Runick Flashing Fire
Runick Flashing Fire

Runick Flashing Fire – #TAMA-EN030

Activate 1 of these effects, but skip your next Battle Phase after activation;
● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent’s Deck.
● Special Summon 1 “Runick” monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 “Runick Flashing Fire” per turn.

Date Reviewed:  November 22nd, 2022

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Runick Flashing Fire is another Quick-Play Runick Spell that is more of a counter Quick-Spell than yesterday’s which was a Spell to advance your turn.

Same effect clauses as yesterday: Activate 1 of these effects, but skip your next Battle Phase after activation. First effect is the disruption I mentioned: target and destroy a Special Summoned monster your opponent has, then banish the top two cards from the opponent’s deck. While there isn’t any negation on this card, (that’s for another Runick Spell) it does though destroys and then gets rid of two resources your opponent was going to get to, and it is cost-free. Offensively on your turn, defensively on your opponent’s turn, the banish top two is great any turn, especially if your opponent stacks your deck with effect(s) and you know what’s coming.

Special Summon a Runick monster from the Extra Deck to the Extra Monster Zone is standard on the Runick Spell cards, but is always worth noting: free Special Summon of a Fusion Monster without having to commit resources or LP to it, and those Runick monsters will get you something, so Runick Spells can be multiple pluses if you go the Extra Deck route.

The top two banish as well as destruction of your opponent’s Special Summoned monster is a +2 for you during either turn. No negation, but as mentioned, that is for a different Runick Spell, as well as a bigger banish off the top is for another Runick Spell. Both Runick Spells we’ve reviewed are good pretty much any time you can play them, and why you see them splashed in many decks.

Advanced-3.5/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Now that we looked at the searcher, we should look at one of the more interactive Runick Quick-Plays, so here’s Runick Flashing Fire.

Runick Flashing Fire is a Quick-Play Spell with most of the same traits as yesterday, pick an effect, skip your next Battle Phase, 2nd effect lets you summon a Runick from the Extra Deck. The unique effect on Flashing Fire lets you target a Special Summoned monster the opponent controls, destroy it, then they banish the top 2 cards of their Deck. Banishing 2 cards does speed things up a bit, but the generic destruction of a Special Summoned monster is pretty nice, especially since this is usable on either turn due to being a Quick-Play Spell, and it can be used from the hand so it’s safe from removal as we’ll see later this week. Hard once per turn again, but this is one of the better Quick-Plays for Runick since you might run into Special Summoned monsters more than anything. Decent card overall.

Advanced Rating: 3.5/5

Art: 4.5/5 Don’t know who that guy is, but feel bad for him.


Mighty Vee
Mighty
Vee

Get the picture yet? Runick Flashing Flare is another Quick Play Spell for Runick’s repertoire, having the same condition as Runick Tip of preventing you from conducting your next Battle Phase, plus you can only activate one per turn. You can choose one of two effects; the first lets you target and destroy one of your opponent’s Special Summoned monsters, then banish the top two cards of their deck. Naturally, disruption is always good, and though this card in particular is dead against decks like Floowandereeze, it’ll still be doing a number against most other decks. The second effect is exactly the same as Runick Tip (and all Runick Quick Plays, for that matter), Special Summoning a Runick monster from your Extra Deck to the Extra Monster Zone. Unlike Runick Tip, fetching one of the searchers has some value here, so if you don’t need to pop a monster, you can always search Runick Fountain or recycle it. Not much else to say, most of the Runick Quick Play Spells are toolbox in nature; you’ll want all of them in different situations, and Runick Flashing Flare is no exception. That said, destructive disruption makes it one of the more useful ones.

Advanced: 3.5/5

Art: 4/5 A flamethrower bowgun? Now that’s a Monster Hunter weapon if I’ve ever seen one.


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