Powerbalance – Modern Horizons III
Date Reviewed: June 7, 2024
Ratings:
Constructed: 4.0
Casual: 4.25
Limited: 2.0
Multiplayer: 4.25
Commander [EDH]: 4.25
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
Free spells are among the most powerful and hard-to-balance things in Magic – this is why they’ve tried basically every alternate cost you can think of. Phyrexian mana taught us that costing life instead is almost meaningless; costing an extra card from your hand is more significant, but easy to build around. Sacrificing a creature, as you’ll see in a few places including some notable Modern Horizons 3 cards, I feel is often almost as meaningless as paying life. But Powerbalance’s dependence on what your opponent does is a really interesting one.
It will read to some people like a disadvantage, since we’re often taught (overly glibly) that “punisher” cards that give the opponent’s choice are always bad. But in this case, your opponent’s so-called choice is to just not play spells, and it’s usually hard to win games of Magic when you don’t play spells. It’s like a sidelong form of spell protection and mana acceleration in one, and I also really like how it scales to all sorts of unexpected settings and matchups. In Legacy, your opponent’s one-mana cantrips give you free Lightning Bolts; in a Commander Eldrazi mirror match, you’ll be racing to drop Emrakul on each other’s head the most times.
Constructed: 4
Casual: 4.5
Limited: 2
Multiplayer: 4.5
Commander [EDH]: 4.5
The parallels Powerbalance draws are obvious: it’s a lateral riff of sorts on Counterbalance from Coldsnap, an infamous enchantment used to enforce Nothing. This is not quite the same card…though it takes a more proactive approach by letting you potentially retaliate.
I do think that this is maybe “better” than Counterbalance, in a sense, because it lets you push the advantage with it and dig deeper. It’s not a one-for-one parallel; Counterbalance can stop an opponent on its own, while this needs to hit a counterspell to do the same thing. Still, though, in formats known for their hyper-focused mana curves, even one hit can push you hard ahead.
It is worth mentioning that this does pair well with all the same things Counterbalance does (scry/surveil, Brainstorm, Sensei’s Divining Top, etc.), and a deck with one may well benefit from both.
Constructed: 4
Casual: 4
Limited: 2 (probably just going to sit and do little)
Multiplayer: 4
Commander [EDH]: 4
We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews. If you want to share your ideas on cards with other fans, feel free to drop us an email. We would be happy to link back to your blog / YouTube Channel / etc. 😉