Resh Shaddoll Incarnation
– #SDSH-EN033
Target 1 “Shaddoll” monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 “Shaddoll” card from your GY, then activate 1 of these effects;
● Change 1 face-down monster you control to face-up Defense Position.
● Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 “Resh Shaddoll Incarnation” effect per turn, and only once that turn.
Date Reviewed:
March 4th, 2020
Rating: 3.67
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of Lullaby Hello Pojo Fans, Resh Shaddoll Incarnation is a trap that will be run in 3’s in Shaddoll builds. Face-up or face-down resurrect from the grave for Shaddoll monsters. That alone makes it a great card for the archetype, being able to send stuff with Shaddoll Fusion to the grave, get the Shaddoll effect(s) and then get a Shaddoll monster to the field off of Resh. A/D Changer style effect off banishing Resh from your grave, though you have to wait until the next turn. Face-up Defense or face-up monster to face-down, either can help you gain advantage. Face-up to face-down protects your from damage and will give you your flip effect off your Shaddoll. Face-down to face-up activates a Shaddoll monster’s flip effect and gets you to your advantage (quicker if you chain this to putting a Shaddoll onto the field face-down, like with Falcon). You should run at least one of these, maybe two. I may have overreacted by saying 3’s, considering you can use a Shaddoll Fusion monster to get back Resh. Advanced-4/5 Art-3.5/5 Until Next Time |
Crunch$G We now got another Shaddoll Trap that’s worth using besides Shaddoll Core, welcome Resh Shaddoll Incarnation to the arsenal. Incarnation is a Normal Trap that upon activation can target a Shaddoll monster in your graveyard and revive it in face-up or face-down Defense Position. Pretty good revival for your FLIP monsters or your Fusions. Winda does have a low 800 DEF, but it can hurt your opponent’s plays to make up for it and then recover Incarnation when it is sent to the grave. Construct will also mill a Shaddoll from your Deck upon revival. Plus it works well with the end of the week’s card. Another effect lets you banish this card and a Shaddoll card from your graveyard to change a face-down monster to face-up Defense Position or a face-up monster to face-down Defense Position. Good way to help you trigger your FLIP effects as well and it only really takes graveyard resources. It can be useful when you need it. You get one effect per turn and only once that turn, just like the FLIP monsters, and that’s fine. It’s probably a worthy 1-of since Construct can dump it from the Deck and all the Shaddoll Fusions can recover it so this can recover them to keep a loop going. It’s fairly good. Advanced Rating: 3.5/5 Art: 4/5 Keios is trying to become a Constellar again. |
Alex Searcy Resh Shaddoll Incarnation is our midweek card, and this is a rather simple, Normal Trap. You get to Target and Special Summon a Shaddoll from your Graveyard in face-up or face-down Defense position, for starters. Making this card a nice 1-for-1. Removing this card and a Shaddoll Monster from your Graveyard from play lets you choose to either change a face-down Defense Monster you control to face-up, or a face-up Monster you control to face-down Defense position. Pretty open and shut case there, but the removal aspect attached makes this work well with the card we opened the week with. And this is just screaming to abuse a Flip effect, even if it isn’t with a Shaddoll Monster, so it’s cool the latter part of this card doesn’t have that stipulation attached to it. It’s a combo card, at least the second half, but getting a Monster for this card, and then being able to cycle Flip effects in a Theme like this isn’t bad at all. Rating: 3.5/5 Art: 4/5 I don’t dislike this, but for whatever reason, this really strikes me as art worthy of a Hero card. |
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