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Pojo's Shaman King TCG Card of the Day

Snowdrift

Type - Strike
Card Number - REI-085

Card Ratings
Tournament- 2.5
Casual- 1.5
Sealed- 1.5

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 07.06.05

 
 

andys
islands

Today we have a bizarre rare card, "Snowdrift." The image has alot of characters in it. Trey(Horohoro), Anna, Morty(Manta), Rio(Ryu), and Matti. Also, I would like to comment that Trey(Horohoro) is in his Shaman Fight (Grand Shaman King Tournament, for non-Japanese manga people) outfit. This design is worn in the manga in the Patch Village (Dolby, for people only watching the dub) since it's in South West USA. Wasn't it like in +100 degrees down there last week? I don't think wearing a winter jacket would be a smart idea. Good move for Trey(Horohoro).

This is a ranged strike, so Trey themed decks would want to try to use this card. The card cost is just 1 yellow furyoku. For a good strike that's a good cost, but this isn't. 4 intercept and 3 force are just not good enough for anything above casual play. You are going to want your strikes around that golden 5 if you want to win.

Next the effect states that; "Red, Green --> If you counterattack with Snowdrift, eliminate all teamworks." When it says all teamworks, it means you and your opponent's teamworks. The extra furyoku payments of a red and a green furyoku makes this cards overall cost very high. On top of the cost you still need to counterattack. 4 intercept just isn't good enough, a 5 would be much more playable. The effect is a nice teamwork cleaner, but the card just doesn't support the effect enough. The cost of running it is just too high for the effect. You might be able to use it in a teamwork control deck, but you aren't going to run into too many teamwork based deck right now (unless Spirit Warrior expansion pack pulls out some crazy stuff).

Casual: 2.5/5
Tournament: 1.5/5
Sealed: 1.5/5
 

Blank Zero

Name: Snowdrift
Number: REI_085
Cost (G/Y/R): 0/1/0
Type: Strike
Stats: 4/3
Rarity: Rare
Trait: Ranged
Text: "Red, Green -> If you counterattack with Snowdrift, eliminate all teamworks."
Flavor Text: "No, Rio, the snowball didn't scuff your shoes." —Trey

Continuing this week's theme, we have Snowdrift, a Ranged strike that can pride itself on confusing the heck out of me when I first saw it. Here's an interesting story: I opened a pack that I had bought one day, looked inside, and my first impulse was to call Upper Deck and inform them that they had assembled a booster pack without a rare inside. But before I did so, I checked through the cards, and found that fateful golden card number on... Snowdrift. I nearly cried.

This card exemplifies this week's theme, cards that ARE rare that should have been commons... or, better yet, non-existent. Let me go into the reasons I thought I had an extra common in the pack, which, incidentally, are the reasons this card sucks.

This card sucks because:
-It's got below-par stats
-You have to pay for the effect
-The effect is terrible
-It's traited to Ranged shaman
-It's a rare

This card's stats look suspiciously like those of Rain of Bones... a low, yet semi-playable, intercept of 4, and the extremely low, punishable force of 3. This means that Snowdrift is pretty much not playable in a normal deck unless the player has confidence that they will be able to raise the intercept to a decent amount. Of course, with a glance at the effect, whatever playability it DID have goes out the window.


The effect cost gives this card a total cost of one of each color furyoku. Think Totem Blast... only a 4/3 instead of a 6/6. Where'd the extra 2/3 go? Why, it went into the generation of a highly situational effect, of course. The effect is that the card eliminates all teamworks. That is, of course, IF you can counterattack with this card.

The effect is highly suicidal in many situations, because it will eliminate your teamworks as well as your opponent's. If you don't have any teamworks, that's all fine and dandy, but because a large portion of the order you draw your cards in is entirely random and based on probability, you never know when you'll draw this card. That means that the effect could hurt you just as often as it hurts your opponent.

Next up, this card is traited to Ranged shaman. Like I said about Rain of Bones, most traitless cards are better. I'll take Totem Blast with a mandatory +2/+3 effect for the same cost anyday.

And last, but not least, the reason this card makes the list today: It's a rare. I've only got one of these puppies, so it isn't as highly annoying as Rain of Bones was to me, but the fact that I have what may as well be a common card, in place of something slightly more useful, is still pretty perturbing.

Summary:

This card is right on par with Rain of Bones. It has the same stats, and it's pretty much just as useless. This is another card that should never have been released. Or, if they insisted on releasing it, at least it should have been a common, so I would get more satisfaction out of burning more of them.

Rating:

Constructed: 0/5
Sealed: 0/5
 

 


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