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Pokemon Tournament Organizer's Handbook

October 2003-2004 Edition

This document exists to detail what Pokémon USA, Inc expects from tournament organizers interested in running sanctioned tournaments. If you have any questions regarding the specific details, please contact us at tournaments@pokemon-tcg.com. You will notice that the most recent Pokémon Organized Play Floor Rules have been included within this handbook, in addition to the details of the various formats for the Pokémon trading card game. The tournament organizer is, in the end, responsible for all tournament operations and reporting for the event. The tournament organizer's responsibilities are as follows:

Selecting an Appropriate Tournament Venue

The tournament organizer is responsible for selecting an event site that is safe and secure for children and adults, in a site available to the general public. Specifically, the tournament must take place in a well-lit location, with appropriate safety measures in place. Tournaments may not be held in private locations, such as a person's house. Tournament organizers are encouraged to hold it in likely venues, such as a local game
store or game conventions.

Providing Materials to Operate the Event

Tournament organizers are responsible for making sure they have enough material to run a successful event. In the case of a Limited-format tournament, this means that the tournament organizer has enough booster product of the appropriate type to run the event. Additionally, extra care must be taken to make sure that the tournament organizer has enough material to support the advertised events.

Scheduling Tournament Staff

The tournament organizer is responsible for finding whatever tournament staff their event requires. This includes locating competent judging staff for the event, as well as general tournament staff who assist in scorekeeping and announcements.

Advertising the Event

The tournament organizer is responsible for the promotion of their event. Organizers are encouraged to promote their event in a reasonable time in advance of the tournament.

Running a Quality Tournament

The tournament organizer is expected to run their events in a professional fashion. The tournament should start at the stated time, and the rounds should be closely monitored to keep the event running as smoothly as possible. The tournament organizer should be prepared to administer prizes before the end of the event.

Reporting the Tournament Results in a Timely Fashion

Tournament organizers are ultimately responsible for submitting accurate information of their event in a timely fashion. Organizers who are delinquent in submitting results may be suspended from sanctioning events in the future. The tournament organizer is also expected to submit any extra information to tournaments@pokemon-tcg.com, such as players that were disqualified as a result of cheating.

Retaining Tournament Results

The tournament organizer is responsible for keeping all event results for at least one full calendar year after the event has been completed. This also includes general event information, such as the date and location of the event, as well as any penalties that were administered.

Additional Responsibilities

The tournament organizer is also responsible for any additional activities, mutually agreed upon between Pokémon Organized Play and the tournament organizer.

Tournament Management Software

Pokémon Organized Play has secured the use of software for Pokémon tournament organizers. Any tournament organizer using that software is bound by the End User License Agreement (EULA) that was agreed to before downloading that software. The tournament organizer is not granted rights to use that software for other purposes, outside of what was defined in the EULA.

Pokémon Organized Play Sanctioning Guidelines
This document is used in conjunction with the Pokémon Organized Play Floor Rules document. Tournament organizers are required to follow the guidelines set forth for sanctioned tournament play.

Sanctioning Events

Tournament organizers are encouraged to sanction events online at least 14 days in advance. This allows players to find out about your tournament, leading to better attendance. We do allow tournament organizers to sanction events on the day the event occurs, but this should be used in very rare circumstances.

Minimum Number of Players

For an event to remain sanctioned, there must be a minimum of 8 players. If there are not enough players, run the tournament as normal, but report the tournament as cancelled.

Reporting Events

Tournament results are due to Pokémon Organized Play within 14 days after the event. Any results not submitted by this time are considered delinquent, and may jeopardize the tournament organizer's ability to host future tournaments. As this also affects the player's enjoyment of the game, it is important for tournament organizers to report their events in a timely manner.

Updating Results

Results for an event may be updated at any time by the tournament organizer, until the tournament has been marked as "Completed". Once that tournament is final, ratings and rankings for individual players will be calculated the next morning. For any changes to the event results after that point, the tournament organizer of record will need to contact tournaments@pokemon-tcg.com to have the match result corrected.

