Ritual Beast Ulti-Cannahawk
Ritual Beast Ulti-Cannahawk

Ritual Beast Ulti-Cannahawk – #BLTR-EN084

1 “Ritual Beast Tamer” monster + 1 “Spiritual Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 2 of your banished “Ritual Beast” cards; return them to the GY, and if you do, add 1 “Ritual Beast” card from your Deck to your hand. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 “Ritual Beast Tamer” monster and 1 “Spiritual Beast” monster); Special Summon them in Defense Position.

Date Reviewed:  August 8th, 2024

Rating: 4.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Ritual Beast Ulti-Cannahawk is the engine that makes the whole archetype go and is the Throwback Thursday choice this week.

This card helps create the loops and long turns that the archetype is infamous for. Ritual Beast Tamer and a Spiritual Beast are standard to the lore for the Fusion Monsters in the archetype. Not possessing major ATK power, Cannahawk isn’t meant for that. Cannahawk can return two banished Ritual Beasts to the graveyard to add a Ritual Beast from the Deck to your hand. A +3 of sorts cost-free is pretty darn good, especially when you factor that you are banishing two on the field to summon Cannahawk. The fun begins when you add in the Quick Effect Cannahawk possesses: Return Cannahawk to the Extra Deck and target two banished monsters (Tamer and Spiritual Beast respectfully) and Special Summon them.

The return to the grave and search happen together, and, combined with the Quick Effect to Special Summon from banished, allows for a player to target two things with Cannahawk to return to the grave, then target one of those and another target-specific card that is banished. Your end result is getting two monsters on board, one back in the grave, and your Ritual Beast card search: a +4. As always you have to be mindful of what has already been Special Summoned so you don’t back yourself into a corner, but that will just be the monster you return to the grave with Cannahawk…it’s a good thing none of the Spiritual/Ritual Beast monsters and their Tamers have graveyard effects, otherwise this could’ve gotten even more ridiculous than it already can be. You keep doing this as much as you can because Cannahawk isn’t a hard once per turn and your only limited by the different Ritual Beast Tamer and Ritual/Spiritual Beast monsters you are able to keep producing.

Cannahawk is the heart and soul of the archetype. If ever made a hard once per turn or if it is banned then the deck is all-but dead. Doesn’t have grave access for its contact fusion but has far too much power as is even with the limit of Special Summoning the archetype monsters once per turn. The archetype doesn’t function without this card and you will need to practice to sharpen those combos so you don’t make a mistake during your long turn.

Advanced- 4.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week is the card that gives Ritual Beasts any sort of super consistency to do their combos and set up their end board: Ritual Beast Ulti-Cannahawk

Ulti-Cannahawk is a Level 6 WIND Thunder Fusion with 1400 ATK and 1600 DEF. Not great stats, though this is never an end board piece, WIND still isn’t great, but Thunder is fine to have in the Deck. Fusion Materials are any Ritual Beast Tamer and any Spiritual Beast, and you Fusion Summon this by banishing the materials from your field, standard enough for a classic Ritual Beast Fusion. Once per turn, you can target 2 of your banished Ritual Beast cards and return them to the graveyard to add any Ritual Beast card from your Deck to your hand. A good effect to search for missing Ritual Beast names, especially those that can extend your combo, get to some of the Spells of the Deck like Inheritance or maybe Bond if you need it, or get to Ritual Beast Steeds for some non-targeting multi destruction. You can also combo the first effect with the second to only return 1 Ritual Beast to the graveyard, since this does have a Quick Effect to bounce itself back to the Extra Deck to summon a banished Ritual Beast Tamer and a banished Spiritual Beast, so one of those you plan to summon back can be the first target while the other might be a Fusion you banished off of Rampengu or another name you already Special Summoned that turn. No HOPT on either effect should get you a few cards as long as you can keep different Ritual Beast names banished that have yet to be Special Summoned that turn. After you’re done with the searching, you can keep it on the field to bounce on the opponent’s turn to get more cards to destroy with Steeds, or you can use it with another Level 6 for an Xyz like Evolzar Lars. Cannahawk is the bread and butter to the Ritual Beast strategy, even after all these years. Extra Deck is crammed, but you’d try to fit 2 into your Extra Deck in case something did happen to the first one. Thankfully it isn’t limited anymore.

Advanced Rating: 4.5/5

Art: 4/5 for each art, a rare case where I don’t really have a preference between arts


Mighty Vee
Mighty
Vee

Duel Links players beware, Throwback Thursday brings us the master of loops itself, none other than Ritual Beast Ulti-Cannahawk. A level 6 WIND Thunder Fusion monster, Ulti-Cannahawk’s materials are identical to most other Ritual Beast Fusions, requiring a Ritual Beast Tamer and a Spiritual Beast monster to be banished from your field. Despite being level 6, Ulti-Cannahawk has a relatively poor statline of 1400 attack and 1600 defense, which makes sense from a lore perspective but doesn’t do it any favors! Ulti-Cannahawk was limited many years ago, but came back in 2020 when the danger of Ritual Beast had passed. Are we still in trouble?

To reiterate, Ulti-Cannahawk can only be Special Summoned by its own condition, banishing the appropriate Fusion materials from your field. Summoning it is easier than ever with Spiritual Beast Tamer Lara, so you should have zero problems fielding it. Ulti-Cannahawk’s infamy starts with its first effect, a soft once per turn effect to return two of your banished Ritual Beast monsters to the Graveyard and search any Ritual Beast card. If you summoned Ulti-Cannahawk in the first place, you’ll have fuel by default! Of course, if that was the end of it, people wouldn’t have been so scared of this card. That brings us to its second effect, a non-once per turn Quick Effect to return itself to the Extra Deck then Special Summon one each of your Ritual Beast Tamer and Spiritual Beast monsters from your banishment. This is a pretty standard Ritual Beast effect, but the way it interacts with Ulti-Cannahawk’s search is what makes it so potent. By chaining it to the search, you’ll be able to Special Summon the targets before they have to return to the Graveyard, letting you search and still summon those two monsters. Needless to say, you can summon Ulti-Cannahawk again with your new materials and (sort of) repeat the process. I say sort of, because you’ll still need to use different names each time, thanks to the restriction of the Ritual Beast Tamers preventing them from being Special Summoned more than once per turn, so you can fire off Ulti-Cannahawk at most a handful of times. Still, despite it never being meta dominant, this deck scared the jeebers out of people; Ritual Beast could search out their entire backrow lineup (or multiple copies of their main disruption, Ritual Beast Steeds), and is also plain unfun to watch happen, depending on your perspective. As a former Duel Links player, I’ve seen Ritual Beast decks accidentally time themselves out trying to loop thanks to the game’s rather unforgiving time limit. These days, while you absolutely can loop Ulti-Cannahawk, there’s no real reason to since Lara gives the deck shorter and more efficient combos, plus you don’t have to rely on the sheer advantage of searching multiple times anymore. It’s still a strong searcher, but if you still want to wrack your brain, be my guest!

+Enables powerful loops that can search multiple cards in a turn
+Tag out effect can dodge some conventional Hand Traps
-Poor stats can be a liability in emergencies
-Managing the loop might require practice 

Advanced: 4.25/5
Art: 3.75/5 (Original) Cannahawk might be a replacement goldfish for Falco, but at least Kamui still seems happy. 
4.25/5 (Alternate) Big win for people who hated the idea of Elder infiltrating their primarily female deck since Winda is taking control this time! Unfortunately for them, they’ll still have to play the main deck Elder.


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