Predaplanning
– #LED5-EN049
Date Reviewed:
December 11, 2019
Rating: 3.83
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of Lullaby Hello Pojo Fans, Predaplanning may be slow as a Trap, but it does so much for the archetype. Foolish Burial from the start, then you get a Predator Counter on every face-up monster (even your own). The level change isn’t consequential for most decks since Link Summoning is a thing. Off a Fusion Summon this becomes a destruction 1-for-1 from the grave, making it much harder to counter. The deck thin combined with getting you Predator Counter(s) was enough to make this card good for the archetype, but the destruction is a good addition to give the deck some added offensive power. The Fusion Monsters for the deck are big, but the chance of doing direct damage is something they are going to turn down. It also is worth noting that this 1-for-1 can be used on any DARK Fusion monster, not just ones within the archetype. Advanced-3.5/5 Art-4/5 Until Next Time |
Crunch$G From a Spell to a Trap we have Predaplanning. Predaplanning is a Normal Trap that upon activation will send a Predaplant monster from the deck to the graveyard in order to place a Predator Counter on every face-up monster on the field, and every monster with a Predator Counter that has a Level will become Level 1 as long as they have a Predator Counter. The level modulation effect of Predator Counters is on every single card that places a Predator Counter, so if anything that always comes with those counters. I don’t imagine having the counters on your monsters will hurt you at all unless you play a mirror match. It’s a simple way to get a lot of Predator Counters on the field, something Predaplant Dragostapelia will love since it’ll negate the effects of your opponent’s monsters with Predator Counters. If you Fusion Summon a DARK monster, you can banish this card from the graveyard to target a card on the field and destroy it. The archetype easily summons Fusions and all of them are DARK, so getting this off for easy removal is great to have, especially since it’s also a Foolish Burial for the archetype and it gets Predator Counters on the field. It’s a good Trap for the archetype and one I’d consider running, maybe even with Trap Trick. Advanced Rating: 4/5 Art: 4.25/5 Well there’s our new boss monster. |
Alex Searcy Shifting to the Trap side of things for midweek, we have Predaplanning. This is a Normal Trap that lets you send a Theme Monster from your Deck to the Graveyard to then place a Predator Counter on each face-up Monster on the Field. Any Monster struck with a Counter via this card becomes Level 1 (so long as the Monster in question was Level 2 or higher). So no plays there on Link or XYZ Monsters, but that can still really mess up your opponents plays until they can bring out other Monsters or remove the counters. It really hurts Extra Deck plays, in the immediate time frame as Level 1 Monsters aren’t going to add up to anything fast. If you Fusion Summon a Dark Monster (save the Damage Step) while this card is in your Graveyard, you can remove this card from play. Doing so lets you Target and destroy one card on the Field. That’s another instance of a fair and honest 1-for-1 removal for destruction, so I’m a fan of that. Each effect, is naturally, once per turn. The manipulation of Monsters and the mini lock down effect of sorts is awesome, as is the destruction in the second effect, even if it’s attached to only coming from result of a Fusion. Easily as good as our card yesterday. Rating: 4/5 Art: 5/5 again, this looks much more sinister than yesterday. Just a desolate wasteland with a spooky, evil Monster in the background. |
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