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Pojo's Shaman King TCG Card of the Day
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Pleasant
Distraction
Type - Mind
Card Number - REI-112
Card
Ratings
Tournament- 3.4
Casual- 3.7
Sealed- 3.55
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 04.18.05 |
Dan The
Timid |
Pleasant
Distraction
Advantage
Type: Mind
Cost: 1/1/0
Effect: Immediate. Eliminate one of your
opponent's green or yellow furyoku.
Welcome again for another fun filled week of
shaman king card reviews. This weeks theme as
picked by Andyislands is a fare well tribute to
Lily5 who are eliminated in this weeks scheduled
show. I'm sure everyone else will mention this
as well but... uh... oh well, lol. Anyway we
start the week with a card featuring Milly and
... er.... uh.... the blonde chick (heh, sorry
not very familar with lily5). I'm guessing these
two are the teams decoys, they distract the
opposition into letting their guard down, Milly
being a cute little girl and the blonde chick
just being a cute busty blond chick. Thus the
card name, Pleasant Distraction. I see pleasant
distraction pop up from time to time in furyoku
control decks but not rarely anywhere else.
Should PD be used in all mind decks, should it
be used in any decks? Lets take a closer look.
Pros
- Charge a Zone
- Destroy opponents furyoku with a little bit of
versatility if they are out of yellow.
Cons
- Kind of expensive
- Can't destroy the most powerful furyoku type,
red
- Only mind shaman can use it
Overview: This card is relatively simple, your
paying a green to charge a zone, and a yellow to
destroy an opponents yellow. If your opponent
has no yellow your paying a green to destroy a
green and a yellow to charge a zone. I've seen
people use Cleanse before when no teamworks were
out just to charge a zone but in general you
don't want to pay that much, a green for a zone
charge however is relatively fare and destroying
opponents yellow can be very powerful. If they
have alot of yellow costs it will really hurt
them, if they don't have alot of yellow costs
you might still force them to over pay with what
few costs they have with red which still isn't
bad. If you just get rid of a green obviously
its less impresive but idealy your not.
Deeper Analysis: Ok so the card is alright, it
has its own merits and its own downsides but the
question is, should you actually run it? In a
furyoku advantage deck, one that emphasises
gaining a large furyoku advantage over you and
then pressing said advantage I say yes. In a
furyoku control deck, one that limits your
opponents furyoku allowing small but cheap
strikes to score from your opponents inability
to pay for his strikes with even a minor
emphasis on charging, I say yes. In any other
type of deck... eh, you could probably live with
out it. Mind has plenty of other powerful
options for the advantage slot which will get
you that zone charge but also gain you a more
significant advantage. A 1 for 1 trade on
furyoku is only worth while if losing that
furyoku hurts your opponent more then it hurts
you, and 1 green for a zone charge isn't bad,
but there are other mind advantages (such as
decipher the runes or reposition) that will get
you that same zone charge and get you a useful
effect for that same 1 green cost.
Combos/Uses: The joco teamwork will make this a
much cheaper 2 green to destroy an opponents
yellow and charge a zone. Soul's Relax will give
you a similar effect. A Kana in yellow can also
help starve your opponent of yellow. Keep in
mind that most well made decks have a nice
balance to their strikes costs and win by rarely
over paying, the more you can distrupt that
balance the greater advantage you will gain.
Constructed: 3.5/5
Sealed: 2.5/5 (harder to make a furyoku control
or advantage deck in this format)
|
Darth
Vailo |
Foreword
Hey guys and gals and welcome to our first
review of the week! I hope everyone had a good
weekend and stayed out of the heat. I know I
didn t. (coughgardeningchorescough) Look for my
next article Wednesday by the way. WORD is back
and working good!
Anyways this week we review some decent cards
picked by andy. This first one is a furyoku
manipulator. Read on
Card Advantages
Pleasant Distraction is another card like Ponchi/Konchi
and Tandem Tomfoolery causing me to speculate
that our friend andyislands is a bit smitten
with furyoku manipulation. I am not sure yet but
I will do some in depth investigations into this
and get back to you Wednesday on this theory.
Okay, jokes aside we do have another furyoku
destroyer to review. As is the case with most
all furyoku destruction cards you are getting a
decent cost with a decent effect. (In my opinion
there isn t that many great furyoku manipulation
cards in Reincarnation.) For one yellow and
green furyoku you can destroy one of the
opponent s green or yellow furyoku. Pretty self
explanatory really. This is an immediate effect
also meaning it dies and does not hit the
advantage zone. Not really an important effect
but it is there. As for the important stuff you
are really making your opponent pay half the
cost that you did to cast this in the first
place. And unless you are crazy or not thinking
straight then you are always going to choose
yellow. The green furyoku zone is not at all
worth while here. I have explained it before but
you are going to regenerate a green every turn.
