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Pojo's Shaman King TCG Card of the Day
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Dragon
Aura
Type - Body
Card Number - REI_034
Card
Ratings
Limited: 4.15
Constructed: 4
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 02.25.05
|
Dan The
Timid |
Dragon
Aura
Advantage
Type: Body
Cost: 2/0/0
Effect: Your strikes have +1 intercept and +1
force.
Flavor: "Wherever evil may be, I will rise up to
smack it down!"
Ah yes, that flavor text is english dubbing at
its most humorous. Oh right, this is a card
review. We end our innaugral week of shaman king
card of the days with a card I personally run 4
of at the time of this review so I'm going to
fight the temptation to be bias towards this
card just cause it fits my Jun/Lee theme and
give you the real deal.
Pros:
- Relatively cheap cost
- Charge a Zone
- Boost to attack and defense
Cons:
- 2 foryoku is kind of high for an advantage
- Your not always gonna need a boost to both
stats
Overview:
We take our first look at a Body card. Body
cards in general are all about stat boosts,
pretty much all the types have stat boosts in
some shape or form but Body has the cheapest ,
most plentiful, and most versatial of the bunch.
Dragon Aura is one such card. Dragon Aura pretty
much combines 2 other Body cards into one,
Devoted Sentry and Spreading Darkness. Take
there costs and their effects, put them on one
card and you've got Dragon Aura. Does that make
it better then both of them? Not always, for one
if your just looking to charge a zone either of
those afforemention advantages would be cheaper,
and many times you'll say be facing a 1 or 0
force and your paying for a boost to intercept
when all you really wanted was a boost to force.
Deeper Analysis:
Ok sure your gonna have situations where your
over paying... but typically speaking if you
flipped devoted sentry for instance when you
didn't need intercept, you'd still have to
consider paying for it anyway to stay in the
same zone, and since your not playing mind if
your playing dragon aura that means its unlikely
you know what strike you're gonna have coming up
so you never know when you might get something
that lets you convert intercept to force. Dragon
aura really is a pretty simple card, its nothing
fancy, just effectively levels up a strike for
the turn, so theres not much to really analyse,
in reincarnation it seems to me if your running
body you really can't go wrong but running a few
if not 4 of these. You need to charge zones, you
need to use strikes, why not charge your zone
and improve your strikes while your at it?
Potential Use/Combo: I think it's pretty much a
gimmie in a body deck that hopes to charge alot,
but perhaps a little too expensive in a deck
that hopes to gain foryoku advantage by spending
as little as possible each turn. It really
combos well with any strike.
Ratings Break Down:
Constructed: 4/5 (heh, I run 4 of these and
still not a 5 rating, what can I say, the cards
good but its not perfect)
Sealed: 5/5 (As commons they should be easy to
come by and they turn your poor strikes into
better ones, I really can't think of any reason
not to run this card in this format)
|
Darth
Vailo |
Dragon
Aura
Set Number-REI_034| Rarity-Common| Artwork
Number- SK_0118
Effect-Your strikes have +1 Intercept and +1
Force.
Card Cost-2 Green| Card Type-Advantage| Card
Trait-Body
Flavor Text-"Wherever evil may be, I will rise
up to smack it down!"
[B]Foreword[/B]
Hello one and all and welcome to the last card
we will be reviewing this week. I hope that
everyone has enjoyed all of the reviews this
week from all of the crew. If I do say so myself
I think that everyone has done extremely well
this week and I tip my hat to them. (*has no hat
to tip*) Well you know what I mean. In all
seriousness guys great work for your first week.
It is really tough to find time to write things
like this and make them worth reading and you
have all done the job exceedingly well. Kudos!
Well enough lollygagging around let us get on to
our next review. We end this week with a bang
with this review. We will now review a card that
is both cheap, efficient, common, and powerful.
Read on
[B]Card Advantages[/B]
Well as we always do we will begin with the
effect of Dragon Aura. The card is simple
really, if you pay 2 green furyoku you get +1
force and intercept. Pretty nifty. Basically you
re getting a big bang for a little price. In
this game 1 point on either your force or
intercept can make or break any given game. With
Dragon Aura you are getting a bonus point for
both aspects of your strike. This makes for some
very powerful strikes. One card that I like
using in tandem with Dragon Aura is yesterdays
card of the day, Point Blank. Imagine the look
on the opponents face when you play Point Blank
with Dragon Aura in your advantage zone! You now
have an unbelievable intercept of 8, and you
have also brought Point Blanks less than stellar
force of 4 up to a respectable 5! Very good
considering you re only paying 2 green furyoku
to play this bad boy.
