Spiritomb.
# 442.
Type: Ghost / Dark.
Ability: Pressure.
Locations: Hallowed tower, odd keystone and 32
people met in the underground needed. (Diamond, Pearl).
Hi everyone. Welcome to another Pokémon of the
Week. Today we’re reviewing Spiritomb, the Forbidden Pokémon.
Spiritomb is certainly one of a kind. It has no
type weakness and it’s probably one of the rarest Pokémon out
there (blessed be GTS). If you did get or are planning to get
one of these by the 32 people way, I salute you. I didn’t, I
traded for one of these. Anyway, Spiritomb has decent stats
overall, and has some decent strategies in both singles and
doubles. Looks amazing if shiny and overall, is one of those
Pokémon you want to train and keep in your bench just in case.
Pressure is great. I couldn’t ask for a better
ability for this one, it is always good to drain your opponent’s
PP, having no weaknesses and one HP recovery move (we’ll get on
that later) will take even more advantage of this ability.
Let’s move on to the move combinations, let’s see
what’s up with this guy…
Spiritomb.
Nature: Calm (+ Special defense, - Attack).
Equip: Leftovers.
EV´s: 252 HP, 129 Defense, 129 Special defense.
- Hypnosis
- Nasty plot / Calm mind
- Dark pulse / Shadow ball
- Psychic / will-o-wisp / Hidden power fight /
Pain split / Dream eater
Use hypnosis and then calm mind as much as you
can, then attack with dark pulse / shadow ball and hidden power
(I really recommend it, just in case T-tar appears). If you want
to hang on even more, then hypnosis and dream eater.
Spiritomb.
Nature: Careful (+ Special defense, - Special
attack).
Equip: Leftovers.
EV´s: 252 HP, 129 Attack, 129 Special defense.
- Sucker punch / Pursuit
- Taunt
- Will-o-wisp
- Pain split
This one is very annoying. Prepare for long
battles with this one. Use sucker punch if you want to hit first
or pursuit if you want to hit hard (predicting a switch).
Will-o-wisp and pain split are going to keep you alive for a lot
of time (pressure is awesome in this case), and taunt just in
case some baton pass user comes out.
Spiritomb.
Nature: Bold (+ Defense, - Attack).
Equip: Leftovers.
EV´s: 252 defense, 129 HP, 129 Special defense.
- Dark pulse
- Calm mind
- Will-o-wisp
- Pain split
This is a very friendly and easy set to use. Use
will-o-wisp, then calm mind and pain split, then repeat and
sweep.
When should I use this Pokémon?
If you are sick of strong Alakazams and
Gardevoirs, this Pokémon is the one you’ve been looking for. It
is not exactly a legendary (but it is maybe as hard to get as
one of those), and has no great stats. But is is capable of
taking hits and strike back. I’d suggest you to use it if you
already have some experience with ghosts such as Dusknoir or
Mismagius. It is a great addition to almost any team in doubles.
What should I use against this Pokémon?
Spiritomb has a not so great move pool. So it is
very predictable. If you manage to hit it hard and fast (baton
passing some special attack or speed will do great) then you’ll
eventually beat it. Taunters are pretty good too. Try Houndoom.
Bottom line:
Great ghost, I’m glad this new generation has
pretty cool ghost types, I’ve been testing them and Spiritomb is
definitely one worth training. I can trade you one if you want
to…
Rating:
3.9/5
If you have some questions about any game or
specific strategy feel free to write to
reeve@pojo.com if you find that you can’t write to that
address because of some issues, then try
reeve.ryu@gmail.com I’ll be glad to help, trade or battle
you…
Hope you enjoyed.
Reeve. |