(Barring card effects.) So that nullifies this
effect if you choose green. (And if you do you
deserve to lose.) Then again it may depend on
the situation in some cases. You could be up
against a blitz green costing deck. Problem is
those don t exist you get the point so I ll move
on The great thing is that the yellow
destruction effect can put the hurting on the
opponent. This can be a tricky zone to refuel
and this card gets very annoying since it isn t
watered down like Konchi/Ponchi due to being a
strike.
Which brings me to another point. Seeing as how
Pleasant Distraction is an advantage you get a
re-flip. This can be pretty nasty if you are
running a pure blitz furyoku kill deck and flip
up another furyoku killer. This is the main
reason this card is so annoying. The effects
stack up pretty fast. If you were to center your
deck around furyoku advantage this card could be
evil. Possibly even broken. I have seen people
rob the opponent of 3 furyoku in one turn due to
this cards re-flipping action. It is no fun
believe me.
Pros
Good effect.
Cheap cost.
Allows for a re-flip.
Card Disadvantages
This card has some pretty big disadvantages. The
main one being that it does not have a game
breaking effect like some furyoku control cards.
This makes it a tad weak. The re-flip makes up
for this, but I have seen people totally ignore
this card because it skips over the red zone.
This is a tad disappointing but I suppose it
would be broken then. The potency of the effect
really depends on the moment. That is another
reason why it has been passed over. It isn t
useful all the time. There are times that you
will flip it and use it for the sake of the
re-flip because it isn t game breaking all the
time. If they have like 2/3 furyoku in their
green or yellow zone then it is potentially a
game breaking card. But if not then it just isn
t terrible potent.
Perhaps the nastiest part of this card is its
trait. Being a Mind advantage means that it
cannot be used with a lot of really good furyoku
killers. Being Mind gives it some usefulness
with some cards, but I would love to see it in
tandem with Ponchi Punch. Ouch. But I suppose
then furyoku destruction would be a cookie
cutter deck. That isn t any good so UDE put its
talents elsewhere. This also means that it is
franchise BTW.
Rounding out this section is the fact that it is
a uncommon. Not a good thing since it is tough
to pull. Sometimes I wish this set were 60 cards
and not 141. (*sigh*)
Cons
Franchised.
Not terribly game breaking.
Uncommon.
Summary
I d say that this is an average card. It has
some good aspects, but it is not overly abusive.
There are moments where it can be devastating,
but do not expect any miracles from this card.
Run 4 if you really want to abuse it. Any less
is missing the real goal of Pleasant
Distraction, and that is to deal mass damage
very fast.
Ratings
Tournament-3.5
Casual-3.5
Sealed-4
Overall-3.5
Feedback Information
If you have any comments, question, or
suggestions here are some ways of contacting me,
PM me on the forums at my user name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap. Thanks
to you guys again for the kind words.
^_^v Peace, Love, and may you never find
yourself on Tilt!
|
andys
island |
Today
starts off Lily5 week. Lily5 is the team name
for what the dub calls, Sharona and the Ly's.
There is a handful of cards that feature these
five girls. Sadly we won't be reviewing all of
them this week, but today we start off with
Milly and Ellie in "Pleasant Distraction."
The current shaman that can use this card are
Lola, Lyserg, and Len.
Next it's cost is 1 green and 1 yellow for this
advantage card. It's a fair price for an
advantage card. You don't want to be paying too
much furyoku for any one card.
Their effect is an Immediate, so it never
reaches the advantage area. "Pleasant
Distraction's" effect states that you can remove
one green OR one yellow furyoku from your
opponent. The removed furyoku is sent to his/her
discard pile. The choice of which one to remove
is depending on the current field and what deck
you are running. You could remove a yellow, and
possibly force your opponent to overpay with red
for a future yellow cost. Or remove a green in
hopes of your opponent to overpay with yellow.
This effect fits nicely in a green or yellow
fuyoku control deck. The hope of the control
deck is to force your opponent to overpay or
limit a certain furyoku type from being used.
The problem that surfaces when using this card
is that the cost you must pay is greater than
towards your opponent. You will be losing
furyoku faster than of what you would be taking
from your opponent. This lowers it's Tournament
possibilities. As the card is uncommon you may
find it a cheap and fairly easy card to come
across for a Casual or Sealed deck. In furyoku
control decks you tend to have multiples of good
cards, but this concept can't be applied with
"Pleasant Distraction." The furyoku lost you
would suffer just be too great compared to your
opponent. It wouldn't be too hurtful if you only
ran 1 or 2 of this card in your deck. Watch out
for the cost of playing this card to pile up on
you. I am giving this card a middle of the road
rating for tournaments since you may need your
yellow more for strikes than for advantages.
Your furyoku piles shouldn't take too much of a
beating if you play multiples of "Pleasant
Distraction" in Casual or Sealed. These reviews
are based on if you are playing a control deck.
Casual: 4/5
Tournament: 3/5
Sealed: 4/5
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