Suspension of Tournament Organizer Privileges

Pokémon Organized Play reserves the right to remove privileges of any tournament organizer sanctioned by the program. A tournament organizer who has been suspended for substantial delinquent tournaments or other reasons may contact tournaments@pokemon-tcg.com to appeal for re-instatement.

Pokémon Organized Play Floor Rules

Rules effective October 1, 2003 for the 2003-2004 Tournament Season

Introduction

These rules are used in conjunction with the most recent Pokémon trading card game rules. The latest descriptions on how specific tournament formats are run can be found on our website at op.pokemon-tcg.com. This document is a resource to preserve an equitable and consistent tournament environment for every match across the globe. These Pokémon Organized Play (POP) tournament rules apply to the Pokémon trading card game, and any other games supported by POP.

Player Eligibility

Anyone is allowed to participate in a Pokémon Organized Play sanctioned event, except for the following positions:

  • The tournament organizer for that event
  • Any judge assisting in the event
  • Corporate employees of The Pokémon Company and Pokémon USA, Inc.
  • Nintendo Corporate employees
  • Game Freak inc. employees
  • Creatures employees
  • Former employees of the above mentioned companies (until 60 days after their last day of employment)
  • Employees of companies who assist Pokémon USA, Inc, in promoting organized play in their country
  • Any player that has been suspended by Pokémon Organized Play
  • Special invitation-only tournaments, such as the Pokémon World Championships

Wagering

Anyone in the event may not gamble on the outcome of any match or standings of a sanctioned tournament. Spectators attempting to wager on any outcome of the event should be removed from the event site.

Publishing Event Information

Tournament organizers are allowed to publish the results of their events, subject to local, state, and national laws. Pokémon USA reserves the exclusive rights to publish event information such as the contents of a player's deck, transcripts, video recordings or any other applicable recounts of a Pokémon Organized Play sponsored event, as well as any player suspensions resulting from those events.

Required Tournament Information

Players, judges, and tournament organizers are required to be familiar with the most recently published Pokémon trading card game rules, as well as the relevant information contained in this document.

Player Responsibilities

Players are expected to participate in a sportsmanlike manner at all times. Players participating in a constructed deck tournament are required to bring their own deck composed of cards for the appropriate format.

Judge Responsibilities

Judges are expected to administer impartial rulings, and assist the tournament organizer and head judge in running a quality event. Judges are expected to encourage sportsmanlike behavior at all times.

Head Judge Responsibilities

The head judge serves as the final arbiter of all rulings and rules interpretations for that tournament. The head judge is chosen by the tournament organizer before the event, and is ultimately responsible for making sure that all participants abide by the rules set forth in this document. The head judge is also responsible for reporting players who are caught cheating at their events to the Pokémon Organized Play staff.

Spectator Responsibilities

Spectators may watch a match, but cannot interfere with a match in any way. The only way a spectator can interact with an event is by contacting a judge to ask whether a specific play is legal or not. Spectators are expected to behave in a non-disruptive fashion.

Organizer Responsibilities

The tournament organizer is in charge of the non-game elements of the tournament. The organizer is in charge of finding a well-lit and safe event location, providing appropriate staff, sanctioning their POP tournaments, submitting the results of those tournaments in a timely fashion, and distributing the prizes for the event.

Appeals

A player may appeal any ruling made by a judge to the head judge of that tournament. The head judge is the final authority on card rulings and interpretation of floor rules for that event.

Tardiness

Players are expected to be at their matches when the round begins. If a player is more than 10 minutes late to the match, it is assumed that they have forfeited that round. Any player who does not arrive in the tournament area by the end of the round will be removed from the event.

Pre-game

Players will shuffle their decks and give their opponents the option to shuffle and/or cut their deck. If a judge decides a player (or players) is taking excessive amounts of time for shuffling before the game begins or during the game, the judge may assign penalties based on as if the player was late for the match

Taking Notes

Players may not take notes during the match, with the exception of tracking the effects of cards in play.

Conceding a Match

A player may concede a match to his or her opponent at any point during the round. Players are not allowed to determine the winner by random means, and may not receive anything from their opponent for conceding the match, or for drawing with their opponent. Engaging in bribery or collusion will result in both players being disqualified from the tournament and/ or suspended from Pokémon Organized Play.

