Ratings are based
on a 1 to 5 scale.
1 being the worst. 3 ... average. 5 is the highest rating.
Reeve
Infernape.
# 392.
Type: Fire / Fighting.
Ability: Blaze.
Locations: Evolve Monferno.
Hi everyone. Welcome to another Pokémon of the
Week. Today we’re finally reviewing Infernape, the flame
Pokémon.
Infernape is surely one of the most offensive
Pokémon of the new gen. It has enough speed and attack to be
successfully used in competitive battles. As any other fire
starter, it’s kind of hard to use in early game, but if you
train this one well it will sure be a powerful physical sweeper.
It is capable of learning swords dance and nasty plot so this
one is capable of doing massive damage.
Blaze is still the same starter ability,
sometimes useful; sometimes you would like to have something
different on a starter.
Let’s move on to the move combinations. New moves
for new Pokémon, let’s see what’s up with this guy…
Infernape.
Nature: Jolly (+ Speed, - Special attack).
Equip: Salac berry.
EV´s: 252 Attack, 252 Speed, 6 HP.
- Flare blitz
- Stone edge / Earthquake
- Swords dance
- Brick break / Close combat
This will depend on your strategy. You might not
want to use Close combat because of the side effect. If you
baton pass some defense to this you will be safe. Stone edge or
Earthquake is up to you, I know I would pick Stone edge
Infernape.
Nature: Adamant (+ Attack, - Special attack).
Equip: Choice scarf.
EV´s: 252 Attack, 252 Speed, 6 HP.
- Flare blitz
- Stone edge / Earthquake
- Thunderpunch
- Brick break / Close combat
This is almost the same ting but choice scarf has
proven to be an awesome item. More speed and a decent attack
power is going to give Infernape one or two victims before
fainting if used properly.
Infernape.
Nature: Jolly (+ Speed, - Special attack).
Equip: Life orb.
EV´s: 252 Attack, 252 Speed, 6 HP.
- Flare blitz
- Stone edge
- Earthquake
- Close combat
Life orb is an item you will be seeing a lot in
competitive battles. Give more power to Infernape and it will be
pretty good. I have seen some people using U-turn in this set.
It works quite well too.
There is also the special sweeper Infernape but I
wouldn’t recommend it because this thing is way better in
physical than in special sweeping. But if you really want to try
it I’ll list it…
Infernape.
Nature: Timid (+ Speed, - Attack).
Equip: Wisdom glasses.
EV´s: 252 Attack, 252 Speed, 6 HP.
- Flamethrower
- Grass knot
- HP Ice
- Nasty plot
Not very common, but works fine too…
When should I use this Pokémon?
If you liked the way Blaziken performed last
generation (and I did), this one is an extension of it. Blaziken
was a better substitute/reversal user than sweeper. This one is
a better sweeper so you might want to try it.
What should I use against this Pokémon?
Aerodactyl is good against Infernape because
Earthquake will do nothing, fire and grass attacks won’t OHKO it
and has a solid attack. A good water sweeper will take this out
too. Probably Milotic would be a good option.
Bottom line:
I haven’t finished training mine, but it is for
sure another good Pokémon to the list.
Remember, if you have DP versions and want to
trade or battle with me. I already have a list of haves and want
here in the Pojo Forums; the URL is
http://www.pojo.biz/board/showthread.php?t=434041 for
trading (have some good shinies and legendaries, and all the
starters as well). If you want to battle then send me a PM or
send an e-mail to reeve.ryu@gmail.com.
Rating:
3.5/5
Hope you enjoyed.
Reeve.
lilgroudon
Howdy, all, and welcome to
another week. I hope you all made it in one piece. This week, we
will be reviewing Infernape, the Flaming Monkey.
Infernape
Fighting/Fire
Ability: Blaze (When Infernape's HP gets low, its Fire type
attack's power is multiplied by 1.5) Base Stats:
HP: 76
Atk: 104
Def: 71
SpAtk: 104
SpDef: 71
Spd: 108
Now things are getting good. Infernape is, as you already might
have guessed, the Fire starter, and the second Fire starter in a
row to have Fighting/Fire typing. As to who is better, it really
is up to you. I, for one, feel that Infernape is better, seeing
as how it can sweep either side of the fence, and doesn't rely
on Choice Scarf to be fast. Now for the movesets:
Lots of choices here. Obviously, the first Nature goes with the
first spread, and the second Nature with the second spread. I
did not list everything that Infernape learns, as that would
take up too much space, but you can see that he has a far more
varied Physical move pool than Special. Both are viable, but the
Physical side has a little more variaty. If you can get HP
Fighting, then use it, but if not, Focus Blast is your only
Special Fighting option. Grass Knot because Solarbeam sucks on a
non-Sunnybeaming set. Substitute because I couldn't think of
anything else, and Calm Mind doesn't really work on this set. On
the Physical side, he also has Iron Tail, Earthquake, Aerial
Ace, Shadow Claw, Poison Jab, and Thunderpunch. Really, just
pick Flare Blitz, Close Combat, and 2 other moves, and you have
a set.
