Okay well I
haven't dropped a review in a little bit but I'm
back with Houndoom.
Houndoom okay let
me start out with how amazed I was when I saw this
pokemon used in the elite four on pokemon gold I
kicked the Magmar and Umbreon off my team and got a
Houndour then evolved ot to a Houndoom.
The only pokemon
evo line which is both fire and dark so bye bye to
those pesky psychic pokemon, But hello to those
fighting pokemon.
The only two
moves I recomend are Crunch and Flamethrower.
Groudon's
Poke'dex observation
(Pokemon Ruby and
Sapphire) you can not catch this pokemon.
(Pokemon FRLG)
Altering Cave -Houndour
(Pokemon Emerald)
Safari Zone -Houndour (After
the elite 4)
(Pokemon
Colosseum) you can not catch this pokemon.
(Pokemon XD) Snag
from the red cipher Brother
-Houndour
Evo Line
Houndour - Lv 24
Houndoom
-Richard
Brown Bomber
Houndoom, my second-favorite
Pokemon in the game. Houndoom can burn popular physical
sweepers, switch into Weezing's Will-o-Wisp easily with its
Flash Fire trait, scare Celebi and Jirachi, and it even looks
badass. The devil dog is simply an awesome Pokemon.
Houndoom (M) @ Leftovers
Trait: Flash Fire
EVs: 56 HP / 192 Spd / 252 SAtk / 8 SDef
Timid Nature (+Spd, -Atk)
- Fire Blast
- Will-O-Wisp
- Pursuit/Crunch/Beat Up
- Hidden Power [Grass]
The standard Houndoom. Use HP Grass on weakened Swampert and
other ground Pokemon, Fire Blast Skarmory away, and burn
physical sweepers that think they can exploit Houndoom's low
Defense. Pursuit allows you to catch nasty Celebi on the switch
and has the same power as Crunch if used on a Pokemon that's
switching out, so I recommend you use the former move for the
third slot. However, Beat Up can 2HKO Blissey if your team has
high Attack Pokemon, so the final move is a
consideration.Houndoom has 301 Speed for outspeeding base 100
Speed Pokemon without a speed-increasing nature such as Zapdos
and Slaking, and outspeeds other Pokemon that try to outspeed
base 100 Pokemon such as Gengar. Its nice Special Attack is
maxed out, while the remainders are spread in HP and Special
Defense.
Houndoom (M) @ Salac Berry
Trait: Flash Fire
EVs: 56 HP / 252 Atk / 152 Spd / 48 SAtk
Lonely Nature (+Atk, -Def)
- Howl
- Endure
- Reversal
- Fire Blast
A Reversal Houndoom; Houndoom is inferior to Pokemon such as
Blaziken and Heracross at using Reversal, but it's a decent set.
Howl while your opponent switches, Endure a killing blow, and
kill opposing Pokemon with a base 200 power Reversal. Fire Blast
takes out Skarmory and weakens Weezing. 264 Speed allows
Houndoom to outspeed every non-uber except Ninjask and Electrode
(lol) after a Salac boost, and its Attack is maxed to power up
its non-STABed Reversal. The remainders are heaped in HP and
Special Attack.
Houndoom (M) @ Leftovers
Trait: Flash Fire
EVs: 56 HP / 188 Spd / 252 SAtk / 12 SDef
Timid Nature (+Spd, -Atk)
- Fire Blast
- Pursuit/Crunch
- Sunny Day
- Solar Beam
A Sunnybeaming Houndoom, infamous among newbies; however, this
Houndoom is outclassed by Exeggutor in standard play, and does
nothing to Blissey and Snorlax. Simply Sunny Day to power up a
STABed Overheat and use Solarbeam in one turn. The Dark move is
up to you. The EVs are the same as the first set.
Houndoom (M) @ Leftovers
Trait: Early Bird
EVs: 56 HP / 252 Atk / 192 Spd / 8 SAtk
Hasty Nature (+Spd, -Def)
- Howl
- Fire Blast
- Sludge Bomb/Hidden Power [Fighting]
- Shadow Ball
A physical Houndoom; since most people expect to see a special
Houndoom, this set can surprise your opponent. Howl on the
switch, and use Shadow Ball to make up for Crunch and Sludge
Bomb or HP Fighting; the latter can scare Blissey and Snorlax
that switch in on Houndoom.
The EVs are similiar to the second set; use 196 Spd EVs/4 Spc.