Intentional Draw

Players may agree to declare their match an intentional draw at any point during a round of swiss pairing. Players report the intentional draw to the scorekeeper instead of reporting a win or loss. An intentional draw is scored the same as a regular draw.

 Withdrawing from a Tournament

Any player desiring to withdraw from an event may do so. That player notifies the scorekeeper by stating their first and last name, and allowing the scorekeeper to drop them from the event. If a player wishes to withdraw from the tournament after pairings have been posted, that player will receive a match loss before being removed from the tournament. Players may not re-enter the tournament.

Early Departure for Limited-format tournaments

Players are expected to play at least the first round of any Limited tournament. If a player leaves the event before the first round of pairings have been posted, they will receive a match loss for that round before being removed from the event.

Card Specifics

Cards Allowed

Players may only use cards legal for that tournament. In the instance of a Limited tournament, players may only play with cards that have been given to them for Sealed Deck events, or cards they have drafted for Draft tournaments.

Card Interpretation

The head judge is the final authority on how a card is interpreted during an event. If a player has a question on how a card (or combination of cards) is supposed to interact, they may ask the head judge before or during the tournament.

Shuffling

Players are required to sufficiently randomize their deck at the start of the match, before presenting it to their opponent for his or her deck to be cut and/or shuffled.

Card Elevation

Players must keep all of the cards of their deck above the edge of the table at all times.

Proxy Cards

A card that has been damaged or marked during the course of a tournament may be replaced, at the discretion of the head judge. During Limited-format tournaments, cards that have been damaged during the manufacturing process, it is the head judge's discretion on how the card or booster is replaced.

Card Sleeves

Card sleeves are legal for tournament play. Players may use Pokémon cards with different card backing only with opaque sleeves. All sleeves must be of uniform size, color, and approximately the same worn condition. Sleeves that do not meet this criteria will be treated as marked cards.

Game Markers

Players are responsible for providing their own markers for their cards. Damage counters and markers denoting Special Conditions may not placed in such a way that would obscure the game card. If a player has a question about whether their markers may be used, the player should discuss the matter with the head judge before the event.

Illegal Tournament Play

The head judge is the final arbiter of any ruling for the event. They may assign any penalty, ranging from cautioning the player for relatively minor problems, assigning a penalty for illegal card play or unsportsmanlike conduct, up to ejection from the tournament for cheating or significant unsportsmanlike conduct.

Cheating

Players found cheating will be removed from the event to preserve the integrity of the tournament. The head judge may decide to reduce the penalty for lesser offenses and is the final arbiter of any penalty assigned during the tournament. Cheating is generally defined as any intentional act to gain advantage during a match through deceit or unfair play. Examples of cheating:

  • Drawing extra cards
  • Manipulating any player's deck; such as viewing cards that a player should not see, or alter the order of cards being drawn
  • Misrepresenting match or in-game information to any player or tournament staff

Unsportsmanlike Conduct

Unsportsmanlike conduct is not welcome in any Pokémon event, whether or not that event is sanctioned by Pokémon Organized Play. Everyone is encouraged to be polite and respectful to each other, even during a disagreement. This rule applies to spectators, players, and the tournament staff. Anyone engaging in disruptive, unsportsmanlike behavior will be asked to leave the event, subject to the head judge's discretion.

Slow Play

Players should attempt to complete their match in the allotted time. It is important for the players to avoid the appearance of cheating or unsportsmanlike conduct, especially when it comes to playing slowly. If the head judge determines that a player is intentionally attempting to stall out a match, it will be considered cheating, and subject to the appropriate penalties.

Marked Cards

Players using marked sleeves or cards may be asked to leave the event by the judging staff. In general, if it can be determined that the cards or sleeves are scuffed or discolored in a specific fashion, it will be considered a form of cheating. The judging staff may ask the player to replace damaged or worn sleeves/ cards, instead of removing the player from the event.

Official Tournament Formats

Constructed Deck Formats

  • Unlimited
  • Modified
     

Limited Formats

  • Sealed Deck
  • Booster Draft
  • Rochester Draft

Rating Points

Players gain and lose rating points after each match, in whichever category that match took place in. Each player is assigned a Pokémon Organized Play ID to track matches won and lost. If a player does not have a POP number, an ID will be assigned by the tournament organizer at the event.

