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Pojo's Shaman King TCG Card of the Day
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Dark
Ascendance
Type - None
Card Number - REI-119
Card
Ratings
Tournament- 3.75
Casual- 3.5
Sealed- 4.65
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 04.15.05 |
Dan The
Timid |
Dark
Ascedance
Strike
Type: None
Cost: 2/1/0
Stats: 4/3
Effect: If you counterattack with Dark
Ascendance, add 2 furyoku to this zone.
Welcome again, we finish the week with what many
are considering the first staple of Shaman King.
Ironically its not only typless but only
uncommon as well so it shouldn't be difficult to
get your hands on. But does the card really live
up to the hype? I'm gonna do my best to come to
a conclusion.
Pros
- Gain 2 furyoku to the zone your in
- Any shaman can use it
Cons
- Low Intercept
- Really low punishable force
- Really expensive for such horrible stats
Overview: Well at initial glance you might find
yourself considering this card trash. In general
I try to include as few 4 intercepts in my decks
as possible, a few now and again don't hurt and
certain types like body with intercept boosting
effects can afford them more then others, but in
general they can be too much of a liability with
the average force from opponents being about a
5. 3 force is pretty ick. It could be worse but
not much, its just low enough that all punisher
effects like rebuking blade and furious response
or oppression will go off and its practically
begging your opponent to lower his strikes
intercepts for some powerful effect if they're
running spirit of fire, tao en, or practically
half of the x-law teamworks. Soul's No Quarter
and Conviction also just love seeing 3s come at
them. Now in general if I'm going to run a low
int its either going to have a huge force or be
extremely economical, mostly in there just so I
don't over spend my furyoku when facing piddly
attacks or opening attacks. Dark Ascedance
however doesn't seem to fit that bill either, 2
green and a yellow is pretty standard amount,
but starndard for a 5/5 with an effect. This is
a 4/3 so its effect better be pretty dang good
if it expects to see play. And of course it is,
adding 2 furyoku to a zone no matter the zone is
a very nice effect and makes this card extremely
economical.
But is that effect really worth it? What does it
really gain with that expensive cost? Well lets
see. If you counter in green it gives you the
green you spent right back so it effectively
costed you a yellow. Not great but if your
hurting for furyoku atleast its cheap. Now in
your yellow however you pay 2 green but
basically gain 1 yellow. If you go by 10 more
sit ups 2 green is effectively equal to a yellow
so in a way you just got a free attack. a 4/3
still isn't great but youv'e gotta admit a free
attack is very economical. Finally we have the
red zone, heres where dark ascedance really
shines and the reason it really sees so much
play. For 2 green and 1 yellow you gain 2 red
and send an attack back at your opponent. The
attack may be weak but the fact is you returned
yoru opponents attack and converted 2 green and
a yellow into 2 red in the process. No other non
signature move strike in the game is that
economical. Its like you played bestial savvy
only a green cheaper and you got out of having
to pay for a strike for the turn. Its hard to
deny strictly from a furyoku stand point that
dark ascedance is in a league of its own.
Deeper Analysis: So then what we have to decide
is whether or not that potentially extremely
cheap furyoku cost is worth the risks? For one
to get the most out of it you have to go to your
red, that means unless you have kanna or
something similar yoru opponent is gaining back
one of every color including a red. Thats not
something you want to do usually if you can help
it. Also your relying on either using it against
opening attacks or your opponent throwing 4s at
you. Some decks through more 4s then others but
I never like to count on my opponent doing
anything and you certaintly can't count on it
coming up whenever you take an opening attack.
Next perhaps the best time to draw it is when
your low on furyoku right? Wrong, if your low on
green and yellow you may end up having to over
pay for it, if you do that furyoku advantage it
gave you quickly goes out of the window. And as
I've already mentioned your putting yourself up
for punishment whenever you use it so if your
going to take that risk you really want to get
something out of it.
Ok I was pretty harsh on the card, but only
because it seems EVERYONE in my area thinks its
all that and a bag of chips. The card is good
don't get me wrong, furyoku advantage is very
useful and an important part of the game, and
dark ascendance is arguably the best of the
furyoku advnatage cards in the first set but its
not with out its flaws. That said... I admit it,
the flaws probably don't outweigh that crazy
potential for a free or even almost paying you
to use furyoku advantage it provides...
Combos/Uses: Well basically any deck that
doesn't already have alot of low intercepts
probably could benifit from the furyoku
advantage dark ascedance can provide. And I'd
suspect in a deck with alot of low intercepts
theres probably a few you could take out and
replace with these and find your deck has become
better for it.
