
Snake-Eyes Doomed Dragon – #SUDA-EN035
1 “Snake-Eye” monster + 1 Illusion monster
Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner’s Spell & Trap Zone as a Continuous Spell. You can only use this effect of “Snake-Eyes Doomed Dragon” once per turn.
Date Reviewed: April 4th, 2025
Rating: 3.83
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Snake-Eyes Doomed Dragon is the first Snake-Eye Fusion Monster and it’s about time we got one.
The archetype has fallen off quite a bit since its dominance last year during the “Year of Fire” when they teamed up with Fire Kings to dominate the first half of the year before Fiendsmith came in and stole the show. An Illusion Monster and a Snake-Eye monster are needed for this summon, so this is more specialized than splashable. Great stats, and can be Special Summoned instead of traditional Fusion Summoning, but using the Snake-Eye strategy of face-up monsters in the Spell/Trap Zone as materials, where in which you’ll need two for this Dragon’s summon.
Much like Snake-Eye Spell/Trap cards, this monster can place a face-up monster into the Spell/Trap Zone of the owner as a Continuous Spell. Only when it is Special Summoned can it activate this effect, and while being a one-off isn’t the greatest ability, the ease of summoning makes up for that. This effect can be a way to out an opponent’s big boss monster without triggering any effects that happen on hitting the grave or by destruction or banishment. As for your own monster being placed into the Spell/Trap Zone, this is a way to fuel your Snake-Eye monster effects to Special Summon Snake-Eye monsters from the Deck using face-up cards you control.
Making the Fusion requirements may be difficult as two archetypes meshing together can be tricky. Needing two monsters in the Spell/Trap Zone face-up is a different story considering the Snake-Eye Spell/Trap lineup can help out a player, not to mention Crystal Beast always have monsters face-up in the Spell/Trap Zone. This is an incredible piece of support for that archetype, giving them a huge attacker that is easily summoned and can put a monster back into their Spell/Trap Zone to summon another copy of this monster. Centur-Ion are another archetype that could play this card without much of a hassle to summon it, though they enjoy Special Summoning their monsters from the Spell/Trap Zone and Synchro Summoning. Regardless, it is an archetype that is an option for this card. Even Union-based archetypes like ABC could think about playing this card if they really wanted.
Snake-Eyes Doomed Dragon has a wide reach of archetypes that could summon it. Rarely could I see it being Fusion Summoned just on the standing that its Special Summon ability is far easier. Good ability to out an opponent’s monster or refuel your own Spell/Trap Zone with a monster of your own. As it isn’t a repeatable effect, and not a Quick Effect, it is a pretty balanced monster given how easily you could summon it. Obviously not everyone can play it, but many can.
Advanced- 4/5 Art- 4/5
Until Next Time,
KingofLullaby

Crunch$G
We end this week off with interestingly a Fusion for the Snake-Eye archetype with Snake-Eyes Doomed Dragon.
Snake-Eyes Doomed Dragon is a Level 8 FIRE Dragon with 3000 ATK and 2500 DEF. Great stats, FIRE is pretty good, and Dragon is always nice to see. The Fusion Materials are any Snake-Eye monster and any Illusion monster, but it’ll more than likely be summoned with its own effect to send 2 face-up Monster Cards from your Spell & Trap Zone to the graveyard since that goes well with stuff like Fiendsmith and Magistus cards you could run to meet this requirement, and it’s another boss monster for Crystal Beasts. When Special Summoned, you can target a face-up monster on the field and put it face-up in the owner’s Spell & Trap Zone as a Continuous Spell, making it fine removal for an opponent’s monster by getting rid of the threat with it in the Spell & Trap Zone. HOPT on this effect, since you can summon multiples in a turn technically. It’s a good card that can be used in Decks filling their back row with monsters and having a big Level 8 monster for more plays. If your Deck could summon this, might as well run it.
Advanced Rating: 4/5
Art: 4/5 Is this a new form of Flamberge Dragon?

Mighty
Vee
The sun hasn’t set on Diabellstar lore yet, so the Yugioh community’s most liked-hated deck is still getting cards, leading to our final card of the week: Snake-Eyes Doomed Dragon, a level 8 FIRE Dragon Fusion monster, mirroring the original Snake-Eyes Flamberge Dragon. It’ll take any Snake-Eyes monster and any Illusion monster, so you’re obviously meant to use this in Snake-Eye Azamina hybrids (as they do in the OCG), though its alternative summoning condition will make it a bit easier to make without a way to fuse. Doomed Dragon copies Flaberge’s standard boss monster stat spread of 3000 attack and 2500 defense– clean, balanced stats that are nice on any monster.
In addition to Fusion Summoning it the old-fashioned way, Doomed Dragon can also be Special Summoned by its own alternative condition– sending 2 face-up monsters in your backrow to the Graveyard. This will let you summon it in Snake-Eyes proper without needing to use any Fusion Spells like Sinful Spoils of the White Forest, since the deck’s gimmick naturally revolves around putting monsters in the backrow. Speaking of Sinful Spoils of the White Forest, that brings us to its sole hard once per turn effect, triggering if it’s Special Summoned to let you target any monster on the field and place it in its owner’s backrow as a Continuous Spell. Much like Snake-Eyes proper, this can function as either a roundabout extender by putting your own monsters in the backrow or as removal by getting rid of pesky monsters. While it was understated early into the lifespan of Snake-Eye format, turning monsters into backrow can be extremely annoying given that they clog up a Spell & Trap Zone and effectively force your opponent to either get rid of their own monsters or bounce them back to the hand somehow to get them back into circulation. You can even use this as disruption through Sinful Spoils of the White Forest, though you’ll have to field an Illusion monster first in Snake-Eye proper. While it’s been a staple in Snake-Eye Azamina hybrids in the OCG, that deck is still deader than dinosaurs over here. On the flipside, Doomed Dragon has been seeing play as a tech in Centurion, as it can use up any leftover Centurion monsters in the backrow and provide a level 8 body that can also remove a monster. Perhaps its greatest downfall as a Sinful Spoils of the White Forest target is simply competing with Guardian Chimera; unlike Chimera, Doomed Dragon will force you to play at least one Snake-Eye monster, which won’t really be feasible in White Forest without their new Synchro monster in Alliance Insight– not to mention Original Sinful Spoils – Snake-Eye is still banned! Casual decks can still run it, of course, but for now, it’s too little, too late for a deck heavily neutered by the banlist.
+Solid removal and disruption that can completely get rid of a monster in some matchups
+Fairly easy to make in Snake-Eye Azamina hybrids
-Difficult to integrate into White Forest combo lines
-Competes with Guardian Chimera as a Quick Fuse target
Advanced: 3.5/5
Art: 4/5 Looks like Bellze gave Flamberge a new paint job…
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