Cards legal for constructed deck format

All Pokémon cards from trading card game expansion sets that have been released in the United States, including promotional cards, are legal for tournament play. Specific constructed deck formats may include additional rules on which card sets are allowed. Players who use Pokémon cards with different backs must play with uniform sleeves with opaque backs on all cards in the deck.

Card Interpretation

Tournament judges will base their card rulings and interpretations on a card, based on the event location's local language. Major tournaments that span multiple countries will default to the original intent and design of Pokémon cards produced in Japan. Pokémon Organized Play will issue card rulings based on that information.

New Releases

All Pokémon trading card game sets and promotional trading game cards are allowed in POP-sanctioned tournaments as soon as they are released to the public. In addition, highly competitive tournaments supported through Pokémon Organized Play may include specific rules on which expansions will be allowed for those events. New expansions may not be allowed for such events. Please check our website op.pokemon-tcg.com for specific details on the event.

Tournament Structure

Definition of a Match

Each match consists of one game of Pokémon. A tournament organizer may declare at the beginning of a tournament, that a match consists of more than one game, but must state this before the tournament starts.

Match Time Limits

Each round has a recommended time limit of 30 minutes. The head judge will announce the time limit for each round at the beginning of the event.

Deck Registration

For tournaments that require decklists:

  • Constructed deck tournaments, players turn in their decklists as they register at the event site
  • Limited tournaments, tournament organizers will allow 30 minutes for deck construction and registration, with extra time allowed for whatever method the tournament organized uses for additional deck registration

Pre-game set-up

1. Whoever wins the coin toss chooses which player goes first.
2. Both players draw an opening hand of 7 cards.
3. The player going first checks to see if he or she has a Basic Pokémon card in their hand. If they don't have any, that player reveals their hand to the opponent and then shuffles their hand back into their deck. That player draws a new opening hand of 7 cards, while their opponent may draw an extra card. This will be repeated until the starting player has at least one Basic Pokémon in their hand.
4.
The other player checks to see if his or her hand has at least one Basic Pokémon at this time. If they don't have any Basic Pokémon, they shuffle their hand back into their deck and draw an equal number of cards. (For example, Jake drew an extra card because Sarah had to re-draw her hand once. If Jake doesn't have any Basic Pokémon in his hand of 8 cards, he will shuffle his hand back into his deck, and re-draw a hand of 8 cards.) The starting player would be allowed to draw one extra card.
5. Each player places a Basic Pokémon face-down as their Active Pokémon, and then each player may start with up to 5 other Basic Pokémon on their Bench, face-down.
6.
Both players set aside 6 Prize cards face-down, to the side of the match. In the case of Limited format tournaments, players set aside 4 Prize cards instead.

Reporting Results

Upon match completion, each player is responsible for reporting the match results to the tournament judging staff. Optionally, the tournament organizer may state at the beginning of the event that only the winner of each match reports the score.

Time Expiration

If time for the match has been called, the current player is allowed to finish their turn. At the end of that turn, the player with the least amount of Prize cards left is considered the winner. If both players have an equal number of Prize cards, the game is a draw. Tournaments that include multiple-game matches check games won by each player. If both players have the same number of game wins for that round, the match is a draw.

Rules Specific to Constructed Deck Tournaments

Deck-Size

Each player will have a 60-card deck at all times. Players may not have more than 4 of any single card, with the standard exception for basic Energy cards. A card is defined by the name of the card.

Unlimited Constructed Deck Format

Unlimited decks may contain cards from any and all Pokémon trading card game sets that have been released in the United States, as well as all promotional cards. New sets are allowed as soon as the product has been released.

Banned Cards

  • The promotional card "Ancient Mew"
  • _______ 's Pikachu (Known as the Birthday Pikachu promotional card)

Modified Constructed Deck Format

Modified decks may include cards from the following Pokemon trading card game sets:

  • Expedition™ expansion
  • Aquapolis™ expansion
  • Skyridge™ expansion
  • EX Ruby & Sapphire™ expansion
  • EX Sandstorm™ expansion
  • EX Dragon™ expansion
  • Any new post-EX Dragon expansion
  • Promotional cards numbered 001 and higher.

