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William Hung's
Underground Card Laboratory
Hello all,
With the last set of State Championships, I am thinking a deck that can handle a diverse metagame would be a very good idea. Ludicolo/Magcargo is one of those decks - because it is one of the most consistent decks in setting up and getting going. However, in order to truly succeed with Ludicargo, you need to know your metagame well - you need to have a fairly good idea about what decks the other players will play, so you can insert and make every card count. Therefore, my version is only a sample. But I'll try to give you folks some pointers in terms of the card choices that will work best against some of the popular decks. Lugia ex/Blastoise ex/Steelix ex: Desert Ruins, ATM: [Rock], Steven's Advice Rock Lock: Battle Frontier, ATM: [Rock], Mr. Briney's Compassion, Steven's Advice Nidoqueen: Battle Frontier, ATM: [Rock], Mr. Briney's Compassion, Steven's Advice Espeon ex/Medicham ex: Very difficult - because it shuts down the our Ludicolo and Magcargo's Poke-Powers - I'll cover this matchup later in this article, but you definitely have a serious disadvatange. Zapdos ex/Rayquaza ex/Electrode ex: Desert Ruins, Crystal Shard As you can see, it's next to impossible to build a perfect Ludicolo/Magcargo deck. Nevertheless, think about what cards you would like to have during the practice/fun games, and you have a pretty good idea. From the list of some of the popular decks above, it is obvious that Steven's Advice is a great choice, because it's probably going to net you an average of 3-4 cards just about every time you use it. ATM: [Rock] and Mr. Briney's Compassion are great choices against decks that have a hard time to One-Hit KO your Pokemon. Pokemon (22): 4x Lotad (DX - Surprise) 3x Lombre (DX - Aqua Lift) 3x Ludicolo (DX - Swing Dance) 1x Ludicolo (DX - Happy Dance) 3x Slugma (DX - Collect) 3x Magcargo (DX - Smooth Over) 4x Plusle (DX - Call for Family) 1x Jirachi (HL - Make a Wish) Trainers (23): 3x Celio's Network 3x Steven's Advice 2x Rocket's Admin 2x Ancient Technical Machine: [Rock] 3x Rare Candy 4x Battle Frontier 1x Solid Rage 1x POW! Hand Extension 1x Mr. Briney's Compassion 1x VS Seeker 1x Warp Point 1x Copycat 1x Pokemon Retreiver Energies (15): 4x Water 3x Rainbow 3x Double Rainbow 2x Scramble 1x Heal 1x Holon Energy WP 1x Cyclone I like Battle Frontier, because even against decks such as Lugia ex/Blastoise ex/Steelix ex, stopping Pidgeot's Quick Search even for a turn or two can make a difference between winning or losing. ATM: [Rock] allows you to keep up the game tempo, getting KO with a single Energy attachment, such as Water Energy, and puts a lot of pressure on your opponent. It also makes retreating severely damaged Pokemon a very unattractive option for your opponent. Mr. Briney's Compassion is pretty standard. VS Seeker is also great to have - it's really versatile and can act as a 3rd Rocket's Admin, 2nd Mr. Briney's, 2nd Copycat, etc. I think you can tweak your Energy line as you see fit, but again for me, for a Ludicolo/Magcargo deck, I like to be able to search for something useful every single turn. If I can get 2 Ludicolo and 2 Magcargo, then I like to be able to get to use 2 cards every turn that will get me closer to winning. Against Medicham ex/Espeon ex, your best hope is to eliminate and KO their Medicham ex. It's also best to find a way not to take the first prize, so you don't let them use POW! Hand Extension on your Magcargo and Pure Power everything. Of course, it's a lot easier to be said than done, as it's realistic that your opponent will build 2 Medicham ex, and you can't afford to give up too much initiative. I am not the best Ludicolo/Magcargo deck builder or player, so don't bash me too hard. Again, please post any comments or suggestions at wilhung53@aim.com. Best Regards, William Hung
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