
Poke'mon you
learn things
yourself
(helping
newbies is
usually when
I have an
epiphany and
imagine a
new combo)
and just as
importantly
you help
keep the
game alive.
We all need
to invite
newer
players as
well as give
the veterans
competition,
because
multiplayer
gets you
into the
Poke'mon
experince in
a way that
you just
can't manage
alone.
At our local
League we
have an
established
core group
which turns
up pretty
much every
week, and
then we have
our more
casual
players who
will usually
come along 3
days out of
5 (we're at
192 Russell
Street,
Bathurst,
NSW, 2795,
Australia if
you happen
to be in the
area). These
are
typically
the younger
boys and
girls, and
every now
and then
they'll
bring along
a friend,
parent or
visiting
relative
who's become
interested
in Poke'mon.
This
constant
flow of
newbies
means we
have had
many players
who only
came for a
few weeks
and then
turn up
sporadically
after that
but because
Poke'mon is
so easy to
pick up it's
pretty
simple to
raise them
to be on a
level
playing
field (we
lend out
cards for
the day if
they don't
have many
themselves
to keep it
even) and
absolutely
anyone can
play (we
have players
from 6 years
all the way
up to 74
years of age
right now).
Having
played a
part in
teaching all
of these
players,
I've learned
to
appreciate
how this
game is put
together and
improved my
skills (for
instance, I
used to be
terrible at
remembering
to lay out
Prizes
before I
started a
match, and I
have since
learned the
awesome
power of
being able
to reveal an
opponent's
hand). Also
I've been
learning to
find the
value in
every card,
whether it
be because
it's pretty
or because
it can
obliterate
anything
foolish
enough to be
caught in
the way (go
awesome
Legendaries
of Doom!).
The moral is
to accept
help from
the old
hands and
pay it
forward to
the newbies,
to make
Poke'mon the
best game
because it
has the best
people.
Sure,
Poke'mon is
a serious
hobby that
requires you
to regularly
invest your
spare cash
and takes
good
organisation
to reach
it's full
potential,
but consider
the rewards
that come
with it. You
get lots of
practise
with a load
of skills
you need in
other areas
of life, you
get to be
sociable
with other
people who
know exactly
what a
Metagross is
and there is
even the
chance to
win
something
shiny if you
can make it
to an
organised
event. No
matter where
you come
from or
where you
intend on
going,
Poke'mon is
a great game
for an
afternoon
that may
well become
a great game
for life!
Now that
I've had the
last word,
I'd just
like to say
thankyou.
First to
you, the
reader, for
getting all
the way to
the end. To
the Poke'mon
review crew
of Baby
Mario,
virusyosh,
Conical and
Otaku, whose
thoughtful
writing has
inspired me
to improve
my own. To
Bmoor, who
is a
stalwart of
the Magic:
The
Gathering
review crew
with many
worthy
articles of
his own, for
his very
helpful
advice on
setting the
tone for my
work. To
Otaku again,
for his
emails and
suggestions
that led me
to start my
series with
this page
before you.
Finally,
thankyou to
Pojo, the
great Bill
himself who
keeps this
site running
and
organises
each section
to bring you
the Card of
the Day, the
many
intriguing
articles on
this site,
and more
besides.
Kudos and
many thanks
to you all!
If you'd
like to ask
questions,
point out
grammatical
errors, get
help finding
a League or
make a
suggestion
for a future
article,
feel free to
drop a line
to
mattezhion2@y7mail.com.
I also
answer to
smoke
signals,
carrier
pidgeons and
psychic
vibrations
so don't
leave me
hanging,
give me your
feedback!