With the exception of basic Energy cards and previously printed cards that appear in current sets, players may not use cards from older Pokémon sets. New sets are allowed as soon as the product has been released.

Banned Cards

There are no cards currently banned in the Modified tournament environment.

Rules Specific to Limited Tournaments

Deck Construction

Limited decks contain exactly 40 cards. Players who open or draft multiple copies of a card are not limited to only 4 of any single card that is normally applied to the Pokémon trading card game. Any extra cards are set aside for the remainder of the event.

Prize Cards

Players set aside 4 Prize cards at the start of each game, instead of the normal 6.

Required Materials

Tournament organizers may provide basic Energy cards to participants in the event. For events that supply basic Energy, an equal amount will need to be made available to each player. Tournament organizers will state during event registration and before deck construction begins, whether or not Basic energy will be provided. Players may only use the actual cards they receive at the Limited Format event, for that tournament. Participants who receive non-standard booster packs (too many cards, too few cards, all of one card or rarity, etc) must contact the head judge of the event, for a possible product replacement.

Sealed Deck Format

Each player will have 6 booster packs for a Pokémon Sealed Deck tournament. Players add Basic Energy cards to build a 40-card deck. Please refer to the Pokémon Sealed Deck Format document found on the op.pokemon-tcg.com website for more details.

Booster Draft Format

Each player should receive 6 Pokémon booster packs. The suggested format is 6 booster packs of Pokémon-e TCG: EX Ruby & Sapphire, however, other breakdowns are allowed as long as the sets use similar Evolution paths for the Pokémon. After players have finished drafting, they may add Basic Energy cards to build a 40-card deck. Please refer to the Pokémon Booster Draft Format document for more details. This document can be found on the op.pokemon-tcg.com website.

Rochester Draft Format

Each player receives 6 Pokémon booster packs. The recommended format is 6 booster packs of Pokémon-e TCG EX Ruby & Sapphire, however, other breakdowns are allowed as long as the sets use similar Evolution paths for the Pokémon. Please refer to the Pokémon Rochester Draft Format document, found on the op.pokemon-tcg.com website.

Document Updates

Pokémon Organized Play may from time to time alter these rules, or make updates to these rules, and reserves the right to do so with or without prior notice.

Pokémon Sealed Deck Format
This document is used in conjunction with the Pokémon Organized Play Floor Rules document. The suggested format for a Pokémon Sealed Deck format is 6 boosters of Pokémon-e TCG: EX Ruby and Sapphire. Other expansion sets are allowed for purposes of Limited format tournaments, as long as each player has the same number of boosters from the same expansions.

Setting up a Sealed Deck Tournament

The tournament organizer registers each player for the event, similar to a constructed tournament. Once registration is finished, the tournament organizer assigns seating for all players. Players will then receive their boosters with which to construct their 40-card deck. Players may only use the cards they have received in their booster packs, and any basic Energy cards necessary to finish building the deck. Any cards that are not used in their deck are set aside for the remainder of the event. Tournament officials will announce at the beginning of the event if decklists are required for the event.

Player Etiquette for Sealed Deck

During the deck building portion of the tournament, players should not be talking or offering other distractions. Players may not trade cards received in their sealed deck, until after the event is over.

Playing in a Sealed Deck Tournament

The event works very similar to a constructed deck tournament. The only differences are that players use 40-card decks and put 4 Prize cards out for each game.

Pokémon Booster Draft Format
This document is used in conjunction with the Pokémon Organized Play Floor Rules document. The suggested format for a Pokémon Booster Draft is 6 boosters of Pokémon-e TCG: EX Ruby and Sapphire. Other expansion sets are allowed for draft purposes, as long as each player has the same number of boosters from the same expansions.

Setting up a Booster Draft Tournament

The tournament organizer registers each player for the event, similar to a constructed tournament. Once registration is finished, the tournament organizer divides the players into separate drafting tables at random. Each drafting table should have an equal number of players. The judging staff then distributes the boosters being used for the draft.

