
Saint Azamina – #SUDA-EN036
2 Level 6 or higher monsters (1 Fusion + 1 Synchro)
Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower “Azamina” monster from your Deck or Extra Deck. You can only use this effect of “Saint Azamina” once per turn.
Date Reviewed: April 11th, 2025
Rating: 3.58
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Saint Azamina is the card that ends our week on Pojo and is the highest Level Azamina Fusion so far.
Requiring a Fusion and a Synchro Monster that are both Level 6 or higher, Saint Azamina can also be cheated out using The Hallowed Azamina and the required amount of Sinful Spoils cards (Queen Azamina is treated as such so throwing it into the mix as a material through Hallowed as well). A bit of a Super Pojo target, though your opponent having a Fusion and a Synchro may be a bit of a reach, but in a White Forest mirror match this is an obvious option.
Targeting card effect protection for itself and against the opponent from using stuff on their own field, grave and banishment gives Saint Azamina a pseudo one-sided Skill Drain/Necrovalley power. Every deck out there has cards that target stuff in the grave and stuff like Maliss revolve their whole strategy on targeting in the banished area or banishing stuff. Fiendsmith target things on their field and from their grave to equip. Even if your opponent is able to play somehow freely without this affecting them, if Saint Azamina is your only monster you will not have to worry about targeting effects hurting this card.
Your opponent taking battle damage you would have taken involving Saint Azamina is the opposite of what you’d normally see with Illusion-Type monsters in the Battle Phase, but with a monster having 0ATK, this is great news. Combined with Ilia Silvia, the battle damage you’d take is done to your opponent and then doubled, enabling an OTK potential if the right monster is on the opponent’s field, and this can be easily enabled through Saint Azamina’s final effect.
When you Fusion Summon it, you’ll want to use its final effect to Special Summon a Level 9 or lower Azamina from the Deck or Extra Deck. Moa Regina has the most potential upside with its destruction power through activation of Sinful Spoils and Azamina card effects, while Ilia Silvia as mentioned before, can enable double battle damage and that works with Saint Azamina’s reversal of battle damage it would’ve taken, also there’s Ilia Silvia’s tribute to negate a card or effect. You can always use her to fish out a Queen Azamina from the Deck and thin your Deck while getting a Level 8 2500ATK monster that can retrieve a Sinful Spoils Spell/Trap when an Azamina or White Forest monster destroys a monster by battle. Those are your two best options right now. The other Fusions are useful, but they lose out on full potential by not being Fusion Summoned.
Still pretty easy to Fusion Summon using The Hallowed Azamina and can be cheated out with Super Poly when the time is right. Once it hits though, you should be doing battle damage to your opponent using it as a battering ram. You’d lose it, but you also get your Level 9 or lower Azamina beforehand to replace it. OTK using Ilia Silvia is unlikely, but it can pop up, you’ll likely just go for the two mentioned monsters to gain advantage through Sinful Spoils cards being activated, as is the strategy in a whole. At 4000DEF and protecting itself from targeting it can be a pretty big wall to climb over for the opponent as well.
Advanced- 3.5/5 Art- 4/5
Until Next Time,
KingofLullaby

Crunch$G
We end the week off with a bigger Azamina Fusion than what we previously had with Saint Azamina.
Saint Azamina is a Level 10 DARK Illusion Fusion with 0 ATK and 4000 DEF. A gigantic wall with 4000 DEF, DARK is great, and Illusion is pretty good. Fusion Materials are 2 Level 6 or higher monsters, with 1 being a Fusion and 1 being a Synchro. It’s doable, but better to summon this with The Hallowed Azamina using 2 Sinful Spoils. Your opponent can not target cards on their field, graveyard, or banishment, or this card on the field, with card effects. It’s interesting to prevent the opponent from targeting their cards, which can be annoying sometimes, and it at least protects itself as well. Your opponent also takes any damage you would have taken, which works with this card’s 0 ATK and any monster on the board with lower stats. Finally, if this card was Fusion Summoned this turn, you get a Quick Effect to summon a Level 9 or lower Azamina from your Deck or Extra Deck, which is nice to let you have this and something like Ilia Silvia, Mu Ricelago, or Moa Regina out of your Extra Deck as well. HOPT on this effect, of course, which is fine. It’s a fine card for White Forest Azamina to run if you want. Could also technically be a Super Polymerization target, and this can also be tributed alongside an opponent’s monster to summon Azamina from your Extra Deck. Not a must, but could have a place in the Deck.
Advanced Rating: 3.5/5
Art: 4/5 I don’t know what it is, and that might make it scarier.

Mighty
Vee
Closing out the week is a new sub-boss for the Azamina archetype, Saint Azamina, a level 10 DARK Illusion Fusion monster. Requiring 2 level 6 or higher monsters, with each being a Fusion and Synchro, it’s quite hard to summon; even The Hallowed Azamina will need to send a whopping 3 fodders to cheat it out, so that’s hardly recommended. That means you’ll usually be summoning it the old-fashioned way through Elzette, Azamina of the White Forest or Sinful Spoils of the White Forest using your level 6 Azamina Fusion and White Forest Synchros, though this might conflict with Synchro combo lines (more on that later). Saint has a horrendous 0 attack backed up by an incredible 4000 defense. It’s not a huge issue since again, White Forest and Snake-Eye aren’t wanting for stat sticks, though its damage reflection does help a bit if you’re concerned.
Saint comes with a highly unusual floodgate and protection combo, protecting itself from targeting effects as well as preventing your opponent from targeting cards in their own Graveyard and banishment as well as their field. While targeting protection alone is already decent, this floodgate can spell disaster for certain decks whose combo pieces rely on being able to target their own monsters or Graveyard cards. Blue-Eyes in particular won’t be able to take full advantage of Maiden in White. Though they aren’t nearly as harmed, Ryzeal will still be unable to use Ryzeal Plugin while Maliss won’t be able to use Splash Mage or Haggard Lizardose. Additionally, Saint will reflect all battle damage to your opponent. In a pinch, this can do some pretty mean damage thanks to Saint’s pitiful attack stat, though considering it lacks innate battle protection, I wouldn’t keep it in Attack Position just because of it; it’s nice to close out a game if you have any low-attack monsters while your opponent has a high-stat monster. Saint Azamina’s sole hard once per turn effect can only be used during the turn it’s Fusion Summoned, weirdly enough, a Quick Effect to Special Summon any level 9 or lower Azamina monster from your deck or Extra Deck (which naturally excludes itself). This is essentially a way to get some extra value before bringing out Azamina Moa Regina or Azamina Ilia Silvia if it was somehow taken out of rotation. During your opponent’s turn, you can also bring out the rarely-mentioned Azamina Sol Erysichthon to send a card to the Graveyard as disruption. It’s a very powerful effect so I get why it’s so limited; it’s better than being once per duel, at any rate. The only real issue with Saint is that it’s not super easy to summon, so it’s difficult to justify summoning it in every combo line when the materials you use can conveniently be used as material for a level 12 Synchro like Crimson Dragon instead (it is no coincidence!). Quite a few lists run Saint, so people do see its potential; I’d run it if you know for sure you’ll be going against decks that get screwed over by the floodgate.
+Gives extra value before fielding other Azamina Fusions
+Floodgate cripples decks that rely on targeting their own cards
-High material investment that competes with Synchro combo lines
-Floodgate isn’t always useful
Advanced: 3.75/5
Art: 4/5 Just as saintly as Despian Proskenion, am I right?
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