Final Stat Breakdown:
Constructed: 4.9/5 (what can I say, I refuse to
give this card a 5 -_- I'm so sick of seeing it
in every deck... but I can't deny that the
furyoku advantage it gives is is unmatched as of
this first set... )
Sealed: 5/5 (bah I give up, take the 5 you evil
card. If you get one in this format, run it,
that simple) |
Darth
Vailo |
Foreword
Hey
guys and welcome to the end of the week.
Man is April flying by. But we still
have one review left before we are
locked away this week.
First off I will warn you all that I
have never played Dark Ascendance or
ever had it used on me. Therefore I will
be dissecting it completely based upon
the cards pros/cons and not my
preferences or experience. With that
saidread on
Card Advantages
I
think there is a theme this week, really
good cards. Dark Ascendance has a lot of
really goof things going for it. The
first thing I will point out is the
effect. Basically you gain 2 furyoku to
the zone you are in if you counterattack
with this card. Simple, and great. You
are basically getting repaid on 90% of
the furyoku you eliminated to cast this
card. And depending on what zone you are
in this card can be a real game breaker.
Just imagine gaining 2 red furyoku! That
is just downright amazing. The yellow
zone would also be a great spot to
refuel too with green picking up the
rear. Of course though you are always
going to be gunning for that oh so
valuable red zone.
The next thing I see that Dark
Ascendance has going for it is the fact
that it only costs 2 green furyoku and a
yellow. This is cheap in my humble
opinion. I mean really just think about
it. If you counterattack you are getting
a +2 for a -3. That is not at all
anything to complain about.
Besides that the fact that this is an
enfranchised card makes it extremely
great. This means that you can splash it
anywhere you want to if you need that
extra furyoku boost. Which I recommend
you use anyway.
Pros
Great effect.
Not franchised.
Cheap cost.
Card Disadvantages
There are two major kinks in the armor
here. The first is the stats of 3 force
and 4 intercept. This card will have a
very hard time counterattacking. The
chances of it doing so are very slim.
That means that you will need to pair it
with something like Big Bill to up the
intercept. Then once that is cleared up
you have absolutely no chance of scoring
with three. And then there are those
nasty punisher cards out there that will
absolutely kill this.
Besides that we have an uncommon on our
hands. Tougher to get nowadays.
Cons
Bad stats.
Weak to punishers.
Uncommon.
Summary
Id say that this is an average card. I
can see where it would help a lot in
most decks. But the poor stats can come
back to clobber you. I would run two but
no more. There just isnt anything to
warrant any more than that.
Ratings
Tournament-3
Casual-3
Sealed-3.5
Overal-3.5
Feedback Information
If you have any comments, question,
or suggestions here are some ways of
contacting me,
PM me on the forums at my user
name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap.
Thanks to you guys again for the kind
words.
^_^v Peace, Love, and may you never find
yourself on Tilt!
|
andys
island |
Today, we
have a weaker card in respect to intercept and
force. It's "Dark Ascendance." The guy in the
picture is a wanna-be vampire. Some crazy long
name, they all seem to be that way. He had a
little run in with the X-Laws in the anime, and
if you watch the show, you know how that turns
out. Let's revert back to the card and why it
was put on this week.
Another uncommon strike, costing 2 greens and a
yellow furyoku. Same as "Director's Cut." Also
it doesn't have any trait limits on it.
His intercept is 4. Enough to stop the Opening
Attack, but a 5 force is what you will be
against most of the time. A force of 3 will be
countered by your opponent. With a force of 3 it
would be great to power it up to a 4 or 5, but
you can also let it be. It isn't the worst, and
sometimes it's ok to give your opponent a
"freebie."
His effect is also like "Director's Cut" in
respect that you get the furyoku (or effect)
after you counterattack. This doesn't really
matter, since you get furyoku. He is the best in
red zone since you get 2 red furyoku. But
planning to flip him in any zone is not going to
be very good. This game is heavily based on
chance so planning is limited. You will be
flipping this card alot in the Green and Yellow
zone. This make a great furyoku filler for decks
that are depending on a certain furyoku color,
if you are lucky enough to get it in the correct
zone.
I believe this card is the best played in
Sealed. You may have an unseen, unbalance of
furyoku management when building your deck. This
card could help correct this unbalance. Use only
as recommended.
This card can also be used very well in Casual
and in Tournament areas. You should know if you
need more furyoku in both of these places. This
card can be the solution, just be wary of it's
lower stats. It's a good card, even though it
does have lower stats. I think you will see that
too once you use it.
Casual: 4/5
Tournament: 4/5
Sealed: 5/5
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