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Pojo's Shaman King TCG Card of the Day
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Matti,
Witch in Pigtails
Type -
Teamwork
Card Number - REI_108
Card
Ratings
Tournament- 4
Casual- 3
Sealed- 3.75
Ratings are based on a 1 to 5
scale 1 being the worst. 3 ... average. 5 is the
highest rating.
Date Reviewed - 07.13.05 |
andys
islands |
Today we
have "Matti," the teamwork, not the shaman. By
process of elimination, that leaves Friday's
review for Kanna. Matti's full name is Matilda
Matisse and was born on 7-19-1986. So, as you
can judge from the picture, it is a pretty young
version of her.
Matti has a trait limitation of Zeke, like all
the teamwork cards this week. The card cost
stands at 1 green furyoku and 1 yellow furyoku.
For the cost of a teamwork card this isn't too
bad.
The effect states; "If you counterattack from
Matti's zone, your opponent loses a green
furyoku." This effect just screams 'Green
Furyoku control.' At first it may seem like only
losing a green furyoku wouldn't do much, but
repeat offensives will add up. It might take a
few turns but you can drain away your opponent's
green furyoku and force them to overpay with
yellow or red. Thus the basis of a furyoku
control deck.
In order to get this card's effect, you need it
in the green or yellow zone. Running multiples
of this card will help increase your chances of
having it in the desired zone. If you are
playing in sealed you aren't have the best odds
of pulling at least two, but far from
impossible. Casual play (as in no structure
formats, playing with some friends, playing
teaching games, .etc) doesn't have alot of
competitive furyoku control so you might not be
able to use the full benefits of this card.
Tournaments are the best place for "Matti." You
are going to want to run this card hard and
fast.
Casual: 3/5
Tournament: 4/5
Sealed: 3/5
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Blank Zero |
Name:
Matti, Witch in Pigtails
Number: REI_108
Cost (G/Y/R): 1/1/0
Type: Teamwork
Rarity: Common
Trait: Zeke
Text: "If you counterattack from Matti's zone,
your opponent loses a green furyoku."
Flavor text: "Matti is always happy to help Zeke
clean house."
Day 2 of Hanagumi week is filled by Matti, the
fiery red-head of the bunch, who has a pumpkin
spirit named Jack as her spirit ally, and wields
a broom as a weapon. Apparently, she wants to
sweep her opponents off of the battlefield
(Pauses for comic effect, realizes no one is
laughing, and continues). Anyhow, her effect is
a bit different from those of the other two;
let's see how her differences play into this
review.
This card rocks because:
-It's pretty cheap.
-The effect is free.
-The effect can be extremely useful.
Well, this card fits right into the furyoku
control theme that the three girls have in
common. If you attack from her zone, your
opponent loses a green. While many people will
argue that a green isn't much, or that the
opponent gets it right back from replenishing,
they're clearly overlooking the fact that not
gaining a net green can be devastating,
especially if it forces your opponent to overpay
in yellow or red. I've seen strategies that rely
entirely around wiping out your opponent's green
furyoku to force them to overpay for everything
and burn out of furyoku quickly. This card does
just that.
And not only does it do this, it does it for
free. After you pay the base cost of the card,
which is pretty low for a Zeke teamwork, you
don't have to pay for anything again. This gives
it somewhat of an edge against Mari and Kanna,
whose effects are a bit kamikaze in style. This
card will never force you into a bad situation
with the effect, so it's a much safer bet than
either of the other two.
This card sucks because:
-It isn't going to help you very much if your
opponent is out of green furyoku.
-It's traited to Zeke-team shaman.
If the opponent is out of green furyoku, this
ability is going to be pretty worthless to you,
because it can't prevent the opponent from
replenishing anything, and it can't destroy
anything that isn't already there. Fortunately,
if the opponent is out of green, that usually
means you have them where you want them, anyway.
I'm not even going to bother with explaining the
trait system to you this time. Suffice it to say
that you Lyserg-loving hippies are gonna have a
hard time throwing this card into your deck if
there's ever a sanctioned tournament.
DANGER! Kids, don't try these combos at home:
Conchi Kick is particularly nice with this card,
because it forces the opponent to lose another
green, resulting in an actual net drop of one
green after replenishment kicks in. Other than
that, this card is a lot like Mari, in that it
was intended to support a furyoku control
strategy rather than to support other cards.
Summary:
This card can be particularly brutal in decks
that use a lot of green furyoku. by keeping the
furyoku levels down, this card can easily force
someone to overpay, and drive them into a corner
with their resources. Personally, I like this
card better than Kanna or Mari, simply because
it's free to use the effect. It pretty much
defines the goal behind Green Control, and can
make a nasty addition to almost any Zeke-team
deck.
Rating:
Constructed: 4/5
Sealed: 4.5/5 |
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