Hello
lovely
denizens of
the
Internet,
I'm back
with another
opinion
piece that
aims to help
the newer
players in
the
audience.
Since I
didn't
manage an
update last
week, this
week is much
longer than
I had
originally
planned,
with a
scheduled
weekly
update from
there on
(probably
each
Friday). If
I can manage
that as well
as getting
back to a
daily CotD
review then
we'd better
check that
sky hasn't
turned red
to herald
the end of
life as we
know it!
Self-depreciating
jokes aside,
today I'd
like to
cover the
basics of
deckbuilidng.
For most
players, the
building of
your first
deck marks a
milestone in
your skill
and you
growth as a
member of
the Poke'mon
community.
It also
marks the
point at
which you
learn that
certain
cards just
don't fit
together, no
matter how
much you
try.
Since the
new
rulebooks
have omitted
the old
deckbuilding
rules (which
is a capital
crime and
should be
punished!),
I'll restate
them here. A
Poke'mon
deck must
contain
exactly 60
cards, at
least one of
which must
be a Basic
Poke'mon. No
more than 4
cards with
the same
name, aside
from Basic
Energy, can
be put into
the same
deck.
That is all
very simple,
although
there can be
a bit of
confusion
over the
exact names
of cards and
the odd card
that breaks
the rules
(the old
Shining
cards were
restricted
to one copy
each, for
example). If
you aren't
playing
Unlimited,
the only
cards you
need to
worry about
are Poke'mon
EX (which
count as
different
names from
their normal
versions)
and Poke'mon
Legend (both
halves count
as having
the same
name, so no
more than 4
halves in
total).
Now, the
very first
step is to
decide what
you want to
do with your
deck. I'm
guessing
that 99% of
you just
said "I want
to WIN!",
which is an
admirable
goal that
makes for
exciting
games and is
probably why
you're here
in the first
place. To
the 1% of
you who said
"It's not
whether you
win or lose,
it's how
much you
mess with
the other
guy!", I
applaud your
sense of
humour (I
happen to
heartily
agree with
the
sentiment)
but Jedi
Mind Tricks
will have to
wait for a
future
article.
Never give
up trying in
the meantime
though!
So, you've
decided you
want to win.
In Poke'mon,
there are 3
ways to do
this:
1. Draw all
of your
Prizes
2. Knock Out
your
opponent's
last
Poke'mon 3.
Make your
opponent run
out of cards
If you
manage any
of the above
before your
opponent
does the
same to you,
then you
win! But how
to go about
it?
Well, first
pick which
of the three
you want to
aim for.
Drawing all
of your
Prizes is
the most
common route
because
pretty much
everyone who
plays likes
to collect
Poke'mon
cards
absolutely
loves the
feeling of
crushing
and/or
obliterating
small,
defenseless
critter with
their
maniacally
overpowered
Harbinger of
DOOM! Or is
that just
me?
Option
number 2 is
a lot harder
to build
around. We
only
recently
received a
Poke'mon
that finally
made
discarding
cards
instead of
dealing
damage into
a viable
strategy
(thank you
so much for
Durant!) but
the for a
smaller
collection,
building a
reliable
'mill' deck
probably
isn't an
option.
Door number
3 is the
least tried
of the
three. Sure,
if you play
at the
absolute
cutthroat
edge of the
Unlimited
format then
it is
actually the
only
strategy,
but
otherwise
the only
card I can
think of
that removes
your
opponent's
Poke'mon
without
getting a KO
is Seeker.
Seeker is a
great card,
but it won't
allow you to
remove all
of the
Poke'mon
your
opponent
plays just
so you can
take out the
only one
remaining
without any
other work
involved. So
taking out
the lone
survivor is
more of a
shortcut to
victory
condition #1
rather than
a strategy
of it's own.
Having made
our choice
for a path
to victory,
we get to
the fun
part. The
second step
is deciding
what
specific
strategy you
are going to
use, which
in most
cases is
some sort of
combination
you have
thought of
between two
or more
cards,
usually
Poke'mon
(although
Trainers and
Energy play
an important
part as
well). As an
example, I'm
going to do
a
walkthrough
of building
a
ReshiPhlosion
deck (hich
subscribes
very heavily
to victory
condition
#1).
The idea of
ReshiPhlosion
is to use
Reshiram's
Blue Flare
attack to
beat the
living
daylights
out of any
and all
opponents
while
Typhlosion
Prime uses
its
Afterburner
Poke-power
to take
discarded
energy and
reattach it
to Reshiram,
relieving
you of the
need to
waste turns
while you
attach more
energy to
fuel the
heavy
discard
cost. As a
bonus, you
can also
power up the
Outrage
attack with
the damage
counters
that
Afterburner
places on
Reshiram, as
well as
quickly
recover when
one of your
Reshiram
cards gets
Knocked Out.
Now,
Reshiram and
Typhlosion
are the two
most
important
cards so we
want lots of
them in our
deck. A full
set of 4
Reshiram and
a 4-3-3 (4
Basics, 3
Stage 1
Poke'mon and
3 Stage 2
Poke'mon)
line of
Typhlosion
takes up 14
cards out of
the 60 we
are allowed
and gives a
good chance
of getting
both of them
into play
early.
however I
think we
should add a
few more
Poke'mon, as
only having
8 Basics in
the deck
leads to a
lot of
lonely
starting
Poke'mon who
are in
danger of
being KOed
before you
can play
down any of
their
friends.