ATK EVs if using HP Fighting.
Due to its poor defenses and Fire typing (which is notorious for
weaknesses to common moves such as Surf and Earthquake), the
safest way for Houndoom to switch in is on a Fire move, such as
Will-o-Wisp, and negate any damage with its Flash Fire trait.
Once Houndoom is in, predict and try to inflict as much damage
as possible before you're forced to switch. Houndoom is
extremely fragile, so don't hesitate to switch him out. If using
Houndoom, you may want to consider having a pseduo-passer (a
Pokemon with Reflect and/or Light Screen) to make up for
Houndoom's lacking defenses.
However, despite glaring weaknesses, Houndoom has found love in
the hearts of many. If you're having Celebi problems or simply
want to mix up your boring, standard team, give this dog a try.
I guarantee you'll love him.
RSEFRLG Rating: 3.5
Peace Out,
Brown Bomber
Paddy
bigred2
Houndoom
This pokemon well its dark and fire so its types is strange.
Truthfully i never liked it. It was jsut lacking on defnese for
me to you use. Otherwise i think i would like it. Its and ok
pokemon i guess but. There are other fire or dark pokes i rather
use.
rating 2.5/5 i wish it had better def
Playdoh
Dude
For
this review, we'll be doing the godfather of dogs, Houndoom.
Now, This week, I'll also be reviewing Houndoom in GSC form, and
I will with the next pokemon coming up too, if they are found in
it..
Houndoom has the burden of being double typed(Dark and Fire).
But for him, it's not much of a burden! Dark is a type that does
not always need it's own slot on a team. Neither does fire. So
when you take Houndoom, you have a solid pokemon covering two
types.
GSC REVIEW
First of all, Houndour evolves into Houndoom, and Houndour
dosen't learn any defensive moves. It's all about offense for
him. Houndom is very similar. Houndoom is made for the Hit and
Run tactic, do a strong Crunch or Flamethrower, and call him
back. This is good, because he dosen't have HUGE amounts of HP.
His speed is good though. This pokemon is one that should be on
every Red-Battling GSC team.
GSC Score: 4.7/5
FRLGRSE REVIEW
In Firered, Leafgreen, and Emerald I think, the only way to
obtain Houndoom is to get him from Collesseum. Anyway, Houndoom
is still a great pokemon. He is great using the hit and run
tactic, and has a nice set of moves. Obviously, CRuch and
Flamethrower should be used, but the others should just be TM's.
FRLGRSE Score: 4.3/5
Average Score: 4.5
So.... What will next week bring? Who knows...... But
You guys keep on rollin'!
Reeve
Houndoom.
# 229.
Type: Dark/Fire.
Ability: Early Bird & Flash Fire.
Locations: Snag from Cipher Peon Nella in Realgam Tower
Colloseum (Colloseum). Evolve Houndour (Level 24).
Hi everyone. This is Reeve, welcome to another Pokémon of the
Week review, hope you like it ;)
So we have Houndoom. This doggy has strong special stats and
speed. So you’re probably thinking this could be a very good
special sweeper huh? Well, you’re right, but this doggy is more
than that. This is also a tank’s worst nightmare.
Flash fire is probably the best choice for it’s special ability.
It learns Crunch so what else could you ask for? Let’s move on
to our suggested Move Combinations for this little fellow…
Start with Sunny Day. Now imagine Flamethrower with sunny day
boost. You foe will have a super sexy tan after that. Solarbeam
is there because it can. And Crunch is Awesome against elemental
Alakazam.
Anti-tank Doggy. Fear Blastoise! I don’t think I have to explain
how it works. Use it wisely. Again, switch if you see a Physical
sweeper.
When should I use this Pokémon?
Just watch the environment. Use the anti-tank against classical
and obvious tanks (Miltank, Vileplume…). Take advantage of Sunny
day; remember you have Flamethrower and Solar beam.
You could use this against elemental Alakazam. Crunch for this
one.
What should I use against this Pokémon?
Not always water is your best option (remember Solar beam), use
a Physical Attacker and you’ll be ok. Anything with good attack
and speed should work. Blaziken is a good call I think.
Bottom line:
You have many options. Use the doggy, but use it wisely. Try any
of the suggested move combinations and you’ll have good results.
The anti-tank one is fun…
Rating:
4.5/5
Hope you enjoyed.
Reeve.
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