Saw in Half – Unfinity
Date Reviewed: October 21, 2022
Ratings:
Constructed: 2.25
Casual: 4.25
Limited: 3.13
Multiplayer: 3.50
Commander [EDH]: 3.88
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
This is another Un-card that I wouldn’t have expected to be tournament-legal, given the potential memory issues; but I think they figure that the formats for which it’s eligible are more likely to have people with the patience and observance to track it. Besides, it’s more of a subtle combo piece than anything else – think Polymorph, with its text that also starts deceptively similarly to Terror. You’d be looking not just at creatures with comes-into-play abilities, but also any kind of static ability that stacks, or things that count numbers of creatures or creature types, and those are only going to get more numerous as time goes on.
Constructed: 2
Casual: 4.5
Limited: 3
Multiplayer: 4
Commander [EDH]: 4
Saw in Half was one of the first “black bordered” Unfinity cards, and while it looks quirky, it’s a particularly fun way to get repeated triggers, potentially two comes-into-play triggers and a death trigger on top of it. This is mostly suboptimal as a kill spell unless you aim it as a legendary creature (in which case you really only halve its stas), but the point of this is not to get a kill out of it, but rather to duplicate threats. Because two lhurgoyfs are always better than one, it turns out, and I imagine this plays really well with cards that would normally hit play with a defined number of counters on them. So long as you’re not looking for Saw in Half to actually kill things permanently, you should be decently satisfied with it.
Constructed: 2.5 (probably more fun than functional, but able to function all the same)
Casual: 4
Limited: 3.25
Multiplayer: 3
Commander [EDH]: 3.75
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