We've
decided on
our main
combo so the
next step is
to find some
supporting
cards. The
next card
I'm going to
suggest is
Ninetales
HGSS. It has
a lovely
Poke-power
called Roast
Reveal,
which makes
you discard
a [r] energy
in your hand
in order to
draw 3
cards. As
well as
allowing you
to draw
extra cards
so that you
can play
your other
Poke'mon
faster,
Roast Reveal
allows you
to dump
energy into
your discard
pile so that
Afterburner
can attach
it to
Reshiram for
faster
attacks. A
win-win!
After adding
a 4-3 line
of Ninetales
we have
filled 21
slots out of
60 and
raised the
number of
Basic
Poke'mon to
12, so now
it's time to
choose some
Trainers. A
good rule of
thumb for
new players
is the
24-24-12
rule (24
Poke'mon, 24
Trainers, 12
energy) but
in this case
you want to
focus on
having
several
Reshiram and
Typhlosion
in play at
once, so we
don't need
anything
else and can
use the
extra space
elsewhere.
Let's start
with some
cards that
will search
out Reshiram
and
Typhlosion
for fast
play. A set
of 4
Poke'mon
Collector is
a must to
fill your
Bench in
preparation
for an
evolution
spree, as
well as to
find extra
copies of
Reshiram. 3
Poke'mon
Communication
will help to
find the all
important
Ninetales
and
Typhlosion
as fast as
possible,
while 3 Rare
Candy will
help get
Typhlosion
into play a
turn
earlier.
The above
cards are
used for
'consistency,
which means
they are
meant to
give you
extra
options when
you get
unlucky.
Other
Trainers you
add to your
deck may
have a more
specific
purpose,
such as
dealing with
a threat
directly
(the famous
Poke'mon
Catcher and
Lost Remover
are good
examples) or
letting you
break a rule
(Switch gets
you out of
all sorts of
sticky
situations
by
retreating
when you
can't do it
otherwise).
I'm sure you
have your
own ideas
about what
Trainers
would work
well in a
ReshiPhlosion
build, but
here are the
rest of my
picks:
A set of 2
Switch and 3
Poke'mon
Catcher will
allow you to
move
Poke'mon
about at
will, while
2 Revive
will make
sure that
Reshiram
doesn't stay
in the
discard pile
any longer
than your
energy does.
2 Copycat
are great
for
refreshing a
bad or empty
hand, while
2 Sage's
Training
will allow
you to dig
deeper into
the deck for
any cards
you need as
well as
discard more
[r] energy
for
Typhlosion.
Adding 3
Pluspower
gives you
the edge
when you
face off
against
other Tao
Dragons and
larger
Poke'mon so
keep them
aside for
optimum
damage!
Finally,
throw in a
Super Rod to
get lost
evolutions
back into
your deck
and a pair
of Junk Arm
to reuse any
Item cards
you really
need while
providing
another
discard
outlet for
Typhlosion
to abuse.
So after all
of that, we
have 21
Poke'mon and
27 Trainer
cards (8
Supporters
and 21 Item
cards, which
is a good
mix that
avoids
having too
many
Supporters
in hand
together
when you
can't play
them). All
that is left
is to add 12
[r] energy
and you have
a deck! This
particular
build
focuses on
having a lot
of cards
devoted to
setting up
Typhlosion
and Reshiram
as quickly
as humanly
possible so
that the
severe
beatdown can
begin, but
it is very
light on
tricks to
disrupt the
opponent as
well as
suffering
from the
very real
possibility
of running
out of cards
in the deck.
Also, if
your
opponent
manages to
play some
kind of
disruption
on your
Poke'mon
then there
aren't any
options
aside from
brute force
for getting
away from
it. Still,
if you are
looking for
a
straightforward
deck and
prefer the
security of
unstoppable
force then
you can't go
wrong with
ReshiPhlosion!
Of course,
the above
list is just
an
indication
of what you
can do with
the
interactions
between
Typhlosion
and Reshiram.
Plenty of
players skip
out on
Ninetales
completely
in order to
fit more
Trainers and
compensate
with extra
copies of
Sage's
Training,
while many
players now
include a
Mewtwo EX or
two in their
ReshiPhlosion
deck. Rocky
Helmet is
another
popular
inclusion
that I
missed here,
as is burned
Tower.
Fortunately,
it will be
pretty easy
for newer
players to
learn these
things for
themselves
because as
well as
allowing
plenty of
room to
experiment,
the pieces
of the
ReshiPhlosion
build are
pretty easy
to come by.
Typhlosion
was released
a s a promo
card as well
as being in
the same set
as
Ninetales,
and you can
also find
Ninetales in
the Call of
Legends set.
Reshiram has
now been
reprinted 4
times in
various
sets, decks
and promo
boxes so
there really
is nO excuse
for not
having at
least 1!
Finally,
most of the
Trainers
mentioned
above are
either easy
to obtain or
have cheap
counterparts
(Dual Ball
instead of
Collector,
Poke'Ball
instead of
Communication,
Poke'mon
Reversal
instead of
Catcher,
etc).
As always,
if at first
you don't
succeed then
try again.
Playtesting
is the only
way to
improve a
deck because
you can't
know what
will or
won't work
if you
haven't
played it!
Experience
will teach
you how to
achieve the
fine balance
between
consistency
cards that
set you up
and TecH
cards that
eliminate
weaknesses
in your
build but
cost
precious
deck space
so that you
can feel the
thrill of
victory.
Until next
time, happy
gaming!
As always,
any comments
and feedback
can be
directed to
mattezhion2@y7mail.com,
with
guaranteed
replies even
if it does
take until
the next Ice
Age!