Foreword
Well,
it is that time again. Thats right
foolish mortals it is my week to pick
card reviews! Muhahaha! Bow before the
terrible cards I shall bore you with
throughout the week. Get on your knees
and pray for next week when Dan shall
choose cards for us to review and the
planets shall be aligned correctly
again! I vow to not only bore you
unsuspecting readers but also kill your
brain cells with my annoying antics!
Ermuhhhsorryrough weekend. ^_^
So
we review my picks this week. As I did
last time it was my turn to choose cards
for reviewing I chose cards that I like
or think deserve a review. There is no
real pattern unless you take into
account that they are all picked by me.
Uhhh, did I mention it was my review
week? Sorryread onplease?
Card Advantages
Ward Off is a defensive card pure and
simple. Right? Not exactly. A lot of
people have underestimated Ward Off
because of the fact that its effect has
a draw back. But really if we were to
not play a card due to draw backs then
we would not have a deck at all. And
besides we cannot be to picky with a one
set card pool.
Ward Off has a lot of good aspects. The
biggest one for me is the cheap cost.
One green furyoku is basically a free
cast. For one green furyoku you would
expect to get a somewhat mediocre card,
but really you are not. You are getting
a re-flip, a charge, and a +1 intercept
boost. This is great for one furyoku. As
Im sure you all have guessed Im all
about cheap and advantageous cards. Well
is that not cheap and advantageous? In
Yu-Gi-Oh! We would call the a 3 for 1.
And in Yu-Gi-Oh! If there were that many
3 for 1s then it would be considered a
staple. (A card that is good in any
deck.) But as I said before this is a
card that not many people respect. The
reason will be discussed when we get to
the card disadvantages section, but
right now I want to talk about the
positive aspect of the effect of Ward
Off.
The effect is pretty simple really, you
get a plus 1 intercept boost. Nothing
spectacular, but then again it isnt bad
either. One point in any direction can
be the decider as to whether or not you
score/or take a point. Just think about
this how many games have you been in
where you have flipped up a card only to
have its intercept 1 lower than the
opposing force? This happens almost 90%
of the time right? Or how about those
times where you are in a zone that needs
charging but you flip up an advantage
that costs to much for you at the
moment? Well that is where Ward Off
comes in. For one green furyoku you get
that boost, charge, and a re-flip. That
is just plain abuse able. It serves you
in several different ways in several
different situations. That is the best
thing about it. You are getting a card
that multi tasks and for a dirt cheap
cost.
The second biggest thing that Ward Off
has attached to it next to the cost in
my opinion is the fact that it is not
franchised. The fact that you can play
up to four in any deck makes this card
far more abuse able and far more
versatile. Granted there are certain
decks that would not need this 1
intercept boost, but there are very few
decks that cannot benefit from a cheap
charge/re-flip. Plus you can use it with
Cherubs Blessing to net you that green
that you just paid. Did I mention that
it is common?
Pros
Good Effect.
Cheap Cost.
Unfranchised.
Common.
Is
an Advantage.
Card Disadvantages
Okay so there is one major kink in this
cards armor, and that is the second
part of the effect. When you get into
the opponents red zone you decrease
your strikes force by 3 force. This is
no good of course. It is basically
costing you the point scoreor is it?
In
this game there are certain times that
you will want to concede a point in
order to better position yourself for a
later point in the game. Well when you
are in your red zone and have a point to
spare is definitely one of those times.
Because if you do not take the point you
are giving the opponent a full board
replenish. That is very costly and
should never be done unless you are in
extreme duress. So really if you are
wielding Ward Off you are losing
absolutely nothing. You are A) going to
score, or B) get a full board replenish.
That means you are gaining not losing
Cons
Bad Secondary Effect.
Summary
Ward Off isnt a card all decks will
need. In fact there are a good variety
of decks that will not even consider
this card. But if you do run a deck that
could use a bit more defense then this
is your card. This sucker is really
useful. It plays well and is easy to
get. Try it maxed out at 4.
Ratings
Tournament-3.5
Casual-3.5
Sealed-4
Feedback Information
If you have any comments, question,
or suggestions here are some ways of
contacting me,
PM me on the forums at my user
name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap.
Thanks to you guys again for the kind
words.
^_^v Peace, Love, and may you never find
yourself on Tilt!