Ready Fusion – #DAMA-EN066
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 “Ready Fusion” per turn.
Date Reviewed: September 10th, 2021
Rating: 2.67
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Ready Fusion finishes the week, but is a lacking version of Instant Fusion.
1000LP cost and a Level 6 or lower non-Effect Fusion. Same restrictions as Instant Fusion. While you go up a level for summoning, you lose out on effects, and that’s the whole point of Instant Fusion! This can be thought of as an extender, like Instant Fusion, and you could play one target in your Extra Deck for it, but why would you? The Extra Deck is typically packed as is, so fitting a Level 6 or lower non-Effect Fusion isn’t worth the time. There may be some decks that can afford to use this card and make a space in the Extra Deck for something, they should have at least allowed you to attack with the non-Effect Fusion.
You won’t play this over Instant Fusion, and if they were trying to imitate Magical Scientist they didn’t do a good job at it. If they want to do that, make a monster called “Legacy Scientist” where Magical Scientist is machine-like so he’d be a Cyberse or Machine.
Advanced-2/5 Art-2/5
Until Next Time
KingofLullaby
Crunch$G
The week ends off with probably one of the best cards in Dawn of Majesty, and a more balanced Instant Fusion with Ready Fusion.
Ready Fusion is a Normal Spell that at the cost of 1000 LP lets you summon any Level 6 or lower non-Effect Fusion from your Extra Deck, but said monster cannot attack and is destroyed in the End Phase, plus hard once per turn for balance. Now we lose some of the good Effect Fusions that Instant Fusion summons like the Eyes Restricts, but we gain new ground by accessing the Level 6 pool. Summoning a vanilla Fusion seems weak on paper, but this is mostly just to extend your plays with another monster on board to make Synchros, Xyzs, or Links with greater ease. 2 of the 3 Fusion Tuners are vanillas, so this summons the both of them with no hassle whatsoever. You can also get the specific Type/Attribute you need of a monster to make specific monsters you couldn’t previously. Decks like Dragunity might love this and Adamancipator might like having a Rock to summon from Extra Deck to get plays started and Synchros coming out. Fish Xyz would also like summoning Rare Fish to make Bahamut Shark or Number 4: Stealth Kragen. There’s a ton of old vanilla Fusions, most of them from back in the day but we got some in Astral/OTS Packs of recent years at least. Overall, I like the card.
Advanced Rating: 4.5/5
Art: 3/5 I see Magical Scientist took up entrepreneurship and made his own food brand since getting banned.
Alex
Searcy
Ready Fusion wants to be the Great Value, magic card version of Magical Scientist, but it fails pretty miserably. Now, the obvious problem here is, how do you make an inferior yet still playable, albeit not broken, version of a card like Magical Scientist. (Let me say again, they failed here). 1000 Lifepoints nets you a Fusion from your Extra Deck. Said Fusion has to be Level 6 or below (no issues) it can’t attack (sounds familiar) and is destroyed during your End Phase (also familiar). The difference here is that you are limited to Fusions without Effects. Now, sure, you can constructively build your Extra Deck to accommodate this, HOWEVER, it’s not worth it. There are better, faster, easier, less restrictive ways to bring Fusions to your Field in about any Deck build out there. And, there’s no room for abuse here, with the sad but necessary, only one use per Turn again. It can be a constructed combo piece, it’s not the worst card out there, it’s just outclassed terribly in so many aspects.
Rating: 1.5/5
Art: 3/5 For some reason, I feel this is kinda lazy, but I like it. I get it, and it fits.
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