andys
islands |
Today we
have a bizarre rare card, "Snowdrift." The image
has alot of characters in it. Trey(Horohoro),
Anna, Morty(Manta), Rio(Ryu), and Matti. Also, I
would like to comment that Trey(Horohoro) is in
his Shaman Fight (Grand Shaman King Tournament,
for non-Japanese manga people) outfit. This
design is worn in the manga in the Patch Village
(Dolby, for people only watching the dub) since
it's in South West USA. Wasn't it like in +100
degrees down there last week? I don't think
wearing a winter jacket would be a smart idea.
Good move for Trey(Horohoro).
This is a ranged strike, so Trey themed decks
would want to try to use this card. The card
cost is just 1 yellow furyoku. For a good strike
that's a good cost, but this isn't. 4 intercept
and 3 force are just not good enough for
anything above casual play. You are going to
want your strikes around that golden 5 if you
want to win.
Next the effect states that; "Red, Green --> If
you counterattack with Snowdrift, eliminate all
teamworks." When it says all teamworks, it means
you and your opponent's teamworks. The extra
furyoku payments of a red and a green furyoku
makes this cards overall cost very high. On top
of the cost you still need to counterattack. 4
intercept just isn't good enough, a 5 would be
much more playable. The effect is a nice
teamwork cleaner, but the card just doesn't
support the effect enough. The cost of running
it is just too high for the effect. You might be
able to use it in a teamwork control deck, but
you aren't going to run into too many teamwork
based deck right now (unless Spirit Warrior
expansion pack pulls out some crazy stuff).
Casual: 2.5/5
Tournament: 1.5/5
Sealed: 1.5/5
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Blank Zero |
Name:
Snowdrift
Number: REI_085
Cost (G/Y/R): 0/1/0
Type: Strike
Stats: 4/3
Rarity: Rare
Trait: Ranged
Text: "Red, Green -> If you counterattack with
Snowdrift, eliminate all teamworks."
Flavor Text: "No, Rio, the snowball didn't scuff
your shoes." —Trey
Continuing this week's theme, we have Snowdrift,
a Ranged strike that can pride itself on
confusing the heck out of me when I first saw
it. Here's an interesting story: I opened a pack
that I had bought one day, looked inside, and my
first impulse was to call Upper Deck and inform
them that they had assembled a booster pack
without a rare inside. But before I did so, I
checked through the cards, and found that
fateful golden card number on... Snowdrift. I
nearly cried.
This card exemplifies this week's theme, cards
that ARE rare that should have been commons...
or, better yet, non-existent. Let me go into the
reasons I thought I had an extra common in the
pack, which, incidentally, are the reasons this
card sucks.
This card sucks because:
-It's got below-par stats
-You have to pay for the effect
-The effect is terrible
-It's traited to Ranged shaman
-It's a rare
This card's stats look suspiciously like those
of Rain of Bones... a low, yet semi-playable,
intercept of 4, and the extremely low,
punishable force of 3. This means that Snowdrift
is pretty much not playable in a normal deck
unless the player has confidence that they will
be able to raise the intercept to a decent
amount. Of course, with a glance at the effect,
whatever playability it DID have goes out the
window.
The effect cost gives this card a total cost of
one of each color furyoku. Think Totem Blast...
only a 4/3 instead of a 6/6. Where'd the extra
2/3 go? Why, it went into the generation of a
highly situational effect, of course. The effect
is that the card eliminates all teamworks. That
is, of course, IF you can counterattack with
this card.
The effect is highly suicidal in many
situations, because it will eliminate your
teamworks as well as your opponent's. If you
don't have any teamworks, that's all fine and
dandy, but because a large portion of the order
you draw your cards in is entirely random and
based on probability, you never know when you'll
draw this card. That means that the effect could
hurt you just as often as it hurts your
opponent.
Next up, this card is traited to Ranged shaman.
Like I said about Rain of Bones, most traitless
cards are better. I'll take Totem Blast with a
mandatory +2/+3 effect for the same cost anyday.
And last, but not least, the reason this card
makes the list today: It's a rare. I've only got
one of these puppies, so it isn't as highly
annoying as Rain of Bones was to me, but the
fact that I have what may as well be a common
card, in place of something slightly more
useful, is still pretty perturbing.
Summary:
This card is right on par with Rain of Bones. It
has the same stats, and it's pretty much just as
useless. This is another card that should never
have been released. Or, if they insisted on
releasing it, at least it should have been a
common, so I would get more satisfaction out of
burning more of them.
Rating:
Constructed: 0/5
Sealed: 0/5
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