Ritual Beast Inheritance
Ritual Beast Inheritance

Ritual Beast Inheritance – #BLTR-EN020

Monsters your opponent controls lose 200 ATK for each different Type among the “Ritual Beast” monsters you control. You can only use each of the following effects of “Ritual Beast Inheritance” once per turn. You can reveal 1 “Ritual Beast” monster in your hand; add 1 “Ritual Beast” monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position.

Date Reviewed:  August 6th, 2024

Rating: 3.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Ritual Beast Inheritance is the only Continuous Trap in the Ritual Beast/Spiritual Beast archetype.

Small ATK drop for your opponent dependent on the different Types of Ritual Beast monsters you are controlling, with a max of 1200ATK able to be dropped, though you are likely looking at half that which can still be enough to win a few battles. RoTA for Ritual Beasts each turn as long as you can reveal a Ritual Beast in your hand. You can’t search the same one though, you have to search a different Type from the Deck and then discard a card. With there being so many types of monsters in the archetype you should be able to find the one you want, but it serves to say it is a bit more restrictive and easier to counter RoTA than a general RoTA for the archetype would’ve been. Ulti-Cannahawk can search it, as well as activate one of RBI’s effects.

Changing a battle position of any monster when two or more monsters are summoned at the same time is useful against everything except the defense-lacking Link Monsters. Most boss monsters have low enough DEF that at least one of the three two monsters able to trigger this effect will be able to destroy them in battle (Ulti-Kimunfalcos, Ulti-Apelio, and Ulti-Cannahawk).

A Continuous Spell RoTA can be a double-edged sword. You could end up with nothing, or you could end up with the ability to search more than once. The restrictions are easily attainable and sending something to the graveyard will set up a Ulti-Nochiudragon summon, as well as fuel others within the archetype. Spiritual Beast Tamer Lara being sent to the grave sets up protection for Ritual Beasts as well as leads into a Special Summon from the Deck once banished. Even revealing a Ritual Beast in the hand isn’t much of anything because you can just use that Ritual Beast or discard it after you are done searching. Because there are three monsters that can trigger the battle position change effect, it needed a hard once per turn put on it, even with Link Monsters being a thing. Ulti-Cannahawk able to be summoned multiple times could be a Zero Gravity effect on its own with the card.

Advanced- 4/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Next up for Ritual Beasts, we get another addition to the archetype’s already decent backrow with Ritual Beast Inheritance.

Inheritance is a Continuous Spell that debuffs all the opponent’s monsters by 200 ATK times the number of different Typed Ritual Beasts you control. All the Ritual Beast Tamers are Psychic, so there’s your first 200 ATK lost, Apelio is a Pyro, Cannahawk is a Thunder, Pettlephin is an Aqua, and Rampengu is a Beast. This means you can get a 1000 ATK debuff from the Main Deck alone, then you add the new Fusion being a Wyrm, getting that in the EMZ is 1200 ATK. I don’t expect the field to be full of Ritual Beasts of all different Types ever, but you can still likely get a decent debuff from this. The remaining effects are each a hard once per turn, first letting you reveal a Ritual Beast in your hand to search for any Ritual Beast monster with a different Type, then you discard a card. Revealing any Spiritual Beast should get you to any other Spiritual Beast or any of the Ritual Beast Tamers, and revealing any Tamer gets you to any Spiritual Beast that isn’t Winda or Lara, so getting Elder + another monster shouldn’t be hard. The discard is fine since Ritual Beasts got ways to revive their monsters and banish them from the graveyard, so it’s another place they’d want to be. Finally, if 2 or more monsters are Special Summoned to the field at the same time, you can change the battle position of a monster on the field. Not amazing, but you can prevent an opponent’s monster from attacking with this since all the Ritual Beast Fusions are Quick Effects to bounce back to the Extra Deck to summon your banished monsters. You could also use this offensively to get damage in or to get over a bigger monster on your turn. Not a broken effect, but it’s so easy to trigger that I think anything better would be too much. Inhehritance is a solid card for getting the opponent’s monsters into a weakened state, but the main part is the searching to get to the main Ritual Beast monsters that help you do your combos. I’ve seen 1-3 played, so it’s personal preference. Being searchable helps, but it adds a good bit of value to making the Ritual Beast strategy more consistent.

Advanced Rating: 4/5

Art: 5/5 Would love HD art of this once it goes to Master Duel. It looks pretty.


Mighty Vee
Mighty
Vee

We already mentioned it yesterday, but today’s card is Ritual Beast Inheritance, a Continuous Spell that you can search with Ritual Beast Ulti-CAnnahawk, though honestly you’re much better off prioritizing Ritual Beast Steeds. While active, Inheritance drops the attack of all of your opponent’s monsters by 200 for each Ritual Beast monster you control with a different type. It’s an appreciated stat boost since Ritual Beast monsters are middling in terms of offensive presence outside of their main boss monster, Ritual Beast Ulti-Gaiapelio, which you might not even summon all of the time! Inheritance has two hard once per turn effects, the first one being the more important one– a ROTA that reveals a Ritual Beast monster in your hand to search one with a different type, then you’ll have to discard one card. It’s a bit overbalanced in my opinion, but it gets the job done since you’ll be running a lot of Ritual Beast names; you can grab your main starters, Ritual Beast Cannahawk and Rampengu, or you can grab Ritual Beast Tamer Elder, a monster that’s still an excellent two-card combo enabler even if you don’t strictly need it anymore. The discard doesn’t sting too much because tomorrow’s card can use the Graveyard to fuse. Inheritance’s other effect is considerably less useful, triggering if you Special Summon two monsters at the same time (essentially, using the tag-out effect of the Fusion monsters) to change the battle position of a monster on the field. This is not the first time I’ve read a battle position change effect this year, and it still baffles me. Of course, it’s not completely useless since there will be times you need to neutralize an opponent’s attacker or overcome a monster with high attack but low defense, but for the most part it won’t come up. You’ll absolutely still run three copies– more chances to open Rampengu and Cannahawk are always welcome.

+Accesses more copies of your one-card starters
+Can easily set up Ritual Beast Ulti-Nochiudrago
-Search effect relies on opening another Ritual Beast
-Largely pointless battle position effect

Advanced: 3.75/5
Art: 3.75/5 Looks like Apelio made it too!


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