Which brings us to the next aspect of this card,
the numbers. So you already know that you re
paying 2 green furyoku for this card. Two
furyoku of any kind is considered average to
most players although it can be steep if it is
red furyoku. But in this case you are paying 2
of the most plentiful furyoku in the game,
green. In Shaman King there is no more of an
easy resource to replenish than green furyoku.
You ll almost always gain 1 or more green
furyoku a turn. This means that this cost is
easily replenished within 1-2 turns. You re also
rotationally gaining even more furyoku due to
this card because that +1 force could be enough
to push you into the yellow or even red zones!
So you re potentially gaining more than you re
paying for Dragon Aura.
Besides all this Dragon s Aura is also an
advantage. This means that you re getting even
more for that 2 green furyoku cost. You re
getting to re-flip, and charge your zone. So not
only are you getting a great chance at
intercepting any given attack, gaining more
furyoku, and scoring a point, you re also
charging a zone on top of that! I must say that
this is one great card. Basically you look at it
like this, you re getting a 2 for 4 payoff. You
re paying 2 furyoku, but you are gaining the
aforementioned advantages over the opponent.
[B]Pros[/B]
Only costs 2 furyoku.
Has an amazing effect.
Helps the chances of intercepting AND scoring a
point.
Can potentially gain you more furyoku than you
paid in order to activate it.
[B]Card Disadvantages[/B]
There is only one little disadvantage I see in
Dragon s Aura. And that is the fact that Dragon
s Aura is restricted to a certain set of
Shamans. Being as it is only compatible with
Shamans that boast the body trait makes it a
little more unplayable since it only fits in
some decks. Maybe this is me being finicky, but
I do not like that. But other than that this
card has everything going for it.
[B]Cons[/B]
Is only playable with some Shamans.
[B]Summary[/B]
All in all this is an amazing card. It
contributes to helping you score, intercept,
gain more furyoku, and charge. It is both cheap
and extremely effective and it does its many
jobs well. If you are playing a deck that is
able to use Dragon s Aura I d suggest that you
play the maximum number of copies. This will
undoubtedly be an invaluable tool in many decks.
[B]Ratings[/B]
Tournament-4.0
Casual-4.0
Sealed-4.5 (This is defiantly where Dragon s
Aura shines. If you can use it, do so!)
Overall-4.0
[B]Feedback Information[/B]
If you have any comments, question, or
suggestions here are some ways of contacting me,
PM me on the forums at my user name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap. Thanks
to you guys again for the kind words.
^_^v Peace, Love, and may you never find
yourself on Tilt!
|
Andys
Islands |
Lee Pai-Long
with robo arm. In the Japanese Shaman King OCG
game (which is completely different from this
game) this card art was released in the 2nd set.
It was with the line of cards based on "What
could make Lee Pai-long be more powerful?" I'll
try to fit in little things about the OCG when
the time comes around, and there is a short
review (like this one).
Dragon Aura has a trait restriction of Body, so
it can only be played with Duncan, Jun, and
Matti until more Shamans come out.
It's cost of 2 green furyoku is cheap. If it was
1 green, then it would be close to broken. It's
effect, increasing Intercept and Force by 1
isn't much. The increase on your strike isn't
gamebreaking, noteworthy maybe. It's a little
extra push, but going from a 4 Force to 5 Force
isn't much. If your deck tends to have lower
intercept and/or force in it, this card can help
you bring it up.
There isn't much to say about this card, it
charges you deck, price is cheap, no negative
effect, but it's effect only goes up by 1. I
expect in future sets that a card will have the
same cost, but increase by +2. Test this card
out in your deck, but if you find that it's not
helping, then don't use it.
Casual: 3/5 (not bad, but not great)
Tournament: 3/5 (same as casual)
Sealed: 4/5 (It's a decent pick, because the
chances of large force from your opponent is
lower)
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