OH NOES, IT'S THE SAME SET AS BEFORE!!!! I personally enjoy
Stone Edge and Earthquake, sometimes switching Earthquake with
U-turn for a change of pace.
Now, before you go and kill me for including 2 of the same type
attack, let me explain. Now, if Infernape had a larger move
pool, then there would be another type attack here, but he
doesn't. Instead, I took a page out of Salamence's book. On a
CSMence, you have both Dragon Pulse and Draco Meteor. Draco
Meteor is for early game, and Dragon Pulse is for late game, as
you are cleaning up. Fire Blast/Flamethrower and Overheat act in
much the same way, only a little less effectively, as it is
resisted by more types. If you anticipate a Water switch in, use
Grass Knot. Simple, no?
Well, there you have it. I probably missed some sets, and for
that, I am sorry. But I think I crossed the gambit when it comes
to movesets.
Infernape can sweep entire teams if they have no counter, and is
a grade-A addition to any team, barring Sandstorm/Rain Dance.
Overall: 5/5
Looks: 3/5 (I think that this is the weakest, look wise, of the
3 starters.)
Carbunkle
Man, another month before we
can get D/P here in Europe.
But it wont stop me for reviewing 1 pokemon in the 4th
generation ;)
This week it's a monkey, yeah, you heard me, a freaking monkey.
Ability is as always on the starter pokemon, get down to 1/3 of
life and
fire is powered.
Nature for hard hitting stuff. Same with the EV, and so it will
be fast.
Item is to power up the attack it will use.
He has weakness against water, psychic, ground and flying we can
make him
strong and fast to outrun those.
Attacks:
1) Close Combat
2) Protect
3) Thunder Punch
4) Fire Blitz
Well, Strategy time.
Protect if you somehow know that your opponent is gonna use a
big strong
attack.
Close Combat is a fighting move so use it, get the bad stuff
from it and
just watch the enemies life go down.
Thunder Punch for those water/flying enemies, no need to tell
you more.
Fire Blitz is a bit risky because you will be recoiled but 'no
pain no gain'
as they say.
Not my favorite.
2,8/5
Still waiting for D/P to be released. Anyone that also want
Fione now can
just contact me as soon as I can get the Ditto over to it when I
get D/P.
Over and Out
/Carbunkle
Nathan
Infernape
Fighting/Fire
Ability: Blaze (When Infernape's HP gets low, its Fire type
attack's power is multiplied by 1.5) Base Stats:
HP: 76
Atk: 104
Def: 71
SpAtk: 104
SpDef: 71
Spd: 108
Now things are getting good. Infernape is, as you already might
have guessed, the Fire starter, and the second Fire starter in a
row to have Fighting/Fire typing. As to who is better, it really
is up to you. I, for one, feel that Infernape is better, seeing
as how it can sweep either side of the fence, and doesn't rely
on Choice Scarf to be fast. Now for the movesets:
Lots of choices here. Obviously, the first Nature goes with the
first spread, and the second Nature with the second spread. I
did not list everything that Infernape learns, as that would
take up too much space, but you can see that he has a far more
varied Physical move pool than Special. Both are viable, but the
Physical side has a little more variaty. If you can get HP
Fighting, then use it, but if not, Focus Blast is your only
Special Fighting option. Grass Knot because Solarbeam sucks on a
non-Sunnybeaming set. Substitute because I couldn't think of
anything else, and Calm Mind doesn't really work on this set. On
the Physical side, he also has Iron Tail, Earthquake, Aerial
Ace, Shadow Claw, Poison Jab, and Thunderpunch. Really, just
pick Flare Blitz, Close Combat, and 2 other moves, and you have
a set.
OH NOES, IT'S THE SAME SET AS BEFORE!!!! I personally enjoy
Stone Edge and Earthquake, sometimes switching Earthquake with
U-turn for a change of pace.
Now, before you go and kill me for including 2 of the same type
attack, let me explain. Now, if Infernape had a larger move
pool, then there would be another type attack here, but he
doesn't. Instead, I took a page out of Salamence's book. On a
CSMence, you have both Dragon Pulse and Draco Meteor. Draco
Meteor is for early game, and Dragon Pulse is for late game, as
you are cleaning up. Fire Blast/Flamethrower and Overheat act in
much the same way, only a little less effectively, as it is
resisted by more types. If you anticipate a Water switch in, use
Grass Knot. Simple, no?
Well, there you have it. I probably missed some sets, and for
that, I am sorry. But I think I crossed the gambit when it comes
to movesets.
Infernape can sweep entire teams if they have no counter, and is
a grade-A addition to any team, barring Sandstorm/Rain Dance.
Overall: 5/5
Looks: 3/5 (I think that this is the weakest, look wise, of the
3 starters.)
Alex Bramham
Infernape
Infernape is a monster, my favourite starter. The blaze trait
couldn't suit him more, with attacks such as Swords Dance
followed by Flame Blitz or Close Combat, it's easy to get his
health in the red. While in this state, his fire attacks will do
x1.5 damage. With endure and a salac berry, his sweeping
potential is massive.