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Pojo's Shaman King TCG Card of the Day
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Epicenter
Type - Strike
Card Number - REI_130
Card
Ratings
Tournament- 3.6
Casual- 3.5
Sealed- 4.15
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 04.11.05 |
Dan The
Timid |
Epicenter
Strike
Type: None
Cost: 0/2/0
Stats: 5/5
Effect: Green --> +1 Force. Use only once.
Flavor: "Its not my fault that your grip on life
is a little shaky."
Welcome to typless non-rare strike week. This
should be a fun week for all those players with
small budgets trying to decide which typless
strikes they should use to fill in the gaps in
their deck. However I think you may find that
every card this week could be used in many decks
regardless of how large the player's card
selection is. Today we start with a common one
no less, Epicenter. I've seen epicenter pop up
in a number of decks and I'm guilty of running
it in a number of my own decks as well. Was I
stupid in the head or was there rhyme to my
reason, lets investigate further.
Pros
- Solid Stats
- Only costs 2 furyoku
- Can be boosted to a very powerful 6 for a
nominal fee
- Any shaman can use it
Cons
- cost is 2 yellow, relatively expensive
Overview: Well first off have to look at this
price, 2 yellow is pretty expensive, sure the
average 5/5 costs 2 green and a yellow and 2
green is more or less worth a yellow (see 10
more sit ups) but theres something to be said
for spreading out the costs. For instance if my
opponent counters from yellow I gain a yellow
and a green. If I then focus in green I have no
gained 2 green and yellow for the turn to spend
(assuming I completely burned out the turn
prior). Conversely if I had a 2 yellow cost I
wouldn't be able to pay it until I focused all
the way down to my red (short of using the
before mentioned 10 more situps). Its not a huge
disadvantage (and with the right combos it can
actually be an advantage) but it is worth
noting. The other thing worth noting is although
like most 5/5s (baren justice being the only
exception) it has an effect, said effect has a
cost to it. Although the effect is optional, if
you use the effect you've now increased the
price of Epicenter to a green and 2 yellow. That
can get pretty costly pretty quickly if you use
it alot.
Deeper Analysis: So what makes this card so
worth considering? Well first off you need to
have an understanding of the basic stats of this
game. I'd say typically the average strike
interecept is a 5. Melee particularly is chock
full of 5/5s. There are numerous 4/6 and 6/4 as
well, and a handful of strikes with 3 or less
and 7 or greater intercepts. What does this
mean? It means by paying that extra green for
the effect your effectively getting over the
hump, although it varies depending on strike
type and deck construction in general a barage
of 6s is a difficult thing for decks to deal
with and typically speaking aside from a handful
of really expensive cards if the attack is
returned it will be with something weak.
Combos/Uses: As far as uses go I'd say any
ranged or guardian shaman looking for some
offensive thump should seriously consider
epicenter. Although ranged and guardian do have
a few strong attacks in general most of the fair
priced 5-6 force strikes are in melee. Melee
wouldn't neccesarily be hurt by running
epicenter but they have enough 5/5s for 2 yellow
with solid effects that it isn't quite as
useful. Epicenter combos especially well for yoh
teamn shaman who can make use of Joco to put
that all yellow cost to their advantage, with
Joco out its a 2 green 5/5 or a 3 green 5/6,
pretty nice I'd say. Soul shaman can also use
Relax to effectively convert the cost to 3 green
for 5/5 or 4 green for 5/6. Blistering Onslaught
is 4 green for 6/6 but thats a typed strike AND
that 4th green isn't optional, if you only have
3 green and a red your going to have to pay out
to use it where as epicenter as that versatility
to only pump itself up when youv'e got some
green to spare. I'd say epicenter is also a nice
card for Jun decks running Lee Pai-long. To
really get the most of Lee you need to already
be sending a relatively high force and then use
Lee to make it really significant but guardian
has very few strikes as of the first set that
fit that bill so Epicenter is a good potential
substitute.
Final Rating Breakdown:
Constructed: 3.9/5 (yeah I'm sure your sick of
all my .9 lately but as much as I like epicenter
that high cost can't be ignored so I can't quite
bring myself to give this a 4, but its
certaintly a card worth considering for any
offensively minded deck)
Sealed: 4.5/5 (One of the better commons you can
pull)
|
Darth
Vailo |
ForewordHello everyone and welcome
to the opening review for the week! Now
before we go any further I want to let you
guys know that I am experiencing some
technical difficulties at the time. It seems
that my WORD software has died on me. This
is the reason for there not being a review
for Friday. So I am being reduced to using a
flunky third party word processor. Sorry
this means no article this week, too. I
desperately tried to fix things but I do not
expect my computer to be back at 100% until
Wednesday at the earliest. Again my many
apologies, but there is nothing that I can
do.
