Season of Weaving
Season of Weaving

Season of Weaving – Bloomburrow

Date Reviewed:  September 9, 2024

Ratings:
Constructed: 3.75
Casual: 4.75
Limited: 4.25
Multiplayer: 4.00
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
Instagram

We’ll come back to this in the gameplay-free review, but one of the hallmarks of the cosy fantasy sub-genre is highly-detailed depictions of life in the fantasy realm beyond warfare, magic contests, and the like. I was not sure Magic’s makers had it in them. I am glad to learn that they do, or at least do for this Standard season. It’s not always easy to depict creativity within Magic’s ruleset, and this card does a pretty good job of it; and even though you once again have to fit it around the five pawprint budget, it turns games upside down. There are few other cards that create two copy tokens so easily, and I should point out that drawing five cards for six mana has never been done explicitly before and it an obvious mode with this card. And the three pawprint option is awfully close to a one-sided Upheaval – even as much as constructed has evolved over the years, that sounds pretty strong to me.

Constructed: 3.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4
Commander [EDH]: 4


 James H. 

  

The main attraction of Season of Weaving is as a sort of one-sided bounce spell; six mana is expensive for such an effect, but six mana to also keep any tokens and a copy of your most threatening creature isa bit of a better rate of return, it must be said; if nothing else, it undoes one of the biggest weaknesses of a mass bounce spell in that it lets others start rebuilding before you have the resources to. Keep in mind that opponents keep their tokens, but there’s still plenty to like.

Of course, this also lets you draw cards. Six mana to draw 5 is actually well above rate, even if the downside is that this is a six mana sorcery. But “draw two” on top of a bounce, “draw three” off of one copy, or “draw one” and create two copies is also quite a good deal. Cantripping is deceptively powerful even on a pricey spell, and while this is pricey, it’s never a dead card in your hand on virtue of that first mode alone, and the rest has something for everyone.

Constructed: 4
Casual: 5
Limited: 4 (the bounce may not be as impactful in a token-heavy setting, but the copying can be)
Multiplayer: 4
Commander [EDH]: 4.25 


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