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Pojo's Shaman King TCG Card of the Day
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Surgeon's
Implements
Type -
Guardian
Card Number - REI-131
Card
Ratings
Tournament- 4.25
Casual- 4
Sealed- 4.75
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 04.27.05 |
Dan The
Timid |
Surgeon's
Implements
Strike
Type: Guardian
Cost: 0/2/0
Stats: 8/4
Effect: If your opponet counterattcks from green
zone, gain a red furyoku.
Flavor: "I'll try to make this as painful as
possible."
I must admit this card review is a little
disapointing for me, why? There a couple cards,
atleast 1 for each type, in the first set that I
personally feel are above and beyond the rest,
"staples" if you will for their respective type
as of the first set. I was hoping to do a week
of such cards with a card from each type but
this card was going to be my guardian card so
there goes that plan, oh well. Anyway I think it
now goes with out saying that I really like this
card, but is my love of this card justified?
Lets look:
Pros:
- Massive Defense
- Mediocre but non-punishable force
- Nice effect
Cons:
- Kind of expensive
- Only guardian shaman can use it
- Mediocre force
- Effect will rarely go off
Overview: So based on that breakdown of pros and
cons alone your probably thinking "so whats the
big deal, this card doesn't seem very
impressive". Well at its core its not that
impressive. 4 force isn't straight up punishable
but it does alow your opponent to dark ascedance,
mystic beam, or any of the numerous eco-strikes
(including Implements little sister Euthanize).
8 intercept is huge but usually its going to be
wasted. While you can never have too much force,
intercept isn't neccesarily the same way, a 4
intercept blocks a 4 force strike just as well
as an 8 but generally is gonna cost you alot
less. 2 yellow isn't horribly expensive but it
IS expensive, without some special effect youre
going to be getting at most 1 yellow back per
turn and you can only focus to get a second
yellow by going to your red so you should never
count on having extra yellows around. And that
effect of gaining a red if they counter in green
is nice but its negated easily by them simply
focusing in green. And if they have a kanna in
yellow...
Deeper Analysis: So why should you even consider
this card? Well first off theres the security.
You never know when you might need an 8
intercept to block something and if you can't
afford it against a small attack you can focus
it (unlike previously reviewed smoldering
confidence). Its true the effect won't go off to
often but in a way its always going off. Think
of it as a slightly less powerful version of
crack back or blinding foray. Your basically
forcing your opponent into his yellow giving him
only 2 chances to block and usually gaining
yourself a nice replenishment. They still get to
focus in green and a 4 isn't that likely to
score even if your opponent only have 2 chances
to block it but again I never said it was on par
with a start in yellow effect, but it is
comparable. If they do choose to return in green
for some reason gaining a red back is a very
nice reward. Still the effect is nifty, the real
reason is that its a very high intercept, non
punishable force strike and I've found in my
experience almost every deck can use atleast a
few of such a strike.
Combos/Uses: Well lets see, Taoe En, Spirit of
Fire, or Venster Punisher all can have quite
alot of fun with that high intercept and make
that mediocre force into something to be feared.
Punisher can go so far as to make it a 4/8, not
bad, not bad at all. For soul users theres also
conviction and no quarter. Mind has Fateful
Choice though your probably not making the most
of your intercept. This is also one of the few
cards with intercept high enough to make good
use of Jeanne Iron Maiden (which effectively
makes it a 5/4 with the same effect for 1
yellow). Then of course we all know how Joco can
make any all yellow costing card just unfairly
cheap. Needless to say, Implements has alot of
support.
Final Stat Breakdown:
Constructed: 4.5/5 (its not a perfect card but
it can find a place in pretty much any guardian
deck as of the first set)
Sealed: 5/5 (Implements are like gold in this
format)
|
andys
island |
The Faust
returns again. Well, the picture feature's
Faust's wife, Eliza. Today is "Surgeon's
Implements." It's a pretty crazy card. It's in
alot of decks, and let's find out why.
Trait restrictions is Guardian decks. Plan for
that when deck building. Also it costs 2
yellows. That's around "average" cost for a
strike.
Next this strike has a powerhouse intercept of
8. That's going to pretty much stop anything,
even Signature moves. Great card for defensive
decks. The 4 force is alittle lacking. Not quite
a 5, but an advantage might help that. The
Intercept-Force ratio is 2:1, which doesn't make
it very balanced. But since it's intercept is so
high I don't think it matters. Also puts that
Opening Attack to shame.
His effect is also great for you too. If your
opponent counter attacks from the green zone you
gain a red furyoku. Your opponent should at all
costs prevent you from getting an extra red
furyoku. That could really help you later on. So
with this in mind you won't often get that red,
if ever, since your opponent will almost always
focus into the yellow zone. This is leaving them
with only 2 chances to get a good strike. If you
power up "Surgeon's Implements" force even
higher, you could have a good chance at scoring
a point.
This card is overall great in Guardian decks,
even more so if you are playing defensive.
Sealed play can really use this card as it's an
uncommon. So you will most likely get at least 1
of these. It's a great draft, and there is a
bunch of common and uncommon support for
Guardians too. The high intercept and forceful
effect are also great in Casual and Tournaments.
Run a few of these, if you like to be more
defensive.
Casual: 4/5
Tournament: 4/5
Sealed: 4.5/5
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