Anyways this week we take a look at cards
selected by Dan. Our first card for review
is a pretty big beat stick that seems very
popular. With this being said read on...
Card Advantages
Epicenter is one of those cards
that the new player will flock to. It boasts
big stats for a very costly price and it can
be potentionally even bigger. The big thing
that Epicenter has going for it is the above
average stats of five force and five
intercept. Nice, eh? That is pretty dang
tough to deal with seeing as we have such a
limited card pool. Then again it will only
score 50% of the time. (I see five force as
a toss up as far as scoring goes.) But that
is where the effect kicks in. For one extra
green furyoku you can boost this sucker by 1
force. That is pretty nasty if you were to
ask me. This pushes your score rate up by
about 15/20% and can really be a tough thing
to deal with. I used to use this card in
multiples for this reason. Big force equals
big time advantage over the opponent young
grasshoppers. >.< Ehh, I had to add that
somewhere sometime...
Rounding out the good points on Epicenter
is the fact that it is not franchised. Happy
times huh? Yes, young beatdown players
scream in happiness! You get a big weapon to
beat people over the head with. Only problem
is it does have some big drawbacks.
Pros
Nice stats.
Nice effect.
Not franchised.
Card Disadvantages
Sorry to say but this great power comes
with one big ol cost. Coming in at a
whopping two yellow furyoku, Epicenter is
not cheap to use. In fact it is what breaks
this card down. The fact that you are paying
2 yellow furyoku for a little power, to me,
is not very advantageous. In fact it is
pretty meaningless in my humble opinion. I
used to run this as I stated before, but the
price simply made it to where this was way
to much. In a Zeke deck like mine you want
to play advantageously. And this card is
just not advantageous at all. You are losing
three furyoku potentially to get a 60/70%
chance at a point. While not terrible if you
were running up against a defensive deck
this would get creamed. And against another
beatdown deck this would again be knocked
away easily. However, this card does pose a
threat to furyoku control decks and the
like. It whales on Ponchi and Konchi and
everything else they might throw at you. And
in a beatdown deck match up it can be okay
at least
Cons
Poor cost.
Summary
To me this card should see a lot of play.
Why not? In such a limited card pool this
thing can be a great card and it is in my
opinion a nessacary evil. I cannot not
recommend it in beatdown. Just dont go
overboard. Run two and no more than that.
Ratings
Tournament-3.0
Casual-3.0
Sealed-4.0
Overall-3.5
Feedback Information
If you have any comments, question, or
suggestions here are some ways of contacting
me,
PM me on the forums at my user name-Darth
Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap.
Thanks to you guys again for the kind words.
^_^v Peace, Love, and may you never find
yourself on Tilt!
|
andys
island |
Today we
have an Ashil card. In the dub I believe his
name is Basil. He's not to fond of Yoh. You can
see what he looks like in "Ponder, Consider,
Reflect." But today we have "Epicenter".
A common card with no trait limitations. This
card can be played mostly anywhere, but if you
want to put him into a character themed deck, it
would be Zeke (Hao).
Cost of 2 yellow furyoku is a tricky price. It's
stronger than a 4 intercept and force, but not
by much. The price is reasonable, as I believe
more high costing cards should be strikes. The
cost won't hurt you, so it's fine.
His base intercept and force is 5. The standard
in terms of strikes. It can stop the Opening
attack, and a great foundation for powering up.
His effect even powers him up. For the cost of 1
green furyoku you get an extra 1 force. About
80% of the time you play him you will pay that
cost. A 5-6 card for 1 green and 2 yellow is
pretty good. The only time I see you not using
the effect is if you don't have any green
furyoku or very low on it.
With it's effect of "Only use once." I would
like to make a point. That effect is only in
effect when you played that card. If next turn
your flip another "Epicenter" you can use that
effect again. Even if you reshuffle your deck
back together you can still use that effect
again. That only counts the time you play it on
the field.
This card is can be played basically anywhere. I
think tabletops are the best though. If the
ground works for you, that's cool too. Casual,
Tournament, and Sealed can all support him. I
wouldn't run too many of him in any deck as he
could really chip away those yellow furyoku.
Casual: 4/5
Tournament: 4/5
Sealed: 4/5
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