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Primite Dragon Ether Beryl – #SUDA-EN015
If this card is Normal Summoned: You can Set 1 “Primite” Spell/Trap from your Deck. You can only use each of the following effects of “Primite Dragon Ether Beryl” once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.
Date Reviewed: February 10th, 2025
Rating: 4.25
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Primite Dragon Ether Beryl continues our look at Supreme Darkness and is the Primite card the archetype needed to solidify it as an archetype and splashable engine in other archetypes.
Level 4 Dragon that is your Primite Spell/Trap searcher off Normal Summon, great card already. Now you have a way to get to Lordly Lode, Drillbeam, or Roar. You have two traps to search for the archetype as well, but I’m focusing more on how Ether Beryl and these Spells will likely be thrown into Blue-Eyes and Dark Magician builds to give them some more power. The archetypes have enough support as is, but that doesn’t mean all of it is good. Ether Beryl lends the two archetypes easy access to Lordly Load, which can summon out either archetypes name monster, Roar can summon as well and acts as a banish from the grave, and Drillbeam is a negation/banish, and can reset itself to the field…pretty powerful tech for both Normal Monster archetypes.
Tribute Beryl for a Foolish Burial of any Normal Monster you have lurking in your Deck. No worries about losing Beryl, it can add itself back to the hand if you have a Normal Monster on field or in the grave. The Foolish Burial of a Normal Monster thins the deck and sets up the grave for stuff like Eternal Soul, as well as locks your Beryl to come back at your next Standby Phase. The only thing Beryl was missing was being a Tuner.
Great searcher for this archetype to now fully function within itself and other archetypes. This can help give Blue-Eyes some more power, as well as give Dark Magician a better access to Dragoon without adding cards that aren’t fully functional.
Advanced- 4/5 Art- 4/5
Until Next Time,
KingofLullaby
Crunch$G
Support Week now for Supreme Darkness as we start things off with the card Primite has eagerly been awaiting to release to the TCG: Primite Dragon Ether Beryl.
Ether Beryl is a Level 4 EARTH Dragon with 1600 ATK and 0 DEF. ATK stat isn’t the worst I’ve seen on a Level 4, EARTH is decent for the Attribute, and Dragon is always a nice type. If this card is Normal Summoned, you can Set any Primite Spell/Trap directly from your Deck. Immediately we dodge Ash Blossom & Joyous Spring, which is fantastic. This can quickly get you to Lordly Lode to search for your Roar or most likely Drillbeam since you will control a monster (this), though Ether Beryl can also tribute itself to send a Normal Monster from the Deck to the grave to turn on the Roar you get off of Lordly Lode. Finally, during your Standby Phase (NOTE: Physical copies of this in the TCG currently say “the Standby Phase” but the database was updated to be yours only, so that’s how it’ll officially be ruled in tournaments) if you have a Normal Monster on your field or in your graveyard, you can add this back from the graveyard to your hand. Now it would have been insane if it was either Standby Phase to ensure you keep Drillbeam live, but it’s nice that this can recover itself to keep your Primite engine going. The latter two effects are each HOPT, so you get as many searches as you like if you can get more Normal Summons. Ether Beryl is one of the best cards in the Primite engine, which is going to help launch Blue-Eyes into being a meta-strategy once again when the Structure Deck becomes legal this week. Most anything Primite-related will want to run 3 of these, it’s just that good for the engine.
Advanced Rating: 4.5/5
Art: 4/5 Baby Imperial Dragon I presume.
Mighty
Vee
This week we’re starting our coverage of the archetypal support in Supreme Darkness. If you’ve been trailing the success of Blue-Eyes in the OCG, it’s no surprise that Primite has proven to be a surprise breakout hit, and it’s partially thanks to today’s card, Primite Dragon Ether Beryl. It’s a level 4 EARTH Dragon monster, so you could search it with Redox, Dragon Ruler of Boulders, but the simplest and easiest way is Primite Lordly Lode (did you grab your playset yet? Kyahahaha!). Beryl comes with a middling attack stat of only 1600 and shares its bigger cousin’s 0 defense, so it’s not much of a fighter. Fortunately, it doesn’t have to be with how we’re using it.
Beryl’s claim to fame is its first effect, which oddly isn’t once per turn, but the effort you’d need to get multiple Normal Summons isn’t worth it anyway– on Normal Summon, Beryl will let you set any Primite Spell or Trap directly from your deck. If you didn’t search it with Lordly Lode, you’d use this opportunity to set Lordly Lode then activate it to grab Primite Drillbeam or Primite Roar; otherwise, you’ll just directly set Drillbeam (unfortunately, you won’t be able to immediately activate Roar). This is the main effect you’ll be using Beryl for in Blue-Eyes Primite, as it’s a fantastic emergency combo that can get you to Hieratic Seal of the Heavenly Spheres while setting up Drillbeam. We’ll get more into detail with Blue-Eyes later, but just know that Beryl is a fantastic enabler that makes the Primite engine actually work outside of just vomiting Normal monsters. Beryl’s other two effects are both hard once per turn; its second effect will let you tribute it to send any Normal monster from your deck to the Graveyard. This is obviously meant to fuel the Graveyard with a variety of Normal monsters to make use of Primite Imperial Dragon, though most decks using Primite as an engine would rather keep Beryl around as a Link body anyway. Finally, Beryl’s last effect triggers during your Standby Phase if you have a Normal monster on your field or in your Graveyard (which should be the case if you’re using Primite in a deck that has any business running it…), letting you recycle it from your Graveyard back to your hand. This effect had to be emergency errata’d since it was mistakenly translated as the Standby Phase, which would’ve been insanely good considering it’d be perfect reveal fodder for Drillbeam. The official effect is still great though; even if you’ll still have to do a bit of work to make Drillbeam live, getting Beryl back lets you hold it for Drillbeam later or to recycle Drillbeam itself. Grind and follow-up is always important when it comes to modern Yugioh! Overall, Beryl is an excellent addition to both pure Primite and Primite hybrids– just watch your wallet, because you’ll want to play 3 copies.
+Helps enable combos in decks with Normal monsters
+Self-sustaining resource loop with Lordly Lode and Drillbeam
-Only triggers on Normal Summon
-Tribute effect only has niche combo potential outside of pure Primite
Advanced: 4.25/5
Art: 4/5 Not, in fact, a rejected Red-Eyes monster.
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