Starting the Draft

Once the players have been seated and have their boosters, the judging staff will have the players start by opening their first booster. Each player looks at cards from their booster and chooses one card, placing it face down in front of them. The judge will now have the players pass the remaining cards from each of their boosters to the person on their left (clockwise around the table). Each player will then draft one card from that stack. Once players have chosen a card, the judge will instruct the players to pass the remaining cards again, until all of the cards from those boosters have been drafted. When the initial booster packs have been completely drafted, each player may look at the cards he or she has drafted. At the judge's signal, players set aside their drafted cards, and open the second booster. This time, after choosing a card, each player will pass the remaining cards to their right (counter-clockwise around the table). After each series of packs have been drafted, the next booster will be drafted in the opposite direction, until all six boosters have been drafted.

Player Etiquette for Booster Drafting

During the drafting portion of the tournament, players should not be talking or offering other distractions. Once a player has chosen a card, it should go into a neat pile in front of that player. After each round of boosters have been drafted, players may examine their own drafted cards.

Finishing the Draft portion

After players have finished drafting their cards, they will start building a 40-card deck. They may only use the cards they have drafted, and any basic Energy cards necessary to finish building the deck. Any drafted cards that are not used in their deck, are set aside for the remainder of the event. Tournament officials will announce at the beginning of the event if decklists are required for the event.

Playing in a Booster Draft Tournament

The event is run similar to a constructed deck tournament. The only differences are that players use 40-card decks and put 4 Prize cards out for each game.

Pokémon Rochester Draft Format
This document is used in conjunction with the Pokémon Organized Play Floor Rules document. The suggested format for a Pokémon Rochester Draft is 6 boosters of Pokémon-e TCG: EX Ruby and Sapphire. Other expansion sets are allowed for draft purposes, as long as each player has the same number of boosters from the same expansions.

Setting up a Rochester Draft Tournament

The tournament organizer registers each player for the event, similar to a constructed tournament. Once registration is finished, the tournament organizer divides the players into separate drafting tables at random. Each drafting table should have an equal number of players. The judging staff then distributes the boosters being used for the draft. Starting the Draft Once the players have been seated and have their boosters, the judge chooses a player to start. That player starts by opening two of their boosters, and laying out all of the cards from those boosters, face-up. The players at that table then have 30 seconds to look at the cards before drafting begins. Starting with the first player, that person chooses one card, placing it face-up in front of them. The player to his or her left becomes the next person to draft. That player chooses one of the remaining cards, placing it face up in front of them. The draft continues in this manner, until the last person at the table has chosen a card. That player chooses a second card, and then the person to the right drafts a second card from the cards remaining. Drafting proceeds back to the initial person, counter-clockwise. If there are cards remaining, the initial person drafts a third card, and drafting resumes to the left, clock-wise. After each booster pack has been completely drafted, each player may look at the cards he or she has drafted. At the judge's signal, players set aside their drafted cards, and prepare for the next set of boosters to be drafted. The next person to open their boosters is the person sitting to the left of the previous person opening the boosters.

Player Etiquette for Rochester Draft

During the drafting portion of the tournament, players should not be talking or offering other distractions. Once a player has chosen a card, it should go on top of their stack in front of that player, with the most recently drafted card face-up. After each round of boosters have been drafted, players may examine their own drafted cards. During the draft, if a player touches a card during their turn to draft a card, they must draft the touched card. If they touch more than one card, that player drafts the first card touched. If the current player drafting takes too long to draft their card, the judge chooses the card that was placed first on the table, for that player. (If that card has already been drafted, the judge chooses the second one placed, and so on.)

Finishing the Draft portion

After players have finished drafting their cards, they will start building a 40-card deck. They may only use the cards they have drafted, and any basic Energy cards necessary to finish building the deck. Any drafted cards that are not used in their deck, are set aside for the remainder of the event. Tournament officials will announce at the beginning of the event if decklists are required for the event.

Playing in a Draft Tournament

The event works very similar to a constructed deck tournament. The only differences are that players use 40-card decks and put 4 Prize cards out for each game.


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