Sarinth Greatwurm – The Brother’s War
Date Reviewed: January 4, 2023
Ratings:
Constructed: 3.50
Casual: 4.75
Limited: 4.63
Multiplayer: 4.00
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
This card’s stats recall one of my favorite recent creatures, Carnage Tyrant – and in a sense the gameplay does too, as an absolutely huge, mostly-fair monstrosity that says “stop me or lose”. In the late game, he’s probably going to win at least as many games just by being huge as from Powerstone manipulation, although there are ways to really go exponential with that (Azusa says hi). But if you get him out ahead of schedule, it can be even worse: your opponent can hardly stop playing lands when they have to answer a 7/6 trampler, and he scales well to multiplayer formats too.
Constructed: 3.5
Casual: 5
Limited: 4.5
Multiplayer: 4
Commander [EDH]: 4
Generating free resources for doing Things and Stuff is always interesting, and while Sarinth Greatwurm costs six mana, the wurm of exceptional length and thickness threatens to generate a crazy amount of artifact mana over time. You’re getting a powerstone every time a land hits play…regardless of who played it and how it got played, which means you can punish opponents pretty harshly if you have use for mana. And this also is a strong enough attacker on its own to be a threat, so having a threat stapled to this ability is quite helpful. It’s not the showiest creature on the block, but it’s thick enough to present problems over a long game and a threat that needs answer in its own right, and sometimes that’s all you can ask for.
Constructed: 3.5
Casual: 4.5
Limited: 4.75
Multiplayer: 4
Commander [EDH]: 4
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