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Primite Imperial Dragon – Yu-Gi-Oh! Card of the Day

Primite Imperial Dragon
Primite Imperial Dragon

Primite Imperial Dragon – #ROTA-EN013

Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent’s Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 “Primite” monster. You can only use this effect of “Primite Imperial Dragon” once per turn. If this card is Tribute Summoned: You can apply these effects in sequence.
● Negate the effects of all face-up monsters your opponent currently controls.
● Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.

Date Reviewed:  November 29th, 2024

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Primite Imperial Dragon wraps up the week and is the only Primite Monster in the archetype until Supreme Darkness hits the TCG and we get another, and a Level 4 searcher none the less.

Level 6 with some strong ATK (2600), PID can’t be Normal Summoned unless you Tribute a Normal Monster for it. Unexpected Dai from yesterday sets this up, as does Token Monsters. On your opponent’s Main Phase, you can Normal Summon Imperial Dragon by revealing it in your hand. When the next Primite monster(s) arrive in the TCG they will be able to be summoned with Imperial Dragon this way, but for now, it is just PID getting summoned. Blue-Eyes and Dark Magician, two archetypes that revolve around Normal Monsters have enough support to constantly have access to their monster, which Primite Imperial Dragon can use for its Tribute Summon.

Primite Imperial Dragon needs you to Tribute Summon it to gain its effects, so Special Summoning it won’t do if you want to benefit from them. When you do Tribute Summon Primite Imperial Dragon, you can negate all face-up monsters your opponent controls currently, then banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your grave. The negation is best used in Main Phase 2 of your opponent’s turn once they’ve likely summoned their last monster for the turn. You’ll always get at least one negation out of Imperial Dragon, so it does pay for itself. You will likely have a Normal Monster in your grave from when you Tribute Summoned PID, the question is matching the Type or Attribute to your opponent. LIGHT and DARK are the most popular Attributes in the game. You can tweak your builds to run Normal Monsters alongside stuff like Rescue Rabbit or Rescue Cat that match up with the current meta choices. FIRE Normal Monsters are pretty safe bets right now, but WATER may see some time real soon. It is easier to match Attribute than Type. However you fill out your Normal Monsters, keep Primite Imperial Dragon in mind.

This Dragon is a lonely one for now, but it won’t be for long. Can be summoned rather easily and you wouldn’t even have to run most/all Normal Monsters. Blue-Eyes and Dark Magician have the capabilities to use it, as well as the Spell support of the archetype, and that is the main stuff those archetypes gravitate around: easier ways to summon their archetype’s boss monster. There’s different decks you could see this in, and it does give Normal-heavy decks a beatstick that can clear out a field if you can match up the Type or Attribute of one of your Normal Monsters. The very least you should get is a negation from its first effect, and that may be enough.

Advanced- 3.5/5     Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

The week ends off with the big boss at the end of the cave for the Primite archetype, Primite Imperial Dragon.

Imperial Dragon is a Level 6 EARTH Dragon with 2600 ATK and 0 DEF. A fairly strong ATK stat for a Level 6 monster, EARTH is solid, and Dragon is good. It cannot be Normal Summoned unless you tribute a Normal Monster, but you can Normal Set it for what that’s worth. A fine restriction when this is supposed to work with Normal Monsters. During the opponent’s Main Phase, you get a Quick Effect to reveal this from the hand to immediately Normal Summon any Primite monster, which is most likely intended to be this to go with the second effect. The effect to summon it this way is a HOPT, which is fine. Upon being Tribute Summoned, you apply the effects in sequence to negate the effects of all face-up monsters the opponent currently controls, then you banish all monsters the opponent controls with the same Type or Attribute as a Normal Monster in your graveyard. A pretty good disruption piece if you keep your Normal Monster on the board, getting to summon this and wipe the effects of all your opponent’s monsters as well as being able to clear out any monster with matching Type or Attribute as any Normal Monster in the graveyard. It does give monsters with interesting Type/Attribute combinations worth looking for certain metas. Dokuroyaiba, for example, was looked at when this archetype was revealed since it being a FIRE Fiend meant running it with Primite would allow Imperial Dragon to counter both the FIRE based archetypes like Tenpai Dragon and Snake-Eyes along with the Fien based Yubel Deck. When Ryzeal arrives, you can use any FIRE Pyro or LIGHT Thunder to counter the FIRE Thunder and LIGHT Pyro monsters in that archetype, though you might not want to be trying to counter Mailss with this since those just come back. The most iconic monsters in the game with their own Decks like Blue-Eyes, Red-Eyes, and Dark Magician each being LIGHT/Dragon, DARK/Dragon, and DARK/Spellcaster respectively does mean this could counter some decent options if this was ran alongside it. It’s still better inn a dedicated Primite Deck, with the Normal Monsters of choice likely depending on the meta, but overall it’s a cool card and the Decks using the Primite engine could side this if the meta was right for it with their Deck’s main Normal Monster.

Advanced Rating: 3.5/5

Art: 5/5 Certainly something you’d have to mine deep to find.



Mighty
Vee

I was so busy eating that I forgot to finish the week! Today’s card is none other than the Primite boss itself, Primite Imperial Dragon, a level 6 EARTH Dragon monster. The main way you’ll be searching it is with Primite Lordly Lode, but if you need another copy, there’s always banishing Redox, Dragon Ruler of Boulders with Gold Sarcophagus. Imperial Dragon’s attack stat is actually impressive for a level 6, coming in at 2600– and it’ll only get higher with Lordly Lode. The same can’t be said for its abysmal 0 defense, but I guess it had to compensate for its attack somehow. I just find it highly ironic that a rock dragon has 0 defense…

Imperial Dragon can only be Normal Summoned (oddly enough, you can Special Summon it too) by tributing a Normal monster, as you might expect from a Primite boss monster. You can Set it by tributing any monster you want, though with its defense stat, I wouldn’t recommend it. Imperial Dragon comes with a hard once per turn Quick Effect during your opponent’s turn, letting you reveal it in your hand and immediately Normal Summon a Primite monster. On its own, this effect doesn’t make too much sense, which is why it goes right into its other effect, a soft once per turn effect that triggers if Imperial Dragon is Tribute Summoned, negating the effects of all of your opponent’s face-up monsters and letting you banish all monsters your opponent controls with the same type or attribute as a Normal monster in your Graveyard. This reveals pure Primite’s simple but hypothetically strong wincon; you want to fill your Graveyard with as many Normal monsters of different attributes as possible before fielding Imperial Dragon during your opponent’s turn, giving a blanket negate for monsters and potentially getting rid of some monsters as well. Imperial Dragon is an excellent boss monster on paper, but in practice it suffers from the problems you’d expect from a deck centered around Normal monsters. Without Lordly Lode or Primite Roar, you have to wait until your opponent’s turn to summon Imperial Dragon, which can be a little annoying for boardbreaking. There’s also the unfortunate fact that it doesn’t do anything meaningful on its own, so it’s hard to justify running more than one copy. Once we get the new Primite support in Supreme Darkness, pure Primite might have a chance, but until then, it’ll be stuck as an engine– better than irrelevant!

+Provides blanket negate and non-targeting banish
+Often has high attack in pure builds
-Relies on other cards to field itself with effects
-Consumes your Normal Summon if you summon it on your turn

Advanced: 3.5/5
Art: 4.25/5 Now that’s a big guy! I’ve always found it funny whenever a huge monster ends up only being level 6.


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