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Pojo's Shaman King TCG Card of the Day

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Faust VIII, Boneyard Sorcerer

Type - Yoh
Card Number - REI_086

Card Ratings
Tournament- 3
Casual- 4
Sealed- 3.5

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 04.08.05

 
 


Dan The
Timid

Faust VIII, Boneyard Sorcerer
Teamwork
Type: Yoh
Cost: 0/1/0
Effect: In Faust VIII's zone, you may pay red costs with yellow furyoku.
Flavor: "It's time to wake, my sweet! I have some new friends that are just dying to meet you!"

We finish the in solid fashion, forgoing the powerful common teamwork theme for one of the potentially most game changing rare teamworks in the first set. This card is beloved for a number of reasons, aside from its wicked combos I've mentioned in a number of past card of the days it also happens to be the closest thing Faust fans have to him until next set and (I assume or there will be mass chaos in the streets) Faust comes out as a shaman. Just from looking at the card, aside from the nice art, you wouldn't be too impressed on initial glance. Its effect doesn't really seem to capture Faust at all, just a sort of generic furyoku promotion effect seen in fellow yoh team shaman Joco. Alot of teamworks are like this in the first set however, so the real issue is playability, lets see if he's really worth all the hype:

Pros:
- Average cost
- Allows the player to get around paying with the hardest to acquire furyoku in the game.

Cons:
- Costs 1 of the very furyoku you're now going to be spending
- Only team Yoh can use

Overview: Ok the pros and cons were a little light today. The fact of the matter is this cards really simple, theres no much to say on what it does. Play a day of atonement in his zone? You can pay for it with a yellow instead of red. Play a Necrawakening in his zone, pay for it with a green and a yellow. Basically as long as you have extra yellow and red costs Faust will be your friend. That is a catch on it though since Yellow isn't the easiest color to come by either your not always going to have extra yellow to spare. And Faust himself costs a yellow so your further decreasing the chance of actually being able to take advantage of his effect by playing him.

Deeper Analysis: Where this card really shines is in its combos. Sure its true if your out of red he can help get around your opponent trying to sufficate by not letting your replenish red but this isn't really a situation you want to be in, one well placed desolate screams, possibly even a cleanse or some other form of teamwork destruction and your in a world of hurt. No for faust to really be worth your time you need to be really taking advantage of that effect not just relying on it as a crutch thats easily kicked out from under you.

Comobos/Uses: We've already reviewed some of its best combos but incase you missed them or as a review as of the first set Eon Crush and Ultra Calvry Charge are both very game changing but also very red intensive cards that Faust can make for more playable. Yoh and his double medium combined with Eon crush can do some particularly sick combos. A friend of mine has had eon crushes in the 20-40 range in force thanks to Faust, double medium, and some good furyoku management. I was skeptical on consistancy of such a thing occuring until I challenged him to put up or shut up and with the game tied 2-2 a turn after using double medium he played a faust followed by an eon crush and sent a 22 at me -_- So yes these combos DO happen in real play. Also I'd like to add that a good build for faust isn't overly red intensive, you should have cards like eon crush that can take advantage of his effect to the fullest but don't go over board on rest costs, there will be duels where you just can't get him out or where your opponents destroys him as quickly as you can play him and in said cases your going to find yourself constantly out of red taking hits you shouldn't have do to lack of furyoku.

Final Rating Breakdown:
Constructed: 4/5 (Not for every deck but the right deck can make him a monster)
Sealed: 3/5 (He's not horrible here but unless he's put into a deck with costs well suited for him his effect just isn't that great for that cost)
 

andys
island

Faust VIII is a weird guy. I mean how many people do you know have a skeleton attached to their side? Anyways, I would first like to comment on the card art. In the Japanese OCG, he was one of the first 5 shamans cards released. If you find him (the Japanese version that is) with a red border along the outside of card (not the red color in the background), then try to pick him up since that was the very first printing and pretty rare! I rank it 4th on my top 5 hardest to get Mankin (Mankin is a short version of writing out Shaman King) items in the world! Now that you probably have had a Shaman King knowledge overflow, let's try add Faust VIII to your memory too!

Faust VIII is a rare Teamwork card with the Trait Limitation of Yoh. The current Yoh traited shamans are Yoh, Trey, Len, and Jun. If Faust ever became a shaman card in the English game he would follow under the Yoh trait as well.

One yellow for playing this card is fine, but Faust VIII's effect is also hurt by the cost of a yellow as I will explain in a bit.

His effect is similar to Joco (in Japanese his name is Chocolove) but could be more powerful to some. You can pay any red cost with yellow furyoku. It's underpaying and cheating the system. Faust's red cost switch effect could be used when playing a strike or an effect from the strike, it doesn't matter. Just remember you can only use his effect if you are in his zone. His effect isn't optional, but you can overpay at any time, thus negating his effect. You can't underpay with Green either, that's Joco's effect.

A problem you may run into is a lack of yellow furyoku. Let's say you have a starting 3 yellow furyoku. You pay one to get Faust VIII onto the field. Then you flip a strike with a cost of a red, so you pay with yellow. Cool, it's working out. Now your opponent returns your strike and now you flip a strike that costs a yellow and a red. You pay the red cost with yellow but then you realize that you ran out of yellow furyoku! Overpaying with red is the only option left.

That scenario above shows that you can grain away alot of yellow fast. The trick is to refill your yellow often to keep his effect useful. This card can help you save furyoku for a few card costs but if you waste it too quickly you'll be back where you started. His cost of one yellow is bad since it took away one of your "red cost replacement furyoku." In casual and in sealed you will be using more heavy costing effects, mostly red, so this card would really help. Tournaments are a problem with this card. You might run into some green or yellow furyoku control decks. Those will drain away your yellow furyoku and leaving this card useless. Faust VIII is playable in Tournaments but make sure you have some anti-green/yellow control cards in order to foil your opponents plans and help your own.

Casual: 4/5
Tournament: 3/5
Sealed: